Terron wrote:because you are looking at 10000 attacks which ends up balanced and not small groups of 10-30 misses/hits that actually matter. which generally is all that matters. i can log a horc and hit 15/20, when this shit happens everyone dies back to back to back. i can log a ling and hit 20/20 and stuff dont die lol(considering pots). or i can log a ling and get hit by 19 agi 20/30 while he dodges everything. large streaks of missing inferior agi/hitting super agi 5/5 etc, all this stuff happens a little too often. basically just survive on huge damage until rng blesses you with a super round
if the characters lived 2500 rounds the agi stat might matter. its more like luck than actual agi.
only way a zerker is useable is behind a guard
you can use a shield too beef defense and get same blocks but honestly that just makes you hit worse than a ninja, with less stam,, less mr, less dodge, and still less armor. monks shouldnt even have armor since this game doesnt use armor to affect hit rates.
I don't disagree its feels more RNG, but it's probably hard to determine that. If your overall AGI is 50% and someone elses is 30%, regardless of what you say, those hits went somewhere where they missed a little more. It's hard to determine that. Obviously they're is luck, but that person with higher AGI will have more chances for luck and less chances to messup. In the end theres always RNG to it, but IMO that's really the RNG, messing up less and more chances at doing better.
Anywho agree to disagree and all that for that.
As I said, zerkers don't really fail regardless cause of agi loss to dodge, like most classes, they struggle to hit in a row. Maybe it's MR more but that's not the argument atm. Monks and zerkers have the same HR and zerkers even get the benefit of not require hits in a row UNTIL raging. However monks get +1 attack and I think this makes all of the difference for chances. That and it probably feels like not being able to rage all three would be annoying, specially because one rage in terms of multiplier isn't as high as a RH (though it's because they have higher damage in general). A monk fighting a zerker would probably ultimately mean the monk wins in 1vs1 purely for the extra agi vs loss of agi, also meaning they'd RH them more often. But there will always be a class better then another (and regardless I don't think this'll change in the monk vs zerker situation because of there bonuses, but zerkers should be alright in non magic situations, or that' the goal. Monks right now get too much of everything and they're good at killing magic so at the moment they're better overall. I think with a few tweaks they can be alright though, just needs looking at.
Yeah, I agree about armors, it's something that is going to be looked at anyways.