Lateralus wrote:If we are looking at it as strictly a storage issue right now then with stacking we can hold more items than we ever could in rok even if you ran 10 knapsacks. Everything that could go in knaps already stacks so its like each item is its own knapsack.
Looking at the rp aspect I did love knaps it was sweet to kill someone find their knap and find a bunch of crap in there and so on. As a builder it was cool to have npcs drop knaps with stuff in them and have different slotted and named knaps for sale in towns.
One thing that does through off the whole thing was the ability to have SB'd knaps to keep your stuff safe. I really dont have an answer for that without knaps. I guess with tabbed knaps you could have knaps that were sbed and you would have to make sure you put your stuff in there?
I just know that anymore than say 1-2 knaps (tabbed or not) and its really going to be overkill its basically like you are going to be able to hold hundreds of items when you consider stacking.
Yeah that's what I'm thinking a knapsack could virtually be 1 max, and then you could upgrade it. It would simply start off with +1 slot, maybe maximum of 6 extra slots for 18 items. Something like that.
You'll be able to upgrade/downgrade knapacks without removal of all items long as the total knapsack inventory count is lower then the items you have in the knapsack, but swapping knapsacks won't mean extra knapsack items, just that your actual item slots increase.
All items can be balanaced in the future to how many you can actually stack too. It's a config in each item which is very nice. 3-5 is normally a nice limit for potions. 10-20 could be for sellables (useless junk), food probably 3-5 as well.