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by Inverno
Thu Aug 24, 2017 11:09 am
Forum: Archive Chat
Topic: More text window commands
Replies: 10
Views: 5326

Re: More text window commands

I haven't tried it in awhile, but when using the text box only skin I don't think those information display. Maybe he's trying to play at work without any graphics. :mrgreen: Yep :) Playing during breaks at work hehe. People will not bother with something that look likes a shell window :P Hm, how c...
by Inverno
Wed Aug 23, 2017 3:27 pm
Forum: Archive Chat
Topic: More text window commands
Replies: 10
Views: 5326

Re: More text window commands

NiteHawk wrote:
/telegram or /telegrams probably. Should already exist for that one.


Both commands doesnt work. :(
by Inverno
Wed Aug 23, 2017 3:11 pm
Forum: Archive Chat
Topic: More text window commands
Replies: 10
Views: 5326

More text window commands

Some suggestions for new text commands that show the result as text on text window: 1 - A command that show your HP, MP and Exhaust time left. 2 - A command that show the condition of a player or monster (Moderate, Severe, Critical, etc) 3 - A command to list itens (and position) in character invent...
by Inverno
Tue Aug 22, 2017 12:42 pm
Forum: Archive Chat
Topic: Race Stat Changes
Replies: 320
Views: 125858

Re: Race Stat Changes

#7 seens balanced to me. Dunno if changing MR bonus to 0% is good. For melee classes, propably going for HO over Dwarves if the magic resistance isnt good enough to pay the STR loss. If you take that point out wont that ruin alternative mixtures like saurian priests and ho guardians? Those are going...
by Inverno
Mon Aug 21, 2017 9:37 am
Forum: Archive Chat
Topic: Race Stat Changes
Replies: 320
Views: 125858

Re: Race Stat Changes

I dont know how the AGI update will change the game, but actually i would say the the safest option is: +2 INT for gnomes, +1 AGI for Lings Its doesnt change the game balance too much as the other options. Gnomes are already the "glass magic cannon" and lings are already the "dodgey o...
by Inverno
Fri Aug 04, 2017 9:44 am
Forum: Archive Chat
Topic: Improving Zerkers
Replies: 24
Views: 12536

Re: Improving Zerkers

For example, you could easily tie the Barb ability to flurry to say the amount of times the Barb GETS hit instead (ie rage building up as he takes damage).... which im guessing would happen alot in both PVP and PVE ... such a thing might lead to new interesting builds (eg suddenly a low AGI barb ma...
by Inverno
Sun Jul 23, 2017 11:07 am
Forum: Archive Chat
Topic: Backstabbing/Assassins n' Thieves
Replies: 53
Views: 25906

Re: Backstabbing/Assassins n' Thieves

I vote no. Assassins are supposed to be that, killers on 1vs1. They dont need to be good in PVE. I think this might be an implicit nerf, since high Int chars will totally find the Slayers and break BS. Also, i can easily drop 2 BS in 1,1.5 seconds, so... Same here. They excel at PVP... dont need to...
by Inverno
Tue Jul 18, 2017 3:40 pm
Forum: Archive Chat
Topic: Barbarians need love.
Replies: 26
Views: 10514

Re: Barbarians need love.

Or maybe a different skill. A "berserker state".

They can get a damage bonus when the HP is low (severe or critical). Something to make ppl worry about when fighting in PVP.
by Inverno
Mon Jul 17, 2017 1:58 pm
Forum: Archive Chat
Topic: A little suggestion for character list
Replies: 1
Views: 1694

A little suggestion for character list

Give us de option to sort character list by level, class and divinity :)
by Inverno
Tue Jul 11, 2017 9:31 am
Forum: Archive Chat
Topic: wut up doe
Replies: 1
Views: 2134

Re: wut up doe

:mrgreen:

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