Accessibility

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Lateralus
Posts: 932
Joined: Wed Apr 20, 2016 2:21 pm

Accessibility

Postby Lateralus » Sat Apr 23, 2016 11:07 pm

So I am not sure if this has been thought of or even on the radar but text games like this are usually prime targets to make accessible for the blind (I heard maybe revelations or something accessible). I am not sure what would go into it for windows but I made sure Adventure To Fate was accessible and it really really helped the playerbase. Anyways there is a great community over at audiogames.net. If there is interest and its not too much work I am going to have the community over there point me in the right direction.

Reckqq
Posts: 32
Joined: Wed Apr 20, 2016 10:57 am

Re: Accessibility

Postby Reckqq » Sat Apr 23, 2016 11:43 pm

Maybe we can have the game narrated from like a Dungeon Master POV.
:evil: TJ Lethal :twisted:

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NiteHawk
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Posts: 3120
Joined: Wed Apr 20, 2016 7:33 am

Re: Accessibility

Postby NiteHawk » Sun Apr 24, 2016 5:55 am

It's something we can look at once we're in a stable position and looking to expand our playerbase. Should work out fine, I'm sure there is something for all OS.

I haven't looked at your links but windows applications can use the narrator thats included with Windows in any app.


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