daedroth wrote:I was meaning if your going to introduce a skill where a ranger could heal a pet. Why wouldn't there be a skill to heal other types of npc's/players for all the classes. First Aid exists, so if you have rangers healing pets, why cant a knight heal someone?
I like what Inochi says about herbs etc, it makes sense that way, but then you could use herbs to heal players. Then also what about druids? Clerics wouldn't really need, but they would still have some basic knowledge on healing and possibly herbs.
I still think the skills should be OoC though.
I mean, why won't other things exist is because I said so and it doesn't really make a lick of sense 8)
Rangers have a unique pet, others pets, the golem and the undead one, they are no where near as complex, nor can they die like pets can, etc. By your statement of why can't a knight heal someone, it makes no real sense because that's the general same statement as why can't a zerker taunt, or why can't all classes have pets.
I think you're over complicating the whole healing system though. I think it would be tedious to have to farm to heal your pet though too. General herbs I feel could be bought, but if you want to save gold, then forage around.
/pet heal
/pet revive
Perhaps a general heal could be done without items, but if you have a certain herb or whatever the HP is boosted very lightly. For example, 75 heals to 100 heals. I doubt people would bother in PVE scenarios, but could be beneficial to use herbs in PVP situations. /pet heal would simply check to see if you have one, and use it to boost.
I would keep it simple though, and say that there would only be one herb and one set bonus to /pet heal. If we would do that, maybe people would like that.