This idea isn't bad, but I'd rather see something like
P = Physical
M = Magic
R = Reverse (mirror)
T = Trap (no movement)
T,P,T
M,R,M
T,P,T
Search found 41 matches
- Sat Oct 14, 2017 10:04 am
- Forum: Archive Chat
- Topic: thanatos area
- Replies: 12
- Views: 7063
- Sat Oct 14, 2017 9:48 am
- Forum: Archive Chat
- Topic: Guild Point System
- Replies: 6
- Views: 3602
Guild Point System
Can we have a guild point system implemented that allows owners, leaders, and possibly officers to award GP (guild points) to anyone within the guild? Guild points wouldn't be an actual currency, for our purposes, they would mainly help leaders keep track of guild participation. We wanted a system t...
- Wed Oct 04, 2017 6:58 pm
- Forum: Archive Chat
- Topic: Ghostship/Pirate Cave/Jungle maze
- Replies: 3
- Views: 4359
Re: Ghostship/Pirate Cave/Jungle maze
You can download a map editor JF, it's right on forums here. Dig the idea you got going on her :). Map is a bit blocky but the gist of the area is cool. The blockiness was mainly to keep the area to a manageable size within the editor, it probably needs to be a little spaced out. However, I'm not a...
- Tue Oct 03, 2017 1:20 pm
- Forum: Archive Chat
- Topic: Ghostship/Pirate Cave/Jungle maze
- Replies: 3
- Views: 4359
Ghostship/Pirate Cave/Jungle maze
I started building a new OAD area a couple months back and never finished, I'll post it here if anyone want to resume working on it. I was thinking the west road out a wiken would be a good connecting point. The top left notes were mostly for myself to keep track of what's what. The road opens from ...
- Wed Sep 20, 2017 7:54 pm
- Forum: Archive Chat
- Topic: Thieves Stealing before 8th level
- Replies: 4
- Views: 2836
Re: Thieves Stealing before 8th level
Well they aren't actually thieves until they're level 8, right?
- Wed Sep 20, 2017 10:35 am
- Forum: Archive Chat
- Topic: Gold Dump Ideas
- Replies: 3
- Views: 2476
Re: Gold Dump Ideas
A random mystery auction bot is something I've been wanting to see as well. The voucher shop I had in mind would work similarly to the "insane amounts of gold" shop that you mentioned; however, because it's based on gambling, it's a lot more RNG oriented. If the shop actually became a topi...
- Wed Sep 20, 2017 8:52 am
- Forum: Archive Chat
- Topic: Gold Dump Ideas
- Replies: 3
- Views: 2476
Gold Dump Ideas
As the mystery auctions are fading from memory, our hard-won gold is starting to pile up. There are only a couple gold sinks currently in the game; and it feels like there just isn't a reason to have more than enough to cover potions, mana, and the occasional emberstone. As far as I'm aware, one of ...
- Wed Sep 20, 2017 8:00 am
- Forum: Archive Chat
- Topic: Ideas for additions to increase immersion in the game.
- Replies: 24
- Views: 14536
Re: Ideas for additions to increase immersion in the game.
Yes. Drive that gold demand up!
- Sun Jul 30, 2017 5:10 am
- Forum: Archive Chat
- Topic: Calculator and Roll Commands
- Replies: 6
- Views: 3607
Re: Calculator and Roll Commands
Let me begin by saying that i've been drinking. I was wrong. [04:10] Morphine's Dice Roll (1-6,10): 321 [04:10] Morphine's Dice Roll (1-6,10): 345 [04:10] Morphine's Dice Roll (1-6,10): 422 [04:10] Morphine's Dice Roll (1-6,10): 409 [04:10] Morphine's Dice Roll (1-6,10): 498 [04:10] Morphine's Dice...
- Sat Jul 29, 2017 11:47 pm
- Forum: Archive Chat
- Topic: Calculator and Roll Commands
- Replies: 6
- Views: 3607
Re: Calculator and Roll Commands
Nice to see these in the new build!
/roll x,y seems to roll 1-x and multiply by y. Is that intended?
ex: /roll 6,10
rolls 1-6 and multiplies by 10 instead of rolling 6-10.
/roll x,y seems to roll 1-x and multiply by y. Is that intended?
ex: /roll 6,10
rolls 1-6 and multiplies by 10 instead of rolling 6-10.