warvor wrote:excuse me this morning i turned in a quest and left the shop before i could hit the south button i was killed by a pker that fast also that is an in acurate statement when the pker i have been being annoyed by is backstabbing me for 500+ each hit and i only have say 900 health at 23 or 24 ... and i was refering to who is going to deliberately try and get pked when only 10 mil from 25 ... and yes i have been pked at 1 mil away hell ive even been pked as i was going to guild to lvl but again i am done talking
If you had 900HP health how did you die to one backstab at 500HP? You must of been moving slow enough for him to attack you a second time. In the end though you did choose to level there too.
Another thing i noticed when lvling a caster, you cant use a hp pot after taking a mana pot and vice versa, maybe there's a way of tweeking that, probably be good for people who have guards /protecting low lvls.
Yeah, thats how it will stay too. It would be a bit too unbalanced otherwise I feel. Higher pots would just benefit level 25'ers though and then in level 25 vs level 25 fights it would go on forever, even more so then it could now. I get where you are coming from but both solutions aren't good ones to prevent anything.
I wouldn't mind an exp loss cut off. I PK a lot in the game, as I did in RoK. I enjoy tracking people, sneaking around, ect.. It is fun to me. I normally won't kill anyone more than once every few hours unless they goad me into it, then I will kill them twice. My point is, maybe exp loss could be time based. For instance you can't lose exp more than once or twice per hour.
I think limiting pking more would be bad for the game, but taking away some of the penalty might be ok. There still needs to be danger, but it doesn't have to be horridly brutal either. There just needs to be a middle ground in there. I think limiting exp loss by the hour lessens some of the overbearing brutality of being killed multiple times, but keeps the same danger, because you only really have an hour before it can happen again.
Personally I would suggest twice per hour, just because normally that's the max I would kill someone anyways. That suggestion is obviously very biased as it fits my play style lol. Anyways just a suggestion.
I agree, I don't want to make it fluff mode, but there does need to be a limit to loss. A person shouldn't lose 10 million in 20 minutes, that's a kick in the teeth and we know people will kill everyone, including newbies. Some sort of middle ground is what I'm after if we do go the XP adjustments route.
Ok. I was trying to stay off of this but in regards to your comment NH, How would you like to be followed from area to area? No one has objected the PKing part of this at all, the whole reason it was brought to attention was due to the harassment that is dealt with when someone follows you from area to area and within say 10 minutes of the 3PKs in an hour rule your killed twice more, because they love to follow you when you decide to fight back they log off said character while your hunting them. So this is a suggestion, how about you put in a timer that doesn't allow said person following you to log off immediately after the last PK? I say this, because as I have stated said people will log off just to avoid being hunted back by a 25er.
You are claiming someone has been killed 5 times in an hour by a hunter but without proof. I'm waiting for proof. I don't believe you here. Stalking and tracking are a part of the game though. Surely you can get a friend to fade you if you really need too. Or run through water areas, as they will lose tracking there (Yes! Water removing tracking is a thing.)
The timer thing really doesn't make any sense to me either. There is a timer when you log off, making it so that you can't log off an alt for more then a few seconds to me is really really odd. It doesn't solve anything. Just makes it an annoyance to anyone who kills someone and has to wait 2 minutes to switch to another character. That's how you make a game painful to play IMO. There is a timer if you log off. Regardless it's 10 seconds in an unsafe area. If you keep attacking them, the timer resets. They cannot log off in an area. So if they are leveling, they can't just log off. You or them. I think this is fair enough when it comes to times.