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by anthriel
Sun May 14, 2017 1:08 pm
Forum: Archive Chat
Topic: Promoting guild diversity (to increase player activity/competition)
Replies: 38
Views: 20461

Re: Promoting guild diversity (to increase player activity/competition)

The first step to promoting guild diversity is to get a larger player base. Many gangs split apart because well, who wants to divide X amount of booty amongst a bunch of people when you could do it solo or with a small group? In ROK you could solo a few top level OaDs, but that was scalable because...
by anthriel
Sun May 14, 2017 12:14 pm
Forum: Archive Chat
Topic: Promoting guild diversity (to increase player activity/competition)
Replies: 38
Views: 20461

Re: Promoting guild diversity (to increase player activity/competition)

I theoretically support most of the worldchat/friendchat suggestions here as a good support to being able to maintain friendships despite having guild diversity. However the main topic of this thread is still about promoting guild diversity because it i think it is ultimately essential to giving new...
by anthriel
Sun May 14, 2017 7:25 am
Forum: Archive Chat
Topic: Friend Chat?
Replies: 4
Views: 2673

Re: Friend Chat?

I think i brought this up as an option in the guild diversity thread to lessen the need for being in a big clan. Not sure if it's more preferable to have this, or global chat, or both. Anyway, my main question with friend chat is how would it work in the following situation: Imagine there's 3 peopl...
by anthriel
Wed May 10, 2017 11:07 pm
Forum: Archive Chat
Topic: Promoting guild diversity (to increase player activity/competition)
Replies: 38
Views: 20461

Re: Promoting guild diversity (to increase player activity/competition)

I disagree with most (all?) of you. One of the big aspects of this game is the social component - getting to talk with other people, and do stuff with them. That is hard because there are so few of us, even in Silo at times. It would be extra harder if people where spread out in more clans. This me...
by anthriel
Tue May 09, 2017 12:32 pm
Forum: Archive Chat
Topic: Promoting guild diversity (to increase player activity/competition)
Replies: 38
Views: 20461

Re: Promoting guild diversity (to increase player activity/competition)

An interesting idea, but flawed. Splintering a guild because they work together and get stuff done in the name of incentives isn't the answer. I don't have the answer and asking Staff and Builders in general to create a system that will force this will only hurt the game. End game stuff is on it's ...
by anthriel
Tue May 09, 2017 11:26 am
Forum: Archive Chat
Topic: Promoting guild diversity (to increase player activity/competition)
Replies: 38
Views: 20461

Re: Promoting guild diversity (to increase player activity/competition)

Whether particular people would or wouldn't be enticed to leave Silo by incentives isn't the point... that's a personal choice. I have some EO friends in Pand, Def, other guilds and even Silo - despite not being able to belong to all of these guilds. Some may decide that playing with friends is more...
by anthriel
Tue May 09, 2017 8:54 am
Forum: Archive Chat
Topic: Promoting guild diversity (to increase player activity/competition)
Replies: 38
Views: 20461

Promoting guild diversity (to increase player activity/competition)

First of all I want to caveat that this is not a Silo-bashing thread. As far as I can tell, they are a well-run guild who work hard and get results from that hard work. And so they should. However I raise this controversial topic in interests of improving game dynamics – i.e. increasing competitiven...
by anthriel
Tue May 02, 2017 9:54 pm
Forum: Archive Chat
Topic: pk ideas thread
Replies: 98
Views: 84632

Re: pk ideas thread

I'm still a fan of my bounty system I suggested. :popcorn: The idea seems ok but I probably still just dont understand how it works properly because it seems to be open to abuse. Like under the system you suggested, what is stopping a PKer who repeatedly kills his friend from accumulating a large b...
by anthriel
Sun Apr 30, 2017 2:46 pm
Forum: Archive Chat
Topic: pk ideas thread
Replies: 98
Views: 84632

Re: pk ideas thread

Since the risk of un-levelling 25ers was too unpalatable for most, I think I've come up with a new idea that seems to combine many of the suggestions already on this thread and should hopefully achieve the aims that most suggest would be good for the game. Basically it's to introduce an "Assass...
by anthriel
Sat Apr 29, 2017 7:58 pm
Forum: Archive Chat
Topic: pk ideas thread
Replies: 98
Views: 84632

Re: pk ideas thread

There was also something about a criminal system that you said, but mixed in with the EXP loss or a risk of losing SB'd gear (lets say 5% when your a criminal per item) for example. That might be too extreme though, but I'm throwing everything here to spark discussion and ideas. Generally pking mul...

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