anthriel wrote:Folder wrote:I'm actually curious why you think it's a 1 guild game right now? If you look at /gtop throughout the day the guild with the most people on varies quite a lot. Torm is a bit dead on the OaD front right now but Rev and Silh are active and competitive on OaDs. Event turnout is pretty high between Rev/Silh. There are times when 1 is dominant number wise but as I said that fluctuates.
Check it out man, it's pretty balanced right now. Point is I don't think we need overly complicated hand holding systems in place for area capture to be fun.
Oh, obviously I wasn't meaning it's literally a 1 guild game. Just that (as I have pointed out before) there is a prevailing perception among many players within other guilds (whether false or accurate, though I suspect somewhat accurate at least) that there exists one main guild with the majority of Rok veterans, staffers (esp senior staffers), people who are vocal on the MBs/discord and people who are most active in the game etc.. Basically it's the guild that has the most committed and influential players/community-members in it... Other guilds come and go (and with them, the players come and go from the game) but this guild endures due to it containing that "in group" core of the most commited/invested and influential players. And so they dominate - and when it's obvious they dominate too much their leader(s) wisely choose to restrict recruitment in an attempt to keep the appearance of guild balance - but really once they start losing due to being outnumbered their recruitment bolsters again etc.... Then the aspiring challenging guilds grow weary of fighting a losing battle and go idle, or they get disillusioned by feeling all the OAD times/game changes etc are set to advantage the main guild, or they eventually implode for whatever reason etc and then more players leave with bad taste in their mouth etc....and the cycle begins again. Torm is probably now weary as Defiance once was. Rev is probably now hungry as Torm once was. Either may eventually implode like Pand & Def once did. But there is one guild that will probably still be around when the others come and go. That's basically what I mean by the perception of a 1 guild game.
And all I am saying is that whatever area/city capture system or shard hunt or guild wars or whatever additions simply cannot afford to feed that existing perception that the game exists for the primary enjoyment of select group of "in-crowd" players belonging to one guild. Otherwise it likely will become a literal one guild game (and die). If the cycle breaks it will break at the point of a new guilds emerging in hope to once again challenge the arostocracy.... And if that happens - be very afraid for EO's future survival. Better to implement whatever system in such a way that this perception is minimised or even turned upon its head! That's my 2 cents.
You know, maybe it is that time of the month for me... But all this bullshit whining about "one clan dominates" Ahahaha, yeh ok.
As pointed out the clan that "dominates" is the one that has the most numbers on at a given time and that varies.
Yes other clans implode... why? Whose fault is that? Maybe because instead of upping the anti (because they are apparently being "dominated") they whine on the boards, bitch fight, and collapse.
There is not much bitch fighting or whining in Silhouette, and when there is the situation gets resolved (usually by /gkick or whatever the command is). Instead when we are "dominated" we try again, change tactics, admit defeat and come back another day.
Is it our fault that we are cohesive and get on with each other?
Maybe wipe away that "bitter taste of defeat" with a nice soothing cup of tea and come back stronger?
You do realise that we have had that "bitter taste of defeat" too aye?
Dreads yester - dominted we were; I cried so much. *Rage Quits!*
When things go wrong for us... we take the piss out of each other then laugh about it and then go do something else.
The point of Ember for me is to hang out and chill with my clannies. So when things go wrong with the oads/events etc, I ain't bothered.
As for the "existing perception that the game exists for the primary enjoyment of select group of "in-crowd" players belonging to one guild" is a self perpetuating myth created by people who whine on the boards or in game about how unfair the world of Ember is.
End of rant.
Phew, that feels good.
*Don's his fire resistant fire suit*