Thieves and Stealing

Posts: 851
Joined: Sat Jan 14, 2017 11:36 pm

Re: Thieves and Stealing

Postby Terron » Thu May 10, 2018 11:31 pm

its called a wizard

use one and u can search thieves real easy

yep i know its too bad they blow
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
zerg the red ants with more black ants

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Posts: 74
Joined: Thu May 11, 2017 5:47 pm

Re: Thieves and Stealing

Postby Ohko » Fri May 11, 2018 10:07 am

If we want to implement something for theives to bypass ktp, I suggest giving them a % chance base on number of mobs are on the sq. The more mobs, the lower the chance. If fail, either go exhaust or lose 1-2 staminas. It can even be a passive skill so no need to activate with /bypass or whatever.

"The computer’s kaput and we’re drifting through space towards certain oblivion."

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