"-Spell: Fade adjusted. Instead of AGI/INT boost, you gain both +4 ATTACK AGILITY (not dodge), and +10% SPELL PIERCE CHANCE on the first attack. This means it cannot be used as a dodge booster now to run away/etc and only benefits striking someone for the first time. It also has been fixed for spells now and has a real purpose for magic casters. /PINFO displays the data while it's casted. Let me know if there are any issues otherwise."
^But wouldn't being invisible (faded) make it easier to run away (and be harder to hit)?
New Fade Spell Change
New Fade Spell Change
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.
I love sheep.
Re: New Fade Spell Change
It was never intended to be a dodge booster. So it was removed for that reason. It's enough that you can fade and run off if need be without getting tracked ![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
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