Postby Ardrahz » Wed May 10, 2017 2:45 am
Damn Jake, tell me how you really feel.
Edit to make an actual point:
First of all, we kill all guilds in primetime, but the big thing in this game is getting foreign players in guild. Currently(rough estimate only) Silh controls 50+% of non-Us time zone players. Not an excuse, but the one thing other games had to compete against it were time locks and other creative hurdles to help manually balance out power a bit. So even if yall manage 1-2 big oads say in morning/afternoon, again just an example here, the next guild would manage 1-2 big oads in the afternoon/night.
As builders(in my opinion) we should be taking note of the game/guild census more actively, so when we do feel the need to create more content, we can more accurately focus on spreading shit out. I may only speak for myself when I say, the concept of both areas are great now, but i feel like drops need to be nixed from refine when new areas start opening(since not all builders are as lazy as I am, and we got what 5 now?) Distributing the balance of item acquisition in theory across the game. Not all oads need to be 6 mans. Maybe even areas where partys over 3 people in their LIST cant enter until they reach appropriate party size. Could see some fun oad contention if we could get some real raw feedback. There are ideas already in the works(guild wars and shiz) for guild incentives, i think we need to stop using rok and NM as base guidelines as much and try to reinvent the genre. Players sometimes fail to realize how much impact there hasty words can hurt a playerbase.(not pointing fingers here ffs, ijs)
Now im hopped up on major nyquil, ill likely edit it our illiterate staff(mike) doesnt have to read, he can skim
HomeGrown