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by anthriel
Sat Apr 29, 2017 10:20 am
Forum: Archive Chat
Topic: pk ideas thread
Replies: 98
Views: 84605

Re: pk ideas thread

In terms of level 25'ers losing XP. I don't think it stops the harassment either because a level 25'er killing a newbie or new player in a group even has very little risk. If I were to even do that though, I'd allow EXP to climb up to a certain point. Being killed once and having to relevel even if...
by anthriel
Sat Apr 29, 2017 2:14 am
Forum: Archive Chat
Topic: pk ideas thread
Replies: 98
Views: 84605

Re: pk ideas thread

Personally I like the idea of a bounty Hunter system, this will increase pk which is supposed to be desired (unless it's me lol) 1. Bounty Hunter options, fee and bounty reward based the person making the bounty which can be added and increased in amount of people adding to total, would be if just ...
by anthriel
Fri Apr 28, 2017 8:29 pm
Forum: Archive Chat
Topic: pk ideas thread
Replies: 98
Views: 84605

Re: pk ideas thread

I guess as a recent new player, my own experience/feeling was that there is literally NOTHING that someone can do to affect a 25er who is bullying them while they are leveling (hence probably why many cases result in damaging flame messages which further exacerbates more pking or counter productive...
by anthriel
Fri Apr 28, 2017 1:46 pm
Forum: Archive Chat
Topic: pk ideas thread
Replies: 98
Views: 84605

Re: pk ideas thread

Good suggestions Anthriel, I like the idea a lot in theory but I'm not sure how it'd work in practice. What if the under 25er is in a group fight with 25ers and gets a lucky killshot? What if a lvl 24 sorc fades, waits til 2 25ers are duelling, then zaps someone who's grave to screw them over? What...
by anthriel
Fri Apr 28, 2017 12:35 pm
Forum: Archive Chat
Topic: pk ideas thread
Replies: 98
Views: 84605

Re: pk ideas thread

I do understand what you mean anthriel about the 25er not having any real punishment for PKing constantly. I'm not sure if people would say if a simple PK death would mean XP loss. It would either mean that a party will always travel in a super large group to avoid that rather then going in smaller...
by anthriel
Fri Apr 28, 2017 11:08 am
Forum: Archive Chat
Topic: pk ideas thread
Replies: 98
Views: 84605

Re: pk ideas thread

I think one of the imbalance issues here is actually that there is 0% risk for a lvl 25 character in going out PKing (ie you can just die with absolute impunity)... the risk is 100% on the one still leveling .... and with such an imbalance of risk, you get 'bullying' because a sub-25er is never goi...
by anthriel
Mon Apr 24, 2017 9:51 pm
Forum: Archive Chat
Topic: "advertisements" (ie limited worldchat)
Replies: 3
Views: 2368

"advertisements" (ie limited worldchat)

Apologies if there is a post on world-chat functionality elsewhere (i vaguely remember seeing that it was tried and removed but cant find the thread) I'm suggesting a limited world chat functionality that players can initiate from taverns (called "advertisements")... Essentially its a syst...
by anthriel
Fri Mar 31, 2017 10:28 pm
Forum: Archive Chat
Topic: Drop Stealing
Replies: 84
Views: 41380

Re: Drop Stealing

I feel like, as in every online game ever, there will always be a group of people trying harder than others. They will be online more, they will do more, they will have more. It's part of the experience imo. I totally get all of what you're saying and I agree with most of it, especially the bit abo...
by anthriel
Fri Mar 31, 2017 8:38 pm
Forum: Archive Chat
Topic: Drop Stealing
Replies: 84
Views: 41380

Re: Drop Stealing

And now, for something completely different. Two rules: - After the Crimson Dragon dies, the square in it is "locked" for 30 or more seconds. No one can enter it, or leave it. - The Crimson item ALWAYS drops from inventory Meaning that if someone did drop steal, he would still have to fig...
by anthriel
Fri Mar 31, 2017 11:01 am
Forum: Archive Chat
Topic: Drop Stealing
Replies: 84
Views: 41380

Re: Drop Stealing

Well 15 seconds is a long time but I kinda like that idea. Some cool ideas here and I mostly like them, but remember if -everyone- is special then -no one- is special. The playing field is not supposed to be 100% flat, else the game will become boring. imho i dont think a multiple crafting-item dro...

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