Assassin

Important Stats
Strength - Amount of damage you do
Agility - How often you hit and dodge
Endurance - How much HP you have
Intelligence - How well you remain hidden
Wisdom - Your resistance to hostile magic
Charisma - Minor HP gains

Ease of Play: Medium
Survivability: Low-Medium
DPS: High
PVP Value: High
PVE Value: Low-Medium
Armor: Cloth, Shield, Heavy Helmet
Weapons: Daggers, Swords
Attack Increments: 1, 9, 25
Needed EXP to 25: 350 million
-4% MR reduction
5% more damage inflicted on incoming hostile spells
Can wield two weapons which increase overall damage by 10%.

Skills
Autosneak - Allows you to walk around unseen by other players. Higher intelligence will allow you to sneak further before you become exhausted.
Hide - Allows you to hide in a room. Higher intelligence will allow you to remain hidden when being searched for. If you are found out, you will not be able to instantly rehide again as depends on the amount of players in the room.
Backstab - Deals 4x regular damage (Around 4.5x while dual wielding). Must be hidden and wielding daggers.
Track - Shows you which players have recently passed through a room.

Archer

Important Stats
Strength - Amount of damage you do
Agility - How often you hit and dodge
Endurance - How much HP you have
Intelligence - How well your arrow skill debuff effects are
Wisdom - Your resistance to hostile magic
Charisma - Minor HP and MP gains

Ease of Play: Medium
Survivability: Low-Medium
DPS: High
PVP Value: High
PVE Value: Medium
Armor: Light Armor, Heavy Helmet
Weapons: Bow
Attack Increments: 3, 13, 19, 25
Needed EXP to 25: 350 million
Bow gives bonus armor depending on minimum/maximum values.
Each divinity grants a bonus to one of the five 'divinity based' attacks.

Skills
Pierce Shot - Works great against heavy armor targets. It will remove a large amount of active/deflect chance and deals extra damage. Based on intelligence for armor removed and strength for base damage. Not useful against low armor targets.
Rapid Shot - Use all your attacks and instantly hit the target X times. Starts at 90% damage and scales 16.67% more damage with each successful attack.
Drain Shot - Drain your target of mana if you successfully hit. Drain amount is based on intelligence. NPCs will simply negate MP usage on successful hit (As NPCs do not have MP.) 100% damage if you are earth divinity, otherwise 75% damage.
Slow Shot - Slows your target if you successfully hit. Slow effect is based on intelligence. 100% damage if you are water divinity, otherwise 75% damage.
Sap Shot - Saps your target of all stats slightly if you successfully hit. Stats removed is based on intelligence. 100% damage if you are night divinity, otherwise 75% damage.
Bind Shot - Bind your target for up to one round if you successfully hit. Does not stack. 100% damage if you are lightning divinity, otherwise 75% damage.
Hail Shot - Hit everyone or a party in the room with a physical attack. More effective with less targets. 5% more damage if you are fire divinity.

Barbarian

Important Stats
Strength - Amount of damage you do
Agility - How often you hit and dodge
Endurance - How much HP you have
Wisdom - Your resistance to hostile magic
Charisma - Minor HP gains

Ease of Play: Easy
Survivability: Low-Medium
DPS: High
PVP Value: Medium-High
PVE Value: High
Armor: Heavy, Medium, Shield, Heavy Helmet
Weapons: Axes, Blunts, Daggers, Fists, Staves, Swords
Attack Increments: 3, 10, 25
Needed EXP to 25: 300 million
-8% MR reduction
-1.25 AGI dodge reduction
8% HP increase
Can wield two weapons which increase overall damage by 10%.
Can wield two handed weapons which increase overall damage by 5%-8% and grant special bonuses.

Skills
Rage - After three successful attacks regardless of misses, you will enter a rage, dealing 40% increased damage, increasing 5% for each successful rage attack. Rage will be reset if you miss while raged, move into a safe area, or land three successful rage attacks.
Extra Damage - As you drop in health, you deal increased damage, up to 8% with 1HP.

