NiteHawk wrote:That's correct, I want to promote leveling together however. 70% might be too much, maybe 60% with two players. But I do want it to be higher then just halved, people leveling and interacting because it is a better trade off will make the game last longer and people will enjoy it rather then tavern sitting. You get bored leveling and at only 50% theres is no point to party.
i would argue that people ended up tavern sitting more after they finished leveling, so making that go faster is not great. But you've already stated you plan on doing more "End Game" content so that's probably fine.
If we are encouraging parties, we should leave it heavier on the high groups, so I propose:
Idea 5:
Solo: 100%
Two Members: 60%
Three Members: 45%
Four Members and up: 35%
which translate to each monster being worth: 100%, 120%, 135%, >140%