Race Stat Changes

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daedroth
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Re: Race Stat Changes

Postby daedroth » Thu Aug 24, 2017 3:40 am

I like option 9.
But I still feel humans need something. I was also looking forward to a 22 STR Dwarf though... sad days.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.

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Styx
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Re: Race Stat Changes

Postby Styx » Thu Aug 24, 2017 3:47 am

Can the list of proposals be brought together into one message. To give an idea of all proposals brought.

Edit, this topic hit 10 pages...

:popcorn:

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NiteHawk
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Re: Race Stat Changes

Postby NiteHawk » Thu Aug 24, 2017 10:19 am

Lateralus wrote:I just wanted to post some numbers for comparison for the two options (9 and 10)

These are the suggested changes btw: https://docs.google.com/spreadsheets/d/ ... edit#gid=0

This is option 9 - HP landscape.
17: 950 - Gnome (+50)
18: 1000 - Elf (+40), Halfling (+100), Saurian (-20)
19: 1050 - HElf(+30), DElf (+90), Drake (-30)
20: 1100 - Human(+20), Goblin(+20), Elemental(+20)
21
22: 1200 - hOrc, Dwarf (-60)


There is a bit more of a range in hps here halfling and dark elf benefit the most while dwarf and to a lesser extent drake/lizard lose a bit of hp. I think with the slight nerf to drake and saurian the power classes it would be ok to have a 2.5% agi change (benefitting halfling goblin elf and darkelf more so)



This is option 10 - HP landscape.
17: 950
18: 1000 - Gnome(+100), Halfling (+100)
19: 1050 - Elf(+90) DElf (+90), Saurian(+40)
20: 1100 - HElf(+80), Goblin(+30), Elemental(+30), Drake(+30)
21: 1150 - Human (+70)
22: 1200 - hOrc, Dwarf (-60)


The range here is a bit smaller and because of that dwarf and half orc take more of a nerf on top of their already agi nerf that is incoming. Saurian and Drake may look like they are gaining HP here and getting a buff but all the balance races (human halfling gnome elf half elf are all getting a huge boost negating any boost saurian or drake get).

Here I think you would have to keep the agi boost at 2.25 otherwise Halforc and dwarf are really getting screwed there really isnt even a bit diff in hp anymore making them somewhat of a nonfactor.


Again both options sound good to me and accomplish what the race balance change was set out to do (boost some of the lesser races). However I feel option 10 clutters the races a bit too much and takes away from the power races (orc dwarf saurian and drake). These changes are not huge but again I feel like option 10 is the biggest change and because of that will cause the biggest rift.

I feel option 9 accomplishes what we wanna do without a giant rift of a change.


You are comparing option 10 with HP formula changes, there are no HP formula changes for option 10 to the formula. You are literally only giving people 60HP and whatnot. They pretty much are similar except 10HP differences here and there.

Yeah like I said for option 9 though I'd probably only do 2.25% with yours for AGI first.

The proper values of #10 would be:

18: 960 - Gnome(+60), Halfling (+60)
19: 1020- Elf(+60) DElf (+60), Saurian(0)
20: 1080 - HElf(+60), Goblin(0), Elemental(0), Drake(0)
21: 1140 - Human (+60)
22: 1200 - hOrc (0), Dwarf (-60)



Not saying option 10 is better or anything, but pointing out the actual HP differences.


Hmm elemental is already losing a bit of power on agi mattering more I think they will be fine. Elemental are not that crazy besides as druids where wis really matters.


True, didn't think about that.

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NiteHawk
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Re: Race Stat Changes

Postby NiteHawk » Thu Aug 24, 2017 10:26 am

Styx wrote:Can the list of proposals be brought together into one message. To give an idea of all proposals brought.

Edit, this topic hit 10 pages...

