Death immunity & OAD rooms

CGI
Posts: 67
Joined: Tue Dec 13, 2016 3:07 pm

Death immunity & OAD rooms

Postby CGI » Wed Apr 25, 2018 3:01 pm

Currently if you have immunity from dying you can walk into a OAD/key room and sit there and potentially steal drop with no repercussion. Can we code OAD rooms to auto remove immunity?

ex at Ogre [02:49] You cannot attack Bert but he is immune!

Terron
Posts: 712
Joined: Sat Jan 14, 2017 11:36 pm

Re: Death immunity & OAD rooms

Postby Terron » Wed Apr 25, 2018 3:14 pm

immunity is going away anyway, but oads should lock an account out after 3 deaths anyway
"Once the game is over, the king and the pawn go into the same box"

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daedroth
Posts: 1312
Joined: Mon Jun 06, 2016 5:53 am

Re: Death immunity & OAD rooms

Postby daedroth » Wed Apr 25, 2018 4:39 pm

CGI wrote:...

ex at Ogre [02:49] You cannot attack Bert but he is immune!


Eh... shouldn't it be ".. because he is immune!"
Needs fixing!
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
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