New Fade Spell Change

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daedroth
Posts: 1178
Joined: Mon Jun 06, 2016 5:53 am

New Fade Spell Change

Postby daedroth » Thu Jan 30, 2020 9:43 am

"-Spell: Fade adjusted. Instead of AGI/INT boost, you gain both +4 ATTACK AGILITY (not dodge), and +10% SPELL PIERCE CHANCE on the first attack. This means it cannot be used as a dodge booster now to run away/etc and only benefits striking someone for the first time. It also has been fixed for spells now and has a real purpose for magic casters. /PINFO displays the data while it's casted. Let me know if there are any issues otherwise."

^But wouldn't being invisible (faded) make it easier to run away (and be harder to hit)?
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
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NiteHawk
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Joined: Wed Apr 20, 2016 7:33 am

Re: New Fade Spell Change

Postby NiteHawk » Thu Jan 30, 2020 6:37 pm

It was never intended to be a dodge booster. So it was removed for that reason. It's enough that you can fade and run off if need be without getting tracked ;)


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