Bard

Important Stats
Strength - Amount of damage you do
Agility - How often you hit and dodge
Endurance - How much HP you have
Wisdom - Your resistance to hostile magic
Charisma - Power of your songs and spells

Ease of Play: Low-Medium
Survivability: Medium
DPS: Low
PVP Value: Low-Medium
PVE Value: Medium-High
Armor: Medium, Light Helmet
Weapons: Axes, Blunts, Daggers, Fists, Instruments, Staves, Swords
Attack Increments: 3, 10, 25
Needed EXP to 25: 325 million
-15% MP reduction

Skills
Cure - low level healing spell
Shell - reduces physical and magical damage you take
Songs - increases your party's effectiveness, exact effect varies depending on charisma and instrument power.

Cleric

Important Stats
Intelligence - Power of your spells
Wisdom - How much MP you will have, your resistance to hostile magic
Agility - How often you hit and dodge
Endurance - How much HP you will have
Charisma - Minor HP and MP gains

Ease of Play: Medium-Hard
Survivability: Very High
DPS: Low
PVP Value: High
PVE Value: Very High
Armor: Light, Shield, Heavy Helmet
Weapons: Blunts, Fists, Rods, Staves
Attack Increments: 4, 13, 25
Needed EXP to 25: 300 million
Cannot use neutral divinity

Skills
Aegis - adds to your overall AC and also grants resistance to the divinity you have a bonus to.
Aid - high level healing spell
Cure - low level healing spell
Heal - mid level healing spell
Ray - low level damage spell
Remedy - cures poison
Scribe - creates a scroll of either bless or soulbind
Smite - mid level damage spell with a bonus against undead enemies

Druid

Important Stats
Wisdom - Your stat gains when using morph, and your resistance to hostile magic
Strength - Amount of damage you do
Agility - How often you hit and dodge
Intelligence - Power and duration of debuffing/buffing spells
Endurance - How much HP you have
Charisma - Minor HP/MP gains

Ease of Play: Medium-Hard
Survivability: High
DPS: High
PVP Value: High
PVE Value: High
Armor: Medium
Weapons: Blunts, Fists, Rods, Staves
Attack Increments: 4, 13, 25
Needed EXP to 25: 325 million

Skills
Cure - low level healing spell
Faeriefire - lowers the target's AC and prevents them from hiding
Haste - stamina recovers more quickly when exhausted
Morph - changes your form into that of an animal, increasing your stats but decreasing your MR slightly
Nourish - recovers health and mana when out of combat
Ray - low level damage spell
Remedy - cures poison
Roar - makes enemies more likely to target you in bear form and reduces the damage you take by a small amount (based on charisma). Damage is reduced x2 against NPCs.

Knight

Important Stats
Strength - Amount of damage you do
Agility - How often you hit and dodge
Endurance - How much HP you have
Charisma - Minor HP gains and taunt effectiveness
Wisdom - Your resistance to hostile spells

Ease of Play: Easy
Survivability: High
DPS: Medium
PVP Value: Medium-High
PVE Value: High
Armor: Heavy, Shields, Heavy Helmets
Weapons: Axes, Blunts, Daggers, Fists, Staves, Swords
Attack Increments: 3, 10, 25
Needed EXP to 25: 300 million
4% HP increase
Gain focus points on attacking. Focus points are based on max charisma.
Can wield two handed weapons which increase overall damage by 5%-8% and grant special bonuses.

Skills
Shield Bash - when your shield deflects a hit, deal 50% of your damage to the attacker
Slash - uses all your focus points (minimum 2). Each focus point deals 10% more damage and ((Focus Points-2) * 4.167%) more hit chance.
Smash - uses 3 focus points to lower int and attack with 15% more damage.
Taunt - increases the chance enemies will target you and reduces the damage you take by a large amount (based on charisma). Damage is reduced double against NPCs.

