King of the hill
Wednesday, June 28th winners:
KING of the hill: Owun, Prize: 30pp for taking the empty throne.
Longest Streak: Catalyst, Prize: 48pp (12 kills x 4 pp)
Search found 131 matches
- Thu Jun 29, 2017 6:28 pm
- Forum: Event Rules
- Topic: King of the Hill & Jr. King of the Hill Rules
- Replies: 110
- Views: 844194
- Fri Jun 23, 2017 11:01 pm
- Forum: Event Rules
- Topic: Rover
- Replies: 0
- Views: 8212
Rover
This can be run in a draft setting where captains are picked who pick their own teams or it can be randomized by the staffer or, if called ahead of time, teams can be pre-built by the players themselves. The type of Rover should be declared in the broadcast so players can know what to expect. Each t...
- Wed Jun 21, 2017 9:39 pm
- Forum: Event Rules
- Topic: King of the Hill & Jr. King of the Hill Rules
- Replies: 110
- Views: 844194
Re: King of the Hill & Jr. King of the Hill
King of the hill
Wednesday,June 21st winners:
KING of the hill: Eisin, Prize: 15pp for defending his crown! Grandfathering his streak at 3 wins, he retires for 2 weeks and gets King's Armor.
Longest Streak: Arcana, Prize: 36pp (9 kills x 4 pp)
Wednesday,June 21st winners:
KING of the hill: Eisin, Prize: 15pp for defending his crown! Grandfathering his streak at 3 wins, he retires for 2 weeks and gets King's Armor.
Longest Streak: Arcana, Prize: 36pp (9 kills x 4 pp)
- Tue Jun 20, 2017 2:16 am
- Forum: Archive Chat
- Topic: Quality of Life Changes to /hide and Backstab Mechanics
- Replies: 26
- Views: 11524
Re: Quality of Life Changes to /hide and Backstab Mechanics
I'm sure some of what you just mentioned is intended.
I think Slayers are in a great place.
I think Slayers are in a great place.
- Mon Jun 19, 2017 3:46 pm
- Forum: Archive Chat
- Topic: Quality of Life Changes to /hide and Backstab Mechanics
- Replies: 26
- Views: 11524
Re: Quality of Life Changes to /hide and Backstab Mechanics
I'm going to add something very serious here and it plays into everything. When a Slayer is forced to move in and out, it gives a chance for others to detect him through looking around and forces him to use autosneak to remain undetected when moving, which can burn up and cause an exhaust round. The...
- Mon Jun 19, 2017 3:39 pm
- Forum: Archive Chat
- Topic: Changes to Mirror Rooms
- Replies: 14
- Views: 8003
Re: Changes to Mirror Rooms
You pretend as if there won't be additional mirror rooms in the future. Again, it is the only circumstance of unmitigated damage and those with high wisdom have no chance to resist the damage. High Int/Wisdom characters have an HP disadvantage (except for dwarves), Gnomes have a 17 end max, lings 18...
- Sun Jun 18, 2017 1:41 pm
- Forum: Archive Chat
- Topic: Changes to Mirror Rooms
- Replies: 14
- Views: 8003
Re: Changes to Mirror Rooms
It has nothing to do with actual happenings, and I agree with Lat's post that a lot of it is tactics and so forth, but mirror healing still needs reworked the damage healing should have a magic resistance check at the BARE MINIMUM everything else does: Brigands have fail attempts Stalkers can fail t...
- Sat Jun 17, 2017 11:30 pm
- Forum: Archive Chat
- Topic: Changes to Mirror Rooms
- Replies: 14
- Views: 8003
Re: Changes to Mirror Rooms
Yes tough to choose whats right over the HUEHUEHUEHUE moments where you just instagibbed somebody.
- Sat Jun 17, 2017 3:27 pm
- Forum: Archive Chat
- Topic: Group buffs
- Replies: 14
- Views: 7906
Re: Group buffs
I would agree to this if the group buff was 75% as effective.
Let's say single target gives 20AC, group target would give 15AC and burn all stam.
Let's say single target gives 20AC, group target would give 15AC and burn all stam.
- Sat Jun 17, 2017 2:20 pm
- Forum: Archive Chat
- Topic: Changes to Mirror Rooms
- Replies: 14
- Views: 8003
Changes to Mirror Rooms
As it stands now, all mirror rooms present an overwhelming advantage to priests and healers. Currently the average damage output of a player is approx. 135 AD (some being higher, some being lower). Those classes have miss chances, chances to fizzle, magic resistance to penetrate and armor blocking/d...