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by Satsujin
Sat Dec 31, 2016 5:36 am
Forum: Archive Chat
Topic: Backstab Mechanic - Is there another way?
Replies: 15
Views: 8504

Re: Backstab Mechanic - Is there another way?

Removing the need for them to leave the room to backstab would make them OP. Which means their damage would have to be nerfed to make up for it, otherwise you have characters putting out upwards of 1800 damage with div and no drawback whatsoever.
by Satsujin
Thu Dec 29, 2016 10:29 am
Forum: Archive Chat
Topic: Im bored...
Replies: 8
Views: 4428

Re: Im bored...

Yeah, most of staff took a break from being staff for the holidays, and will probably get back to work sometime after the new year. We meant to have more stuff out before the holidays pulled everyone away, but it didn't work out that way, sorry.
by Satsujin
Thu Dec 22, 2016 8:19 pm
Forum: Archive Chat
Topic: King of the Hill Rules and Clarification
Replies: 32
Views: 13523

Re: King of the Hill Rules and Clarification

Chris programmed the Kaos bot, so he probably can lol.
by Satsujin
Mon Dec 19, 2016 5:17 am
Forum: Archive Chat
Topic: Steam
Replies: 38
Views: 19646

Re: Steam

Having a new player guild would be an interesting concept. Not a lot of people will be willing to leave their guilds and join a new one just to help new players though, so it would be pretty empty most of the time, leading to the exact same problem.
by Satsujin
Sat Dec 17, 2016 6:22 pm
Forum: Archive Chat
Topic: Yes, you do
Replies: 3
Views: 3529

Re: Yes, you do

Ah yes, the "I'm camping the boss spawn" nuke. Glad to see it still works as intended. :mrgreen:
by Satsujin
Sat Dec 17, 2016 5:03 am
Forum: Archive Chat
Topic: Assassin hide without moving rooms
Replies: 13
Views: 7275

Re: Assassin hide without moving rooms

Yeah, I think it should be the kind of trade off you take for doing the most damage per round as a slayer. You need mobility to be effective, and anything that robs you of that mobility should rob you of your effectiveness too.
by Satsujin
Sat Dec 17, 2016 4:54 am
Forum: Archive Chat
Topic: Steam
Replies: 38
Views: 19646

Re: Steam

It wouldn't be able to be subtle, PvP would have to be mentioned as a feature. Those who like PvP would be able to see it and would be drawn to the game because of it, while those who wouldn't enjoy it would know to avoid it.
by Satsujin
Thu Dec 15, 2016 7:43 am
Forum: Archive Chat
Topic: New ideas for alterations of races and classes
Replies: 121
Views: 48830

Re: New ideas for alterations of races and classes

I think part of the problem is that the website isn't very informative, which is a problem ROK had, too. It had a nice looking website, but there was exceptionally little information on it that explained anything at all about the game. I would even say ours is worse off, because there's a marketing ...
by Satsujin
Wed Dec 14, 2016 8:31 am
Forum: Archive Chat
Topic: Weekly Class Discussion: Assassin
Replies: 6
Views: 3457

Re: Weekly Class Discussion: Assassin

Yes, so a higher wisdom character will still be unaffected by hostile spells more often.
by Satsujin
Wed Dec 14, 2016 7:26 am
Forum: Archive Chat
Topic: New Player Guild Announcement
Replies: 5
Views: 2853

Re: New Player Guild Announcement

I like the idea of a more in depth social system in general, so this would be a very nice way for that to get started. Though I think instead of it only showing the most active guilds, it should show a completely random one along with a message that tells them how to see a list of all active guilds ...

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