Search found 27 matches
- Sun May 22, 2016 12:06 pm
- Forum: Archive Chat
- Topic: All of my RAGE
- Replies: 16
- Views: 11242
Re: All of my RAGE
I think it would be pretty sick if, when zerkers died, they automatically give one last attack and do damage based on how much rage is left in their rage bar.
- Sun May 22, 2016 11:52 am
- Forum: Archive Chat
- Topic: Obituaries
- Replies: 5
- Views: 4421
Re: Obituaries
I was just thinking about this. I feel like we should make this more immersive. Not limit it to just taverns but rather like, if you're in a town, you'll get a message like ==>You overhear two people talking in the street. "Did you hear that so and so was just killed by so and so?" I feel ...
- Sun May 22, 2016 11:42 am
- Forum: Archive Chat
- Topic: Killing blows.
- Replies: 1
- Views: 1999
Killing blows.
Can we make it so it shows how much exp you gain after killing something?
- Sun May 22, 2016 11:41 am
- Forum: Archive Chat
- Topic: Bard/Minstrel Mechanics
- Replies: 18
- Views: 12548
Re: Bard/Minstrel Mechanics
I think you make bards into a dual wielding class. A dagger and an instrument. Lore suggests that bards were often used as assassins, so I feel like they should definitely be able to attack. Instruments attack value should indicate the potency of the songs and the songs should generate status effect...
- Sun May 22, 2016 11:19 am
- Forum: Archive Chat
- Topic: The Journey Road Remapped.
- Replies: 10
- Views: 10200
Re: The Journey Road Remapped.
Looks like the road from Mordu to the caves to me.
- Sun May 22, 2016 11:17 am
- Forum: Archive Chat
- Topic: Stalking
- Replies: 9
- Views: 5977
Re: Stalking
It was almost impossible to catch someone with the use of /stalk. I'm pretty sure most of us just macro'd who we were tracking and only used it when you had multiple squares someone could have gone. I think maybe my point is, if there was some way to combine the usage of the two so that /stalk was ...
- Sun May 22, 2016 11:16 am
- Forum: Archive Chat
- Topic: Protect
- Replies: 12
- Views: 8747
Re: Protect
If we had to choose between the first version of protect or the second, I'd take the first every time. Generally, games just have a guardian take half the damage of the target being protected in PvP, and a damage/threat reduction in PvE. In this case, I'd just split the damage but have it run throug...
- Sun May 22, 2016 11:14 am
- Forum: Archive Chat
- Topic: OADs
- Replies: 25
- Views: 18248
Re: OADs
Facebook gaming and other free-to-play modules have shown when vanity is involved, people are very interested. I don't know about namechanging items but a forge would be an interesting concept and I doubt there's another MUD that's already done something like this.
- Sun May 22, 2016 11:10 am
- Forum: Archive Chat
- Topic: Knapsacks
- Replies: 16
- Views: 10756
Re: Knapsacks
Games these days generally have cooldowns on things like potions or medpacks to avoid balancing issues when calculating fight difficulty. I think making one equippable knapsack has merit. I think 12 slots is fine, and it can be something you're able to upgrade later.
- Sun May 22, 2016 11:07 am
- Forum: Archive Chat
- Topic: Shared Experience
- Replies: 26
- Views: 15882
Re: Shared Experience
The key here is increased social activity. Something that had become stagnant in the previous iteration. In fact, at least for me, it was annoying to share mobs with other players while leveling. Aside from say, the tulip. I think the player should be rewarded for leveling together. This may also he...