Lateralus wrote:Folder wrote:I think prop 19 is good, except that orcs should probably get -1 end here? They don't really need a buff in any form and not nerfing their HP along with the heavy melee races is an oversight imo. Dwarf should have the HP advantage as they are the tanky race in theory.
Basically orcs are gaining 20hp which seems unnecessary.
Everything else seems in line to me.
Yea I mean it's either them gain 20 or lose 30? I think losing 30 is more fitting tbh. I do think str is more of the issue really just on slayer but I don't wanna open a can of worms so I guess that works.
i agree with the lose 30 being more fitting. strength is not a problem at all on this game.
the comparative is slayer. slayer this slayer that. any character that hits 4x damage in 1 massive chunk is broken, let alone up to two times per round. strength is not making anything drastically OP except slayer.
break down the facts:
-slayers are the only class that can 2 shot someone.
-they hit 1x for 400% damage....
-they get a damage boost on top of that for 2 knives....
-they have no fear because nothing can 1 shot them back
-and even if a cav or something could round them the relative odds would be around .34X.34x.34x.34 which is 1.3% and not to mention they better hit high end damage all 4 times, no absorbs or blocks.
-even a 19 agi slayer has a 9% chance to kill 24 agi in 1 round. where it may take 5 rounds or more for you to kill it.
-slayers have an effective hit rate of 3-4x normal melee characters with that amount of damage in a single hit.
your whole culprit for imbalance is slayer. that class needs a rework with this system. either a lower scale damage, a hit rate penalty, damage being scaled with (str + agi)/2, a failure implement resulting in normal damage , a flat damage by level that is equal for all slayers then added to the normal melee damage for total damage(horc would still do more obviously) , or some other thing entirely. the scaling is so far off in comparison to other classes. slayers have near an 80% chance to kill you by round 3(saurian) or 4(horc)
its a joke, quit kidding yourself. with that kind of power they should run cloth and -50% hit points.
test some brigands, i bet theyd still kill most shit with 22 str 23 agi.