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by Rodeo
Thu Apr 21, 2016 8:04 pm
Forum: Archive Chat
Topic: HP Gains
Replies: 6
Views: 5252

Re: HP Gains

Loved the randomness. :)
by Rodeo
Thu Apr 21, 2016 1:36 pm
Forum: Archive Chat
Topic: Logo!
Replies: 24
Views: 19129

Re: Logo!

Let's roll with it then.
by Rodeo
Thu Apr 21, 2016 12:28 pm
Forum: Archive Chat
Topic: OADs
Replies: 25
Views: 18098

Re: OADs

Yea always a drop but not always a no drop situation. NIGHTMIST BOSSESHAF a tendency to drop nothing alot.
by Rodeo
Thu Apr 21, 2016 12:25 pm
Forum: Archive Chat
Topic: Progress
Replies: 142
Views: 83682

Re: Progress

Good deal I wanna put Honey Cut Bog ingame....just dreamed it up last night haha.
by Rodeo
Thu Apr 21, 2016 12:22 pm
Forum: Archive Chat
Topic: Logo!
Replies: 24
Views: 19129

Re: Logo!

If it is doable maybe burning hot coals under the name leave the fire out.
by Rodeo
Thu Apr 21, 2016 10:46 am
Forum: Archive Chat
Topic: Events/Quests
Replies: 9
Views: 8423

Re: Events/Quests

When it comes to div weapons they should be best Oad plus 1 in power and not a div bonus but a weapon proc spell % of fire storm ice ect for whatever div out there so these items cannot 1 shot an player consistently. Racial banes are good if kept low % wise. Leveling tools with a bonus on a certain ...
by Rodeo
Wed Apr 20, 2016 7:53 pm
Forum: Archive Chat
Topic: Idea: differentiate more between thief and assassin classes
Replies: 8
Views: 6671

Re: Idea: differentiate more between thief and assassin classes

I actually talked with Chris about items that could proc poison in SoE. So instead of altering the class let's just introduce a dagger around say level 20 that has a chance to proc poison or even have it as a endgame dagger but make it thief only. The way search worked was fine along with disarm tra...
by Rodeo
Wed Apr 20, 2016 7:45 pm
Forum: Archive Chat
Topic: Maps
Replies: 38
Views: 27576

Re: Maps

I like it. :D
by Rodeo
Wed Apr 20, 2016 7:43 pm
Forum: Archive Chat
Topic: Shared experience
Replies: 6
Views: 5634

Re: Shared experience

I played revelation with dustin and this was how that game did exp in parties. If one party does the majority of the exp then that party got all the exp. Code wise I imagine this would be a son of a bitch to code. I also think it would conflict with the way Rok used a Pod (point of damage) system fo...
by Rodeo
Wed Apr 20, 2016 7:36 pm
Forum: Archive Chat
Topic: Core Game Building
Replies: 2
Views: 3748

Re: Core Game Building

I have to agree with randy 100% on this and I am guilty of wanting new features that I see posted but we know what works right now and what a group of people want atm and keep it basic like rok was.

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