Search found 103 matches
- Sat Sep 09, 2017 8:56 pm
- Forum: Archive Chat
- Topic: /Set on taverns
- Replies: 7
- Views: 4081
Re: /Set on taverns
I would like to necro this post due to it being a great idea. As I will be posting something that regards this in suggestions where divinities shouldn't be so out in the open.
- Sat Sep 09, 2017 6:59 pm
- Forum: Archive Chat
- Topic: Roleplaying
- Replies: 7
- Views: 4913
Roleplaying
How many players are interested in roleplaying? I've found that 95% of all MUDs that are roleplay enforced are the largest in the genre. Just curious to where peoples opinions lie here.
- Sat Sep 09, 2017 6:52 pm
- Forum: Archive Chat
- Topic: Game statistics
- Replies: 8
- Views: 4355
Game statistics
Pie charts. Show how many players are in each group. lvl 1-10 lvl 11-20 lvl 21-24 lvl 25 Races. Classes. Pie charts for alllll! Then we don't have to make polls, etc, to find out if something seems unbalanced. If 37% of all lvl 25's are Halflings...then we may need to look into that, etc. Pie-Chart-...
- Sat Sep 09, 2017 6:02 pm
- Forum: Archive Chat
- Topic: Character Creation info slightly off for Knight
- Replies: 2
- Views: 2179
Character Creation info slightly off for Knight
Just add Swords.
- Sat Sep 09, 2017 11:53 am
- Forum: Archive Chat
- Topic: Gold sink for the tavern NEWS
- Replies: 27
- Views: 14800
Gold sink for the tavern NEWS
Just an easy way to potentially remove some gold from the game.
Players would be able to pay to have their death removed from the tavern news, keeping their leveling spot or a OAD boss's spawn time secret. Lvl x 2.5k.
lvl 25 = 62.5k to conceal your death.
Players would be able to pay to have their death removed from the tavern news, keeping their leveling spot or a OAD boss's spawn time secret. Lvl x 2.5k.
lvl 25 = 62.5k to conceal your death.
- Sat Sep 09, 2017 11:49 am
- Forum: Archive Chat
- Topic: Rogue's /hide ability in the tutorial
- Replies: 1
- Views: 1630
Rogue's /hide ability in the tutorial
Now that they're able to remain in the same room it may help newcomers by updating that information in the tutorial. As now it only mentions the older, yet still more effective, hit and run technique.
- Sat Sep 09, 2017 11:46 am
- Forum: Archive Chat
- Topic: Bank Transfers
- Replies: 8
- Views: 4100
Bank Transfers
I suggest a simple transfer button to move gold from one bank to another, for a price, of course.
10% to move your gold quickly and safely from one bank to the other.
This is another gold sink to help players spend gold.
10% to move your gold quickly and safely from one bank to the other.
This is another gold sink to help players spend gold.
- Sat Sep 09, 2017 10:27 am
- Forum: Archive Chat
- Topic: New tab - Combat log messages for self only
- Replies: 6
- Views: 3528
Re: New tab - Combat log messages for self only
I agree. Pretty much ever game has that feature now, as it's very useful. And in pretty much all games staff broadcasts or system messages are seen on all channels.
- Fri Sep 08, 2017 11:21 pm
- Forum: Archive Chat
- Topic: The Dungeon Keeper
- Replies: 2
- Views: 2547
The Dungeon Keeper
Here, I give you, the Thunder Dome. You may enter.. for a price. You shall have 3 different lvls of entering the Thunder Dome. 1.) lvl 15 (Must have at least 3 players in your party between the lvls of 15-19) 2.) lvl 20 (Must have at least 4 players in your party between the lvls of 20-24) 3.) lvl 2...
- Fri Sep 08, 2017 7:58 pm
- Forum: Archive Chat
- Topic: Never Ending Shard Hunt
- Replies: 42
- Views: 18081
Never Ending Shard Hunt
We could forgo this whole area capture and do a Shrine situation. Guilds buy guild houses and then buy a Shrine for one of their rooms. A.) This helps with players using gold. B.) Doesn't have to apply to areas. C.) Doesn't make guilds want to beat newbs up just for trying to lvl. From there: Every ...