Terron wrote:on another note:
i noticed today that my 20 wisdom gnome thief resists about 8% puca beams and other magical attacks like cultists.
now i played a similar character before the update (22wis gnome thief) and it resisted prolly 85-90/100. i realize 90% resists was laughably too high. but in the current, magical creatures just rip you to shreds making choosing mr worthless pve.
20 wisdom is 64% MR (on a thief) which isn't terrible in terms of their hit rate on you, which is about 36%. Level adds or removes 2.5% per level though too, so if they are level 24 and you are lower level, it might be a little lower MR.
Anyways for hide simply being removed when drinking a potion I can agree with that.
I do agree with some of the issues, but the coding takes a lot of work to do so things get added slowly. I think one of the bigger issues is pretty much nothing to really do at level 25 though, bar getting items and some PVP. There should be things for solo players to do and whatnot too.
anthriel wrote:I've actually always wondered why NH seems to support the existing structured time system. Yes I know players like to be able to know when to gather to do stuff but there's ways of doing this that imho escapes the "same sh*t diff day" feeling. For example:
1. Randomise all OAD spawn times. Have a soothsayer mob(s) who you can do a quick random quest for (eg gather 5 randomized items, changes each reset) to tell you when the OAD(s) will spawn that day. This could lead to opportunities for ppl who are actually online and active when others aren't. It also means ppl can actually have a chance to experience all the build content available. Tho ultimately, while it makes better use of existing build, it's still not entirely fixing the problem once ppl have tried everything and new build is slower than demand.
Pretty much as you said it, a lot of people got annoyed about random times. In the end people stopped bothering doing the OAD in certain cases because they were too annoyed to get a party ready (specially a larger party) to find that it's not ready yet etc. People seemed to like to be able to know when to prep etc. The item idea could work maybe on smaller 2-4 OAD requirement players though, not the heavier ones really due to requirements. I'd love to get in some more oads that require less people though and we could test with a few OADs and see how it works, but I don't think all OADs need to be the same in regards to how it works. Maybe others will have something more about this.