Miach wrote:You're narrow focusing on the backstab mechanic and not thinking about the whole picture and how that movement affects a variety of interactions regarding the Slayer.
I'm literally only focusing on the movement. The movement is the thing people want to see changed. As I've mentioned any other mentioned potential changes are thrown out as balancing options after removing the restriction.
When a Slayer is forced to move in and out, it gives a chance for others to detect him through looking around and forces him to use autosneak to remain undetected when moving, which can burn up and cause an exhaust round.
What? I actually am not sure what you're trying to describe here. The only incentive a Slayer has to autosneak is for the first backstab right? After that he is visible from his attack and by looking at the room or the list of units in the room to the right. Why would he then leave autosneak on when leaving and reentering the square for his second backstab of the round?
I suppose if you're fighting with hit and run style tactics you'd want to leave it on i.e. a mosh or fighting outnumbered. Sure the forced movement removal would make Slayer's exh less often in this situation but wouldn't Slayer's just turn it off before out/in movement anyway? It's easy to macro and costs no stamina to toggle.
The movement mechanic is needed for backstabbing, it does so much more than just re-hide when you REALLY think about it.
The movement mechanic is not needed for backstabbing. Why would it be? You're right when I REALLY think about it drags mobs around the map making playing the hero annoying as shit compared to literally any other class. It also makes them useless in any locked room without a fake ladder, when I REALLY think about it.