Monk

Important Stats
Strength - Amount of damage you do
Agility - How often you hit and dodge
Endurance - How much HP you have
Wisdom - Your resistance to hostile spells
Charisma - Minor HP gains

Ease of Play: Easy
Survivability: Medium
DPS: Medium-High
PVP Value: High
PVE Value: Medium
Armor: Light
Weapons: Staves
Attack Increments: 4, 13, 25
Needed EXP to 25: 350 million
Can dual wield for an extra stamina point
+2 AGI dodge increase
Resistance to poison
+10 armor at level 25 (increases every 3 levels by +1)

Skills
Roundhouse - after two successful hits, your next attack will roundhouse for 2x damage if it lands. Misses or moving will reset your successful hit counter.
Meditate - heals over time when out of combat based on your intelligence

Necromancer

Important Stats
Intelligence - Power and duration of your spells
Wisdom - Amount of MP you have and your resistance to hostile spells
Agility - How often you dodge
Endurance - How much HP you have
Charisma - Minor HP and MP gains

Ease of Play: Medium
Survivability: Medium
DPS: Medium
PVP Value: High
PVE Value: Medium-High
Armor: Cloth, Light Helmet
Weapons: Daggers, Staves, Wands
Attack Increments: 4, 14, 25
Needed EXP to 25: 350 million
8% MP increase
+1 armor per six levels
When you or your minons kill someone, heal for a % of the dead targets maximum HP, based on your intelligence.

Skills
Beam - mid level damaging spell
Blind - lowers agility and inflicts darkness
Imp - summons a imp pet to help you.
Leech - low damage spell that heals the caster for 1:1
Rot - heavy damage with poison over time spell
Slow - stamina recovers less quickly when exhausted
Bonearmor - self extra armor and endurance (hp) spell
Undead - summons a zombie pet to help you. Zombies have special healing effects. You can have two zombies out!
Wither - lowers target's AC, MR, and damage taken to hostile spells. Easy to pierce through MR.

Paladin

Important Stats
Strength - Amount of damage you do
Agility - How often you hit and dodge
Endurance - How much HP you have
Intelligence - Power of your spells
Wisdom - How much MP you have and your resistance to hostile spells
Charisma - Minor HP and MP gains

Ease of Play: Easy
Survivability: High
DPS: Medium
PVP Value: Medium
PVE Value: High
Armor: Heavy, Shield, Heavy Helmet
Weapons: Axes, Blunts, Daggers, Staves, Swords
Attack Increments: 3, 10, 25
Needed EXP to 25: 300 million
16% Blunt Weapon damage increase (blunt weapons are more useful at higher levels)
4% MR increase
Cannot use neutral divinity

Skills
Aegis - adds to your overall AC and also grants resistance to the divinity you have a bonus to.
Cure - low level healing spell
Heal - mid level healing spell
Protect - shields the target from all damage, but lowers your resistance to hostile magic. Works on party members only.
Remedy - cures poison
Scribe - enscribes a blank scroll with the blessing of your divinity
Sight - allows the target to see in the dark. When casted on self, you gain true sight and can see autosneaking characters in the text window and also a better search to find hidden players/npcs.

Ranger

Important Stats
Charisma - Your ability to tame and the stats of your pet
Strength - Amount of damage you do
Agility - How often you hit and dodge
Endurance - How much HP you have
Wisdom - Your resistance to hostile spells

Ease of Play: Medium
Survivability: High
DPS: Medium
PVP Value: Medium
PVE Value: Medium-High
Armor: Medium, Shield, Heavy Helmet
Weapons: Axes, Blunts, Bows, Daggers, Fists, Staves, Swords
Attack Increments: 2, 8, 25
Needed EXP to 25: 300 million
2% MR increase
Your pet automatically targets your target if they are in the same room
Bows can use unique arrows which grant DOUBLE critical hit chances.
Can disarm traps, based on intelligence vs the trap difficulty. If you are successful, you have a chance (again based on intelligence) to retrieve the trap!
If you or your pet find a player or NPC hiding, their pet will get a free attack on the target which has a high chance to hit and is based on their total attacks and damage

Bonus to autosneaking amount by +25 steps.

