Search found 1178 matches
- Wed Jan 02, 2019 3:51 pm
- Forum: Archive Chat
- Topic: Quest #810 - Distraught Miner - Drelvar
- Replies: 6
- Views: 6289
Re: Quest #810 - Distraught Miner - Drelvar
yeah it wanders into salamander area, ive already reported it aswell. i'd like to add that theres a few roaming npc quest givers. and occasionally when you go to turn in quest, before you get through the dialogue, they move. this sometimes crashes the client. lumberjack and miner both have crashed ...
- Wed Jan 02, 2019 5:12 am
- Forum: Archive Chat
- Topic: Quest #810 - Distraught Miner - Drelvar
- Replies: 6
- Views: 6289
Quest #810 - Distraught Miner - Drelvar
Could this guys roaming be restricted to a set area (maybe the downstairs bit)?
It is so not fun having a hide and seek game and running around the city trying to find where this guy is hiding.
It is so not fun having a hide and seek game and running around the city trying to find where this guy is hiding.
- Sun Dec 30, 2018 4:01 am
- Forum: Archive Chat
- Topic: instadeath.
- Replies: 26
- Views: 19152
Re: instadeath.
dunno about you, but i died 4x in a row trying to just run to the nw corner. had sickness paralyze when i posted this. this wasnt attacking them or whatever. i was just running with macros. it wasnt the dieing it was about, as much as a potential risk from future players. people dont like dieing in...
- Fri Dec 28, 2018 10:06 am
- Forum: Archive Chat
- Topic: Drakebloods need love?
- Replies: 12
- Views: 12969
Re: Drakebloods need love?
I always pictured them as being more robust tbh.
- Fri Dec 28, 2018 3:48 am
- Forum: Archive Chat
- Topic: Todo List 2019
- Replies: 8
- Views: 9832
Re: Todo List 2019
Shame there is no way to implement a PvP area that did not require a staff to monitor and you got PP for X amount of player kills. There is no way I can think of to implement this without it being open to exploitation. we have a scripter working on an automated event like that. I didn't necessarily...
- Thu Dec 27, 2018 7:14 am
- Forum: Archive Chat
- Topic: Gambling Items
- Replies: 0
- Views: 2469
Gambling Items
Not too bothered about this idea: You can gamble items in the hope of a humming. You need X amount of the same item to gamble, the items get used up and you end up with one item that has a chance of coming out hummed (could even add gold to the mix: gold + items or just gold). Gold/Item Sink (althou...
- Thu Dec 27, 2018 4:25 am
- Forum: Archive Chat
- Topic: Event Ideas
- Replies: 0
- Views: 2966
Event Ideas
Run the Gauntlet (sort off): Teams KtP squares (can only hold X amount of team A and X amount of Team B) need to kill enemy to progress. Roaming monsters? Time limit One team defends other attacks (then maybe reverse - or both can try and progress at same time). Need to get to exit square (or team w...
- Thu Dec 27, 2018 4:13 am
- Forum: Archive Chat
- Topic: Todo List 2019
- Replies: 8
- Views: 9832
Re: Todo List 2019
Shame there is no way to implement a PvP area that did not require a staff to monitor and you got PP for X amount of player kills. There is no way I can think of to implement this without it being open to exploitation.
- Thu Dec 27, 2018 3:52 am
- Forum: Archive Chat
- Topic: Find lost pet
- Replies: 1
- Views: 2688
Re: Find lost pet
For those Rangers who accepted the and gained a xxx slime pet, then later on want to change to xxx slime pet, and or reallocated their pet. Can the starting ranger pet be changed to a weekly quest, with no exp or gold reward, just so those that did reallocate a character or want to change the slime...
- Thu Dec 27, 2018 3:40 am
- Forum: Archive Chat
- Topic: Todo List 2019
- Replies: 8
- Views: 9832
Re: Todo List 2019
And/or... use the PP/CM points already in place and add them to quests (no need to add another set of coinage: PP for PvP inc. certain Events/Achievement, CM for PvE Quests inc. certain Events/Achievements). Add more item choices to buy with them and tinker the pre-existing items cost to balance thi...