Search found 75 matches
- Thu Aug 24, 2017 11:09 am
- Forum: Archive Chat
- Topic: More text window commands
- Replies: 10
- Views: 5326
Re: More text window commands
I haven't tried it in awhile, but when using the text box only skin I don't think those information display. Maybe he's trying to play at work without any graphics. :mrgreen: Yep :) Playing during breaks at work hehe. People will not bother with something that look likes a shell window :P Hm, how c...
- Wed Aug 23, 2017 3:27 pm
- Forum: Archive Chat
- Topic: More text window commands
- Replies: 10
- Views: 5326
Re: More text window commands
NiteHawk wrote:
/telegram or /telegrams probably. Should already exist for that one.
Both commands doesnt work.
- Wed Aug 23, 2017 3:11 pm
- Forum: Archive Chat
- Topic: More text window commands
- Replies: 10
- Views: 5326
More text window commands
Some suggestions for new text commands that show the result as text on text window: 1 - A command that show your HP, MP and Exhaust time left. 2 - A command that show the condition of a player or monster (Moderate, Severe, Critical, etc) 3 - A command to list itens (and position) in character invent...
- Tue Aug 22, 2017 12:42 pm
- Forum: Archive Chat
- Topic: Race Stat Changes
- Replies: 320
- Views: 125858
Re: Race Stat Changes
#7 seens balanced to me. Dunno if changing MR bonus to 0% is good. For melee classes, propably going for HO over Dwarves if the magic resistance isnt good enough to pay the STR loss. If you take that point out wont that ruin alternative mixtures like saurian priests and ho guardians? Those are going...
- Mon Aug 21, 2017 9:37 am
- Forum: Archive Chat
- Topic: Race Stat Changes
- Replies: 320
- Views: 125858
Re: Race Stat Changes
I dont know how the AGI update will change the game, but actually i would say the the safest option is: +2 INT for gnomes, +1 AGI for Lings Its doesnt change the game balance too much as the other options. Gnomes are already the "glass magic cannon" and lings are already the "dodgey o...
- Fri Aug 04, 2017 9:44 am
- Forum: Archive Chat
- Topic: Improving Zerkers
- Replies: 24
- Views: 12536
Re: Improving Zerkers
For example, you could easily tie the Barb ability to flurry to say the amount of times the Barb GETS hit instead (ie rage building up as he takes damage).... which im guessing would happen alot in both PVP and PVE ... such a thing might lead to new interesting builds (eg suddenly a low AGI barb ma...
- Sun Jul 23, 2017 11:07 am
- Forum: Archive Chat
- Topic: Backstabbing/Assassins n' Thieves
- Replies: 53
- Views: 25906
Re: Backstabbing/Assassins n' Thieves
I vote no. Assassins are supposed to be that, killers on 1vs1. They dont need to be good in PVE. I think this might be an implicit nerf, since high Int chars will totally find the Slayers and break BS. Also, i can easily drop 2 BS in 1,1.5 seconds, so... Same here. They excel at PVP... dont need to...
- Tue Jul 18, 2017 3:40 pm
- Forum: Archive Chat
- Topic: Barbarians need love.
- Replies: 26
- Views: 10514
Re: Barbarians need love.
Or maybe a different skill. A "berserker state".
They can get a damage bonus when the HP is low (severe or critical). Something to make ppl worry about when fighting in PVP.
They can get a damage bonus when the HP is low (severe or critical). Something to make ppl worry about when fighting in PVP.
- Mon Jul 17, 2017 1:58 pm
- Forum: Archive Chat
- Topic: A little suggestion for character list
- Replies: 1
- Views: 1694
A little suggestion for character list
Give us de option to sort character list by level, class and divinity
- Tue Jul 11, 2017 9:31 am
- Forum: Archive Chat
- Topic: wut up doe
- Replies: 1
- Views: 2134