Search found 298 matches
- Thu Apr 21, 2016 8:04 pm
- Forum: Archive Chat
- Topic: HP Gains
- Replies: 6
- Views: 5252
Re: HP Gains
Loved the randomness.
- Thu Apr 21, 2016 1:36 pm
- Forum: Archive Chat
- Topic: Logo!
- Replies: 24
- Views: 19129
Re: Logo!
Let's roll with it then.
- Thu Apr 21, 2016 12:28 pm
- Forum: Archive Chat
- Topic: OADs
- Replies: 25
- Views: 18098
Re: OADs
Yea always a drop but not always a no drop situation. NIGHTMIST BOSSESHAF a tendency to drop nothing alot.
- Thu Apr 21, 2016 12:25 pm
- Forum: Archive Chat
- Topic: Progress
- Replies: 142
- Views: 83682
Re: Progress
Good deal I wanna put Honey Cut Bog ingame....just dreamed it up last night haha.
- Thu Apr 21, 2016 12:22 pm
- Forum: Archive Chat
- Topic: Logo!
- Replies: 24
- Views: 19129
Re: Logo!
If it is doable maybe burning hot coals under the name leave the fire out.
- Thu Apr 21, 2016 10:46 am
- Forum: Archive Chat
- Topic: Events/Quests
- Replies: 9
- Views: 8423
Re: Events/Quests
When it comes to div weapons they should be best Oad plus 1 in power and not a div bonus but a weapon proc spell % of fire storm ice ect for whatever div out there so these items cannot 1 shot an player consistently. Racial banes are good if kept low % wise. Leveling tools with a bonus on a certain ...
- Wed Apr 20, 2016 7:53 pm
- Forum: Archive Chat
- Topic: Idea: differentiate more between thief and assassin classes
- Replies: 8
- Views: 6671
Re: Idea: differentiate more between thief and assassin classes
I actually talked with Chris about items that could proc poison in SoE. So instead of altering the class let's just introduce a dagger around say level 20 that has a chance to proc poison or even have it as a endgame dagger but make it thief only. The way search worked was fine along with disarm tra...
- Wed Apr 20, 2016 7:45 pm
- Forum: Archive Chat
- Topic: Maps
- Replies: 38
- Views: 27576
Re: Maps
I like it.
- Wed Apr 20, 2016 7:43 pm
- Forum: Archive Chat
- Topic: Shared experience
- Replies: 6
- Views: 5634
Re: Shared experience
I played revelation with dustin and this was how that game did exp in parties. If one party does the majority of the exp then that party got all the exp. Code wise I imagine this would be a son of a bitch to code. I also think it would conflict with the way Rok used a Pod (point of damage) system fo...
- Wed Apr 20, 2016 7:36 pm
- Forum: Archive Chat
- Topic: Core Game Building
- Replies: 2
- Views: 3748
Re: Core Game Building
I have to agree with randy 100% on this and I am guilty of wanting new features that I see posted but we know what works right now and what a group of people want atm and keep it basic like rok was.