anthriel wrote:NiteHawk wrote:anthriel wrote:
Does this new MR system you mention mean effectively that INT will only affect spell damage and not penetration/affect?... Therefore a 10 INT spellcaster will penetrate/affect with non-damage related spells (eg FF, Sap, Blind etc) approx as much as as a 23 INT spellcaster casting against the same enemy of X wisdom (apart from slightly higher fizzle rate being born by 10 INT spellcaster)? ... If so I can see a lot of low INT Druids being made lol.
Apologies if I have misunderstood your MR description... And/or if I should be posting this Q in the MR thread instead... It all seems to be blurring into 1 issue lol
Yeah no worries. The MR poll was mostly to do with two things, this idea with INT vs MR and just a revised MR. However, I really want to try this idea out and if it doesn't work I'll rollback and try something different.
Most druids made aren't really made for being able to penetrate with ray anyways or in care with int. 10 int sap/blind/etc would probably only last 5 seconds, Your damage would be extremely low though, and your fizzle rate would be generally higher even with lower spells, probably around 10% for cure/beam/etc. Blast and the like however with 10int you're looking at 25-35% fizzle rate, that alone is pretty bad but the system isn't designed and won't be for picking the lowest INT. Most spells themselves are lower damage then the high physical damage classes but it will still allow 20 int to be decent at their roles.
Right now lower INT characters is like putting -2 AGI on a character per point loss in relations. Even if that were to be lowered it's still a loss and no one would want to do it. No one makes -1 AGI characters even if its 2% less agi only, same applies for most sorcs/necros.
Ah ok so if I understand you correctly - with non-damage related spells (eg Faeriefire) under the new system you want to try... these may still penetrate just as often (apart from fizzle) regardless of higher or lower INT but the duration of say a 20 INT faerie fire will still be notably longer than a 10 INT faerie fire?
I wasn't really concerned re Blast/Ray etc cos their damage will be reduced for lower INT... It was more for the whether higher INT has any difference on the effect (ie either penetration or duration) of non damage spells where the enemy either gets their status modified or not
All spells will probably penetrate the same as they are, except there won't be such a low min and a high max. It'll be easier to balance and make all races useful as casters, you'll probably get interesting race/class combos, but still a gnome sorc will have high resistance to any spell, or a druid since they have high wis, etc etc. But yeah, low int also means faster durations etc. So that's no good for spells, but having 20int is still acceptable.
However, with the change too, I can actually make debuff spells have a harder penetration if need be with no worries, so FF/etc can have proper resists, lets say they could be 5-15% harder to penetrate overall. It's still up for debate on those spells but that will probably come after the MR changes and we see how everything fairs.
INT effects alot of things and I don't think it needs to do penetration. It effects, damage, duration, the effect on buffs, debuffs, etc. Unless they are static debuffs, which most spells aren't, you will have lower durations and lower effects. So that SS with 23 int might be 5 minutes and 50 armor, or with 20 int might be 4 minutes 40 seconds and 47 armor. etc.
I think the game can very much be balanced with these changes, and make alot of interesting setups we don't see now.