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by daedroth
Thu Dec 27, 2018 3:27 am
Forum: Archive Chat
Topic: instadeath.
Replies: 26
Views: 18856

Re: instadeath.

hopefully next year its global AoE attacks teach these idlers a few things +1! I support this idea, although I may be one of the first victims. The master burglar does this too! Makes the easy daily there fun on a lowbie (especially if it is on autosneak and exh beside pretty much any monster, as s...
by daedroth
Mon Dec 24, 2018 3:13 am
Forum: Archive Chat
Topic: Instead of 25+
Replies: 15
Views: 10724

Re: Instead of 25+

Brainstorming!: I think with Perks or Rebirth, with either one you should have choices to make and you should not be able to eventually get all the choices. If rebirth you can only go through each class once (or a maximum of X amount of classes), choosing an option from three choices? Could even be ...
by daedroth
Mon Dec 24, 2018 3:06 am
Forum: Archive Chat
Topic: Shouting.
Replies: 3
Views: 3478

Re: Shouting.

Terron wrote:Fus Ro DAH!!!!!!!!!!!!


I have a new class idea!
by daedroth
Fri Dec 21, 2018 3:45 am
Forum: Archive Chat
Topic: Shouting.
Replies: 3
Views: 3478

Shouting.

Eh... kinda a... well ok never mind. How about a command where you can shout a message? Everyone x amount of squares away can hear it and you get an indication of how far away and in what direction the shout came from? -You hear a male saurian voice shout out "Where are you, you numpty". I...
by daedroth
Wed Dec 19, 2018 4:44 pm
Forum: Archive Chat
Topic: Class Title Change
Replies: 2
Views: 2720

Re: Class Title Change

yeah monk ninjas woot. :( enchanter should be more buff oriented, however the class will be overshadowed indefinitely as long as minstrels can outbuff them in 1 stamina. insanity that an AOE buff is more powerful. i also dont think we need title changes at all. you pick sorcerer at creation. whats ...
by daedroth
Wed Dec 19, 2018 9:58 am
Forum: Archive Chat
Topic: Class Title Change
Replies: 2
Views: 2720

Class Title Change

Stray thought: With mention of possible new classes for the future etc. Why not get rid of the class titles Ie: Fights/Knight/Cavalier Change the titles to: Novice Knight (1 - 7), Knight (8 - 14), Veteran Knight (15 - 19), Elite Knight (20 - 24), Paragon Knight (25) Novice Cleric, Cleric, Veteran Cl...
by daedroth
Tue Dec 18, 2018 7:56 am
Forum: Archive Chat
Topic: Variant Classes.
Replies: 11
Views: 13341

Re: Variant Classes.

Or traits to pick (when you first create a character).
I'm thinking Fallout (although likely other games have had something similar).
Just something to define your character a little.
A trait will have a positive and a negative.
Maybe a choice of 0, 1 or 2 traits.
by daedroth
Tue Dec 18, 2018 3:49 am
Forum: Archive Chat
Topic: An idea
Replies: 5
Views: 4416

Re: An idea

Terron wrote:should have multiple pages of macros in general.

we should have a command to alternate which set of macros we want. login set to default 1

/macroset #1-4 or something


Aye, thats a good idea :)
Add weapon set switching!
by daedroth
Tue Dec 18, 2018 3:40 am
Forum: Archive Chat
Topic: New Guild and Boss Systems.
Replies: 54
Views: 120484

Re: New Guild and Boss Systems.

I believe the problems with Ember retaining players can be boiled down to simple terms. People can't agree on the type of game they want it to be. I've heard a bunch of people say we need more pvp. Some people argue for more content, others say we need less to force more pvp. Right now the game is ...
by daedroth
Tue Dec 18, 2018 3:00 am
Forum: Archive Chat
Topic: An idea
Replies: 5
Views: 4416

Re: An idea

One problem with introducing too much skills that need to be activated (with the client the way it is right now) is that instead of mashing one macro you then have several macros to mash, and to set up (and macro space is limited). So it is fine if you are just fighting one or two different enemies ...

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