Search found 32 matches
- Sun May 03, 2020 10:58 pm
- Forum: Build News
- Topic: Blackspawn Ridge
- Replies: 0
- Views: 2552
Blackspawn Ridge
Shortly after the first war it was agreed among the Blackspawn Forces that an encampment was needed to ensure the protection of their most prized treasures. The fortification of their borders became their driving forces to ensure the future of their pipeline. With this in mind, three of the commandi...
- Mon Apr 27, 2020 11:28 am
- Forum: Build News
- Topic: Automated KOTH
- Replies: 0
- Views: 2566
Automated KOTH
Starting tomorrow at 8PM Automated KOTH will run. There has been a couple changes now that it is automated. Schedule: Tuesday (8PM) - SR Sunday (4PM) - JR JR - No Oranges Allowed. Pretty sure this has always been there, but just a reminder. SR - Bring what you brung. 4 X Wins - You will get a token ...
- Sat Apr 18, 2020 6:27 pm
- Forum: Build News
- Topic: Automated Fight Club
- Replies: 1
- Views: 2860
Re: Automated Fight Club
Update:
Jr Mode has now been coded. We will not be allowing orange items in this event. We've also added in a new hide system which will unhide you after 3 seconds. We've also blocked healing after the initial two heals.
New Test Schedule:
Sunday: 25 Fight Club
Monday: Jr Fight Flub (No Oranges)
Jr Mode has now been coded. We will not be allowing orange items in this event. We've also added in a new hide system which will unhide you after 3 seconds. We've also blocked healing after the initial two heals.
New Test Schedule:
Sunday: 25 Fight Club
Monday: Jr Fight Flub (No Oranges)
- Fri Apr 17, 2020 11:02 am
- Forum: Build News
- Topic: Automated Fight Club
- Replies: 1
- Views: 2860
Automated Fight Club
Hey All, I have recently finished automating Fight Club and need to complete a series of tests of the logic before I turn it on. Over the next 3 days, starting at 8PM I will be hosting the bot to simulate what it would be like running on its own. If these tests go well I will have NiteHawk turn it o...
- Fri Jul 12, 2019 12:04 am
- Forum: Build Log
- Topic: Build Notes July 11th, 2019
- Replies: 0
- Views: 10066
Build Notes July 11th, 2019
Greetings! Midnight Mosh is a new automated event that will be tested July 12th, 2019 at 9PM and pending positive results released live July 13th, 2019. Midnight Mosh is a free for all mosh which allows all classes, skills, spells, items, mana, and potions. Team up or be a loner, it is up to you in ...
- Sun Apr 28, 2019 8:56 pm
- Forum: Build Log
- Topic: Build Change/Fix Log - 4-28-19
- Replies: 0
- Views: 7978
Build Change/Fix Log - 4-28-19
Boss Changes ⋅ Thanatos ⋅ Resolved issue with movement which resulted in boss getting stuck when blinded. It should now move properly again. ⋅ Mort Wraith ⋅ Resolved issue with movement which resulted in boss getting stuck in graves. It should avoid these s...
- Thu Apr 11, 2019 12:29 pm
- Forum: Event News
- Topic: Easter/Vernal Equinox 2019 & Beyond!
- Replies: 1
- Views: 5183
Easter/Vernal Equinox 2019 & Beyond!
Hello Everyone, I am pleased to announce our celebration of Easter/Vernal Equinox. Our festivities will begin on Sunday, April 14th at server reset and conclude on Sunday, April 21st at server reset . Four special NPC will be available during this time and will offer unique quests which will allow p...
- Sat Apr 06, 2019 7:05 pm
- Forum: Archive Chat
- Topic: Realms of Kaos Into Theme
- Replies: 6
- Views: 7103
Re: Realms of Kaos Into Theme
I really like that mate. Awesome job.
- Mon Feb 11, 2019 9:00 pm
- Forum: Archive Chat
- Topic: PK system and XP
- Replies: 35
- Views: 34928
Re: PK system and XP
I really believe experience loss needs to be re-added to the game. There should be a risk associated with leveling outside of town. I don’t believe this should be a great loss though. As I have said numerous times before, I think this should be somewhere between 1-2% of their experience that has a h...
- Mon Jul 16, 2018 8:21 pm
- Forum: Archive Chat
- Topic: Never Thought I'd See This Again
- Replies: 20
- Views: 65152
Re: Never Thought I'd See This Again
Roughly Qualifying round of pages to narrow down to three contestants. Questions based on game lore, items, etc. Once I have the three contestants it turns into a round of questions, end of the round the lowest in points gets moved to an area with 4 doors. Pick a door, fight what is behind. You win,...