Postby Bron » Tue Sep 20, 2016 7:55 pm
Just a thought, to kind of break things up a little.
Intelligence
-Spell damage, Spell duration, Fizzle rate for Necromancers and Sorcerers
-Amount of MP
-Hiding (vs Search)
-Searching (vs Hide)
-Autosneak amount (Level*Int*0.06)
-Steal amount
Wisdom
-Spell damage, Spell duration, Fizzle rate for Cleric, Druid and Paladin
-Resistance to spells
-Amount of MP
-Damage negation to spells. This will be a set amount and will reduce the oncoming damage that breaks through resistance.
-Speed of passive MP gain. (10 seconds - (Wisdom/10))
--Will also effect MP speed gain in temples.
Basically moving the more "divine" type casters out of Intelligence and letting them be based solely off wisdom, like Bards are with Charisma. And split the amount of mana gained between INT and WIS, so if you want the most out of your mana you have to do both or you can just heavily lean on one stat for it.
But what fun is destruction if no "precious" lives are lost.