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by Rigs
Sat Oct 14, 2017 10:04 am
Forum: Archive Chat
Topic: thanatos area
Replies: 12
Views: 7070

Re: thanatos area

This idea isn't bad, but I'd rather see something like
P = Physical
M = Magic
R = Reverse (mirror)
T = Trap (no movement)

T,P,T
M,R,M
T,P,T
by Rigs
Sat Oct 14, 2017 9:48 am
Forum: Archive Chat
Topic: Guild Point System
Replies: 6
Views: 3602

Guild Point System

Can we have a guild point system implemented that allows owners, leaders, and possibly officers to award GP (guild points) to anyone within the guild? Guild points wouldn't be an actual currency, for our purposes, they would mainly help leaders keep track of guild participation. We wanted a system t...
by Rigs
Wed Oct 04, 2017 6:58 pm
Forum: Archive Chat
Topic: Ghostship/Pirate Cave/Jungle maze
Replies: 3
Views: 4359

Re: Ghostship/Pirate Cave/Jungle maze

You can download a map editor JF, it's right on forums here. Dig the idea you got going on her :). Map is a bit blocky but the gist of the area is cool. The blockiness was mainly to keep the area to a manageable size within the editor, it probably needs to be a little spaced out. However, I'm not a...
by Rigs
Tue Oct 03, 2017 1:20 pm
Forum: Archive Chat
Topic: Ghostship/Pirate Cave/Jungle maze
Replies: 3
Views: 4359

Ghostship/Pirate Cave/Jungle maze

I started building a new OAD area a couple months back and never finished, I'll post it here if anyone want to resume working on it. I was thinking the west road out a wiken would be a good connecting point. The top left notes were mostly for myself to keep track of what's what. The road opens from ...
by Rigs
Wed Sep 20, 2017 7:54 pm
Forum: Archive Chat
Topic: Thieves Stealing before 8th level
Replies: 4
Views: 2836

Re: Thieves Stealing before 8th level

Well they aren't actually thieves until they're level 8, right?
by Rigs
Wed Sep 20, 2017 10:35 am
Forum: Archive Chat
Topic: Gold Dump Ideas
Replies: 3
Views: 2476

Re: Gold Dump Ideas

A random mystery auction bot is something I've been wanting to see as well. The voucher shop I had in mind would work similarly to the "insane amounts of gold" shop that you mentioned; however, because it's based on gambling, it's a lot more RNG oriented. If the shop actually became a topi...
by Rigs
Wed Sep 20, 2017 8:52 am
Forum: Archive Chat
Topic: Gold Dump Ideas
Replies: 3
Views: 2476

Gold Dump Ideas

As the mystery auctions are fading from memory, our hard-won gold is starting to pile up. There are only a couple gold sinks currently in the game; and it feels like there just isn't a reason to have more than enough to cover potions, mana, and the occasional emberstone. As far as I'm aware, one of ...
by Rigs
Wed Sep 20, 2017 8:00 am
Forum: Archive Chat
Topic: Ideas for additions to increase immersion in the game.
Replies: 24
Views: 14538

Re: Ideas for additions to increase immersion in the game.

Yes. Drive that gold demand up!
by Rigs
Sun Jul 30, 2017 5:10 am
Forum: Archive Chat
Topic: Calculator and Roll Commands
Replies: 6
Views: 3607

Re: Calculator and Roll Commands

Let me begin by saying that i've been drinking. I was wrong. [04:10] Morphine's Dice Roll (1-6,10): 321 [04:10] Morphine's Dice Roll (1-6,10): 345 [04:10] Morphine's Dice Roll (1-6,10): 422 [04:10] Morphine's Dice Roll (1-6,10): 409 [04:10] Morphine's Dice Roll (1-6,10): 498 [04:10] Morphine's Dice...
by Rigs
Sat Jul 29, 2017 11:47 pm
Forum: Archive Chat
Topic: Calculator and Roll Commands
Replies: 6
Views: 3607

Re: Calculator and Roll Commands

Nice to see these in the new build!
/roll x,y seems to roll 1-x and multiply by y. Is that intended?

ex: /roll 6,10
rolls 1-6 and multiplies by 10 instead of rolling 6-10.

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