Search found 40 matches

Go to advanced search

by CGI
Fri Feb 10, 2017 2:53 pm
Forum: Archive Chat
Topic: Unaffect scaling
Replies: 40
Views: 20795

Re: Unaffect scaling

Understood - but a lot of the fun in these types of games is unlocking gear that makes your character better. For spellcasters, that benefit doesn't really exist (I guess you can count armor, but...)
by CGI
Fri Feb 10, 2017 1:50 pm
Forum: Archive Chat
Topic: Unaffect scaling
Replies: 40
Views: 20795

Re: Unaffect scaling

Most classes see a noticeable improvement as they improve their gear, but it's kind of impossible for spellcasters to gain any advantage using a top-end staff vs. storebought staff. For example: Level 25, 23 int w/ decked void staff average max roll would be 63.81. Level 24, 23 int w/ decked void st...
by CGI
Fri Feb 10, 2017 7:52 am
Forum: Archive Chat
Topic: Break the 25 levels into 30
Replies: 17
Views: 9498

Re: Break the 25 levels into 30

The 24-25 jump is a huge grind especially for the 350mn exp classes, where you're going from 220mn to 350mn and generally means you're repeatedly killing the same mobs for two straight weeks. Going from 24-25 should be the toughest but requiring over 1/3 the total exp for the last level is a bit sev...
by CGI
Thu Feb 09, 2017 9:43 pm
Forum: Archive Chat
Topic: Unaffect scaling
Replies: 40
Views: 20795

Re: Unaffect scaling

Oh. No wonder its so streaky. That's a lot of volatility.
by CGI
Thu Feb 09, 2017 9:30 pm
Forum: Archive Chat
Topic: Unaffect scaling
Replies: 40
Views: 20795

Re: Unaffect scaling

So the only intra-battle variability in unaffect rates is the max/min dmg of the staff?
by CGI
Thu Feb 09, 2017 3:41 pm
Forum: Archive Chat
Topic: Unaffect scaling
Replies: 40
Views: 20795

Unaffect scaling

Could someone explain how unaffect rates are calculated? I think I understand the variables that go into it (aggressor int, level of staff - not sure if blessings/enchants impact, defender wis) but is the unaffect rate impacted by anything else? It seems like the rate bounces around too wildly becau...
by CGI
Tue Feb 07, 2017 8:30 am
Forum: Archive Chat
Topic: The current "meta" for endgame PvP
Replies: 87
Views: 82821

Re: The current "meta" for endgame PvP

Maybe give Necros the anti-face spell?

ABC casts solidify at XYZ, making them reappear. XXs timer before you can be faded again.
by CGI
Mon Feb 06, 2017 2:39 pm
Forum: Archive Chat
Topic: The current "meta" for endgame PvP
Replies: 87
Views: 82821

Re: The current "meta" for endgame PvP

Either a room effect or targeted effect, then should disable re-fade for set amount of time.

Another option is anti-fade should be added to fairiefire if it isn't part of the spell already.
by CGI
Mon Feb 06, 2017 2:05 pm
Forum: Archive Chat
Topic: The current "meta" for endgame PvP
Replies: 87
Views: 82821

Re: The current "meta" for endgame PvP

Chanters should get an anti-fade spell.
by CGI
Fri Feb 03, 2017 3:11 pm
Forum: Archive Chat
Topic: Physical damage (Monk)
Replies: 9
Views: 4859

Re: Physical damage (Monk)

Separately from equipment - group exp is much more beneficial here than in old ROK.

Go to advanced search