Skills
Autosneak - You can autosneak. Your pet will autosneak with you.
Capture - allows you to capture a beast, so long as it's under half HP and lower level than you
Favored Enemy - allows you to select 2 NPC races and 1 player race and gain additional damage on selected races. Unlocks are you level.
Pet - shows you commands you can use once you've captured a pet
Track - shows which players have recently passed through a room
Scribe - enscribes a blank scroll with identify, which gives info on NPCs.
Pet Protection - Your pet will automatically defend you sometimes in combat similar to Paladin's /protect, based on taunt level (major) and dodge agility (minor) of your pet.
Pet Blitz - Upon a successful /search (your search or your npc searching) on a hidden player/npc your pet will get an attack of opportunity against the target. Based on damage and number of attacks the pet has and has a 15% higher chance to hit than regular attacks. Will attack multiple targets found and does not cost an attack to do so.

Sorcerer

Important Stats
Intelligence - Power and duration of your spells
Wisdom - Amount of MP you have and your resistance to hostile spells
Agility - How often you dodge
Endurance - How much HP you have
Charisma - Minor HP and MP gains

Ease of Play: Medium
Survivability: Medium
DPS: Medium-High
PVP Value: High
PVE Value: High
Armor: Cloth, Light Helmet
Weapons: Staves, Wands
Attack Increments: 4, 14, 25
Needed EXP to 25: 350 million
13% MP increase

Skills
Barrage - low level damaging spell on multiple targets in a party or npcs not in a party.
Beam - mid level damaging spell
Blast - high level damaging spell
Fade - target becomes invisible, but can still be attacked
Golem - summons a golem of your divinities element to help you
Hover - target avoids traps and won't be followed by monsters
Imp - summons a imp pet to help you.
Power - increases the target's strength
Scribe - enscribes a blank scroll with a level dependant enchantment
Shield - form a magical shield to give you deflect armor, increase your resistance and spell damage negation, and grant you immunity from 'wither'.
Stoneskin - increases the target's armor

Watcher - summons an arcane watcher that will not attack but attempt to search out the room for hiders and explode if any are found.

Thief

Important Stats
Agility - How effective you are at stealing, and how often you hit and dodge
Strength - Amount of damage you do
Endurance - How much HP you have
Intelligence - How good you are at hiding
Wisdom - Your resistance to hostile magic
Charisma - Minor HP gains

Ease of Play: Medium
Survivability: Medium
DPS: Medium
PVP Value: Medium
PVE Value: Medium
Armor: Cloth, Shield, Heavy Helmet
Weapons: Bows, Daggers
Attack Increments: 1, 10, 25
Needed EXP to 25: 275 million
33% item drop rate increase and humming chance for parties - based on the items drop rate/hum rate.
Bows can use unique arrows which grant critical hit chances.
Can set traps in rooms. Currently there are three different traps. Sensor, Damage, and Bind. Trap difficulty is based on intelligence.
Can disarm traps, based on intelligence vs the trap difficulty. If you are successful, you have a chance (again based on intelligence) to retrieve the trap!

Skills
Ambush - when using a bow, attacking while hidden will deal 3x damage. (Bows generally do more damage than daggers but require both hands, Around 3.5x, same rules as backstabbing.) Uses the same command as backstab.
Autosneak - allows you to move without being seen, higher intelligence will let you travel further before you're exhausted
Backstab - when using a dagger, attacking while hidden will deal 3x damage.
Hide - Allows you to hide in a room. Higher intelligence will allow you to remain hidden when being searched for. If you are found out, you will not be able to instantly rehide again as depends on the amount of players in the room.
Steal - steals gold from the pockets of players and NPCs
Clear traps - Clears all your set traps.

Squire

!!!EVENT CHARACTER!!
Check boards for details!
Important Stats
Agility - How often you hit and dodge
Strength - Amount of damage you do
Endurance - How much HP you have
Intelligence - How good you are at self curing and meditating.
Wisdom - Your resistance to hostile magic
Charisma - Minor HP gains

Armor:Heavy, Shield, Heavy Helmet
Weapons: Swords
Attack Increments: 1, 8, 16
Needed EXP to 25: 2000 million :D
Even successful hit gives you 10% more damage, up to 100%. Attacking a player or missing will reset this.

Skills
Self Cure - ability to heal self with a cure that scales up until level 24. Based on intelligence.
Meditate - heals over time when out of combat based on your intelligence