Great, thank 8)
I'm going to update the map tomorrow with the client/server changes as well.
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- Mon May 09, 2016 8:09 am
- Forum: Archive Chat
- Topic: Maps
- Replies: 38
- Views: 27237
- Sun May 08, 2016 3:18 pm
- Forum: Archive Chat
- Topic: Room Files
- Replies: 4
- Views: 4860
Re: Room Files
Updated RClass types, arena, and darkness.
- Sun May 08, 2016 2:46 pm
- Forum: Archive Chat
- Topic: Progress
- Replies: 142
- Views: 83001
Re: Progress
Equippable Items are done (might need tweaking), as is adding specific armor and weapon restrictions on classes. Divinities will work now but need testing. The leveling system is complete, also needs more testing. Cannot buy spells yet. Adding arenas and then i'll clean and prepare to release once w...
- Sat May 07, 2016 12:41 pm
- Forum: Archive Chat
- Topic: Maps
- Replies: 38
- Views: 27237
Re: Maps
Where is the files for this? I believe it was said to be done but I don't see it in my email or dropbox.
- Sat May 07, 2016 12:39 pm
- Forum: Archive Chat
- Topic: Armor
- Replies: 14
- Views: 9715
Re: Armor
So shield AC is currently only for calculating deflection chance? Not sure when you mentioned the negation formula for total armor if that was full AC value or just your body armor... I don't remember how it used to work - does deflection negate a portion or all the damage? deflection was just anot...
- Sat May 07, 2016 11:43 am
- Forum: Archive Chat
- Topic: Progress
- Replies: 142
- Views: 83001
Re: Progress
Working on equippables now to work properly. This is pretty much half done already, just need to adjust it for how it works now in this game.
- Sat May 07, 2016 9:10 am
- Forum: Archive Chat
- Topic: Armor
- Replies: 14
- Views: 9715
Re: Armor
Okay so heres how it works. You automatically get damage negated for having armor on. The formula might need to be raised or lowered, but currently you negate 25% of your total armor, percentage wise. I.E. you have 50 armor on, 50*.25 (25%) = 12.5% damage negated on any attack towards you. This numb...
- Sat May 07, 2016 3:40 am
- Forum: Archive Chat
- Topic: Want to try making an area
- Replies: 6
- Views: 6275
Re: Want to try making an area
Talk To Sat about it I believe. At the moment he's dealing with it.
- Sat May 07, 2016 3:38 am
- Forum: Archive Chat
- Topic: Timestamps
- Replies: 8
- Views: 5906
Re: Timestamps
I'll get it added anyways, default will be disabled and can be enabled in options. Will see about this minor adjustment next time I release.
- Sat May 07, 2016 3:38 am
- Forum: Archive Chat
- Topic: Armor
- Replies: 14
- Views: 9715
Re: Armor
At the moment when you get a successful absorption roll, it randomly picks 25, 50, 75, or 100 to absorb. Does that sound fine?