-Changes to OADs. Raised drop rates and possible extras to make it more interesting and more worth running. (May be after the update but it's close.) OADs will be more divinity based now so certain divinities in an OAD will make it easier while against divinity will make it harder.
Certain instances have their divinity importance increased. What this means is that Instances are becoming harder to do if you do not take the correct divinity. As an example, Magma Pool is well known to be Fire divinity so if a person takes Water divinity characters they will do more damage and take less. If they take Night divinity into the instance they should expect to take A LOT more damage while doing significantly less. Characters with a neutral divinity alignment to the monsters will find the experience to be normal. Neutral Divinity characters will not receive any bonus or penalty in any instance.
Just to make sure the instances are working properly I have not updated all Instances at once. Currently Magma Pool, Fiend's Den, Blackspawn Forest, and Ringleader's Lair are adjusted to be divinity compatible. There will be no divinity changes to Ethereal Tomb as divinity does not alter the amount you heal. Other instances will follow shortly as we adjust the instances.
SPECIAL NOTE: Blackspawn Forest used to have bosses of every divinity. I have changed that. Since it is a large OaD, the NPCs are mainly one divinity. There are however a couple of NPCs who are one step off. This was done to allow for people who do not have the primary divinity to do the instance still to be capable of adding value to their presence. Larger instances will follow this pattern in the future.
Due to the nature of the other instances, all but Ethereal Tomb will be changed over to follow this patter of one or two divinities. This requires the rest of the instances to have their divinity altered to allow for all divinities to have an instance where they gain a bonus. Players who have characters specialized for an instance may have to get a divinity change or level another character. This cannot be helped. So players who enter an instance with a character that normally completes it with ease may find it more difficult with that character.
Drop rates are being increased across the board. For now, these instances have had their drop rates increased dramatically. As further instance alterations go in, their drop rates will be increased as well. I am also increasing the drop rates of world monsters though not as much. (i.e Raider Pioneer, Undertaker, Vale Protector, Queen Scorpion, ect) Some instances will have extra items drop that have not been in the instances in the past. Some of these items are useful in crafting.
I almost forgot... the boss monsters have more hit points now. Some of them are capable of doing a bit more damage in their normal hits. There may be a few other surprises along the way to make the instances more interesting. This isn't meant to make a meta character be able to walk through soloing instances of their divinity. Players will find that even with the correct divinity they may still have difficulty with the new alterations.