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by Miach
Thu Jun 29, 2017 6:28 pm
Forum: Event Rules
Topic: King of the Hill & Jr. King of the Hill Rules
Replies: 110
Views: 844194

Re: King of the Hill & Jr. King of the Hill (9:30PM tues and wed)

King of the hill
Wednesday, June 28th winners:
KING of the hill: Owun, Prize: 30pp for taking the empty throne.
Longest Streak: Catalyst, Prize: 48pp (12 kills x 4 pp)
by Miach
Fri Jun 23, 2017 11:01 pm
Forum: Event Rules
Topic: Rover
Replies: 0
Views: 8212

Rover

This can be run in a draft setting where captains are picked who pick their own teams or it can be randomized by the staffer or, if called ahead of time, teams can be pre-built by the players themselves. The type of Rover should be declared in the broadcast so players can know what to expect. Each t...
by Miach
Wed Jun 21, 2017 9:39 pm
Forum: Event Rules
Topic: King of the Hill & Jr. King of the Hill Rules
Replies: 110
Views: 844194

Re: King of the Hill & Jr. King of the Hill

King of the hill
Wednesday,June 21st winners:
KING of the hill: Eisin, Prize: 15pp for defending his crown! Grandfathering his streak at 3 wins, he retires for 2 weeks and gets King's Armor.
Longest Streak: Arcana, Prize: 36pp (9 kills x 4 pp)
by Miach
Tue Jun 20, 2017 2:16 am
Forum: Archive Chat
Topic: Quality of Life Changes to /hide and Backstab Mechanics
Replies: 26
Views: 11524

Re: Quality of Life Changes to /hide and Backstab Mechanics

I'm sure some of what you just mentioned is intended.

I think Slayers are in a great place.
by Miach
Mon Jun 19, 2017 3:46 pm
Forum: Archive Chat
Topic: Quality of Life Changes to /hide and Backstab Mechanics
Replies: 26
Views: 11524

Re: Quality of Life Changes to /hide and Backstab Mechanics

I'm going to add something very serious here and it plays into everything. When a Slayer is forced to move in and out, it gives a chance for others to detect him through looking around and forces him to use autosneak to remain undetected when moving, which can burn up and cause an exhaust round. The...
by Miach
Mon Jun 19, 2017 3:39 pm
Forum: Archive Chat
Topic: Changes to Mirror Rooms
Replies: 14
Views: 8003

Re: Changes to Mirror Rooms

You pretend as if there won't be additional mirror rooms in the future. Again, it is the only circumstance of unmitigated damage and those with high wisdom have no chance to resist the damage. High Int/Wisdom characters have an HP disadvantage (except for dwarves), Gnomes have a 17 end max, lings 18...
by Miach
Sun Jun 18, 2017 1:41 pm
Forum: Archive Chat
Topic: Changes to Mirror Rooms
Replies: 14
Views: 8003

Re: Changes to Mirror Rooms

It has nothing to do with actual happenings, and I agree with Lat's post that a lot of it is tactics and so forth, but mirror healing still needs reworked the damage healing should have a magic resistance check at the BARE MINIMUM everything else does: Brigands have fail attempts Stalkers can fail t...
by Miach
Sat Jun 17, 2017 11:30 pm
Forum: Archive Chat
Topic: Changes to Mirror Rooms
Replies: 14
Views: 8003

Re: Changes to Mirror Rooms

Yes tough to choose whats right over the HUEHUEHUEHUE moments where you just instagibbed somebody.
by Miach
Sat Jun 17, 2017 3:27 pm
Forum: Archive Chat
Topic: Group buffs
Replies: 14
Views: 7906

Re: Group buffs

I would agree to this if the group buff was 75% as effective.

Let's say single target gives 20AC, group target would give 15AC and burn all stam.
by Miach
Sat Jun 17, 2017 2:20 pm
Forum: Archive Chat
Topic: Changes to Mirror Rooms
Replies: 14
Views: 8003

Changes to Mirror Rooms

As it stands now, all mirror rooms present an overwhelming advantage to priests and healers. Currently the average damage output of a player is approx. 135 AD (some being higher, some being lower). Those classes have miss chances, chances to fizzle, magic resistance to penetrate and armor blocking/d...

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