Folder wrote:Would you be happy if you got 6k/aid?
In my hyopthetical I was implying that healing a target gave xp roughly equal to that of normal grinding, in which case I'd think the potential to avoid "real" leveling is pretty high.
I would for sure be happier, im not saying aid should be 6k, but lets pretend the 10 mana cost heal gave 5k heal, and aid gave 6-7k. Capping the exp that heals can give, 5k per 10 mana healing and 10k per 8 mana damaging, damaging would still be better(and it should) but i would like grouping with damage dealer friends and just keep healing them while we are farming, spend roughly the same amount of mana (25% more) get 50% less exp than i would hitting the creature but it would be ok since clerics need less to get to level 25. But it would make healing the group at all times worth it and fun for the purpose you leveled a cleric, he is a support with 0 in combat buffs , he is a strong healer, so healing in a group is what you aim for and it would be fun to do that while leveling and be worh it.
( All those numbers are based on my experience as a level 22 cleric)