- I get less EXP because healing a player does not give nearly as much EXP as it does casting a spell on a monster. Healing a player seems to be about 1/3 or 1/4 the exp that attacking a monster would give.
- As a result of primarily healing the group, I get very few killshots. Lately, most leveling groups have been doing the, whoever gets the killshot, gets the loot, rule.
- As a result of getting few killshots, it makes it quite difficult to finish quests, and/or make any goldwhile leveling in a group.
Sure there are ways to work it out with the group so that we can round robin the loot, but let's be honest, that almost never happens. People like the, KS gets the loot, rule.
I could also go level by myself, but what fun is that? Not to mention, Nitehawk said somewhere that he wants to "encourage group leveling" I think, right?
I think to fix part of the issue, healing a player should give the same EXP that attacking a monster would give. Also, I'd love to see loot options available for selecting while in a party: KS gets the loot, Round Robin, etc.. etc..
What do you guys think?