Utility belt

Terron
Posts: 802
Joined: Sat Jan 14, 2017 11:36 pm

Utility belt

Postby Terron » Thu Feb 23, 2017 7:28 pm

i was wondering if it is possible to just have a second equipment tab for utility items only. to free up space and overall less confusion.

the items could either be a list format

shard necklace sb
rope
pickaxe sb (also for this, im not sure how the check is used on ore. imo it should just check for a pickaxe and allow you to hit the deposits.)
lantern
canoe sb
arcane ring sb
etc

or an entire new equip section where you move/equip the items to.

anyway thoughts?
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
zerg the red ants with more black ants

User avatar
Folder
Posts: 1076
Joined: Wed Jul 27, 2016 9:04 am
Location: Texas

Re: Utility belt

Postby Folder » Thu Feb 23, 2017 7:47 pm

Would be really nice!
<Silhouette>

Cerebrus
Posts: 256
Joined: Fri Jun 17, 2016 2:15 pm
Location: Neither here, nor there...

Re: Utility belt

Postby Cerebrus » Fri Feb 24, 2017 1:10 am

Image

Whats the issue now? lol We fixed the problem with only being able to equip one. I think it works well now.

Terron
Posts: 802
Joined: Sat Jan 14, 2017 11:36 pm

Re: Utility belt

Postby Terron » Fri Feb 24, 2017 2:14 am

its not an issue. it just makes more sense in its own area of utility items. especially when the items are not armor or defensive in anyway.
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
zerg the red ants with more black ants


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