:popcorn:


They have been posted here: https://docs.google.com/spreadsheets/d/ ... edit#gid=0

Dan
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Re: Race Stat Changes

Postby Dan » Thu Aug 24, 2017 10:38 am

Taking away one end from humans to me makes them useless HE's. It's probably a bad idea balance wise. Humans and HEs are very similar, you gain one and lose something else. Modifying humans almost ensure you need to modify HEs at minimum, and probably Elves.


I mean not give them +1 END, and give them 2 extra alloc points, so humans get effectively versatile. You could still use one extra alloc point to raise +1 END, and use another on STR,AGI,INT depends on what class.

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Lateralus
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Re: Race Stat Changes

Postby Lateralus » Thu Aug 24, 2017 11:07 am

Ahh that makes a bit more sense on 10 then. Things are a bit closer however I think halfling and de benefit a bit more in option 1 which is kind of the point of this whole race thing so I'd go with option 9 still unless you are doing 2.5% agi on option 10 then de and halfling would benefit a bit more there.

Just a note I don't have any halflings so it's not like I'm trying to up my own characters I just think they need the most work.


Either way both of these options are very very close. Option 9 seems to change less and might be easier accepted but again they are pretty close to the same thing.

Looking at halfling compared to elf in example 10 for healers I don't see a reason why I would pick halfling over elf in any case. Elf has more int end wis and now a 25% less fizzle. Just pointing that out if we do go halfling could prob use a racial of some sort. 1 end isn't a huge buff when half the other classes get it too plus other racials.

As for dwarf on either proposal i was on board for the 22 str but they would need to lose some other racials like I said they simply cannot be beat by casters. With great natural mr 22end 20wis and 10 spell reduction.


I

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NiteHawk
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Re: Race Stat Changes

Postby NiteHawk » Thu Aug 24, 2017 5:00 pm

Lateralus wrote:As for dwarf on either proposal i was on board for the 22 str but they would need to lose some other racials like I said they simply cannot be beat by casters. With great natural mr 22end 20wis and 10 spell reduction.
I



Reason why I am not sure about this is it's VERY close to HOs by doing it, I wasn't a fan of it and it really hurts the reason to pick them. Dwarves would have to lose a ton of passives to do it and then they will start being too similar. I think they're OK as they are, even with -1 end. They aren't a bad race by far, they have a lot of racial bonuses.

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NiteHawk
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Re: Race Stat Changes

Postby NiteHawk » Thu Aug 24, 2017 5:03 pm

#9 is looking better anyways so the HP change thing we might give a go.

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Folder
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Re: Race Stat Changes

Postby Folder » Thu Aug 24, 2017 6:51 pm

I mostly like #9 but something to consider here:

Dark elf:
20 22 19 20 20 16

Half Elf:
19 21 19 20 20 21

Human:
20 20 20 20 20 20

Elf:
18 22 18 21 21 22


Dark elf kinda catapults to best priest class, imo at least. The choice between elf and dark elf is good, but there's no real choice between dark elf, half elf, and human as dark elf is simply better. Something to think about!


edit: perhaps consider lowering int/wis on dark elves? They are the melee elves. Stronger and faster so I don't see why they should have same int/wis as half elves.
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Lateralus
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Re: Race Stat Changes

Postby Lateralus » Thu Aug 24, 2017 8:55 pm

Folder wrote:I mostly like #9 but something to consider here:

Dark elf:
20 22 19 20 20 16

Half Elf:
19 21 19 20 20 21

Human:
20 20 20 20 20 20

Elf:
18 22 18 21 21 22


Dark elf kinda catapults to best priest class, imo at least. The choice between elf and dark elf is good, but there's no real choice between dark elf, half elf, and human as dark elf is simply better. Something to think about!


edit: perhaps consider lowering int/wis on dark elves? They are the melee elves. Stronger and faster so I don't see why they should have same int/wis as half elves.


I can agree with them having a bit less int but taking away wis means it kinda takes druids away from the race.

How about if you took say 2int and put it in chr? That way they might actually make an ok ranger as well?

Dark elf:
20 22 19 18 20 18


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