Jump to: navigation, search

Classes

Overview

Ember Online classes are divided into four primary archetypes: Fighters, Rogues, Mages, and Healers. While any race can play any class, choosing a race with compatible stat caps is vital for high-level play.

Core Gameplay Mechanics

  • Survival Essentials: All classes require Endurance (HP/Absorption), Agility (Dodge/Hit), and Wisdom (Magic Resistance).
  • Magic Resistance (MR): To utilize racial or class MR bonuses, players must invest in WIS.
  • Dual Wielding: Assassins, Barbarians, and Monks benefit from dual wielding. Note that attack selection is random, but provides a 10% total damage bonus for specific classes.

Fighter Classes

Focus on physical power, high hit points, and frontline utility.

Barbarian

  • Stat Priority: Strength, Agility, Endurance.
  • Traits: +8% HP, -8% MR, -1.25 AGI Dodge.
  • Mechanic: Gains Focus Points on misses.
  • Rage: After 3 successful hits, enter a Rage (+40% damage).
  • Weapon Specialties:
    • 2H Sword/Axe: +5-8% Damage & Crits.
    • Hammer: 4% chance to Silence target for 4-8 seconds.
    • Dagger: +0.4 Attack Agility, -0.075s Exhaustion cooldown.

Knight

  • Stat Priority: Strength, Agility, Endurance, Charisma.
  • Mechanic: Gains Focus Points on successful hits. Max FP scales with Charisma (Max 8 FP at 23 CHR).
  • Skills:
    • /Taunt: Forced targeting & damage reduction (CHR based).
    • /Smash: Costs 3 FP. Reduces target INT & deals +15% damage.
    • /Strike: Consumes all FP for massive damage bonus (+10% per FP).
    • Shield Bash: Deflecting with a shield deals 50% damage back to the attacker.

Monk

  • Stat Priority: Strength, Agility, Endurance.
  • Traits: +7.5% Dodge rate, +1 Armor per level.
  • Skills:
    • Roundhouse: 3rd successful hit deals 2.0x damage.
    • /Meditate: Out-of-combat HP regen & Poison removal (INT based).

Paladin

  • Stat Priority: Strength, Agility, Endurance, Wisdom.
  • Traits: +5% MR Bonus, +16% Blunt Damage bonus.
  • Skills:
    • /Protect: Absorbs damage for a party member.
    • Spells: Cure, Heal, Smite (High damage vs Undead), Aegis.

Rogue Classes

High DPS and utility via stealth and precision.

Assassin

  • Stat Priority: Strength, Agility, Endurance, Intelligence.
  • Traits: +10% Damage when dual-wielding, +7.5% damage taken from hostile spells.
  • Skills:
    • Backstab: Deals 4x damage (4.5x if dual-wielding) from hide using daggers.
    • Autosneak/Hide: Stealth distance and quality scale with Intelligence.

Archer

  • Stat Priority: Strength, Agility, Endurance, Intelligence.
  • Traits: +1 Attack (5 total at Lv 25). Bows grant bonus Armor.
  • Divinity Shots (INT Based):
    • Pierce: Ignores Absorb/Deflect on heavy armor.
    • Rapid: Instant physical flurry (scaling damage).
    • Drain (Earth): Mana leech.
    • Slow (Water): Movement speed reduction.
    • Sap (Night): Stat debuff.
    • Bind (Lightning): 2-tick Bind effect.
    • Hail (Fire): Multi-target AOE.

Thief

  • Stat Priority: Agility, Endurance, Intelligence, Strength.
  • Traits: +33% Item Drop Rate for the entire party.
  • Ambush: Using a bow from hide deals 3x + 10% damage.
  • Traps: Place Damage, Bind, or Sensor traps. Disarm chance based on INT.

Bard

  • Stat Priority: Charisma, Agility, Endurance.
  • Skills:
    • /Song: Requires instrument. CHR determines power of Regen, Power (STR/AC), and Magic (INT/Pierce) songs.

Mage & Healer Classes

Spellcasters specializing in damage, summons, or survival.

Necromancer

  • Stat Priority: Intelligence, Wisdom, Endurance.
  • Traits: +8% MR, +8% Mana, +1 Armor per 6 levels.
  • Spells: Summons (Imp, Zombie), Rot (DoT), Leech (Life steal), Wither (Debuff).

Sorcerer

  • Stat Priority: Intelligence, Wisdom, Endurance.
  • Traits: +13% Mana, +10% MR.
  • Skills: /Scribe Enchant (Lv 10).
  • Spells: Golem, Power (+STR), Fade (Invisibility), Shield (Buff/Wither immunity).

Cleric

  • Stat Priority: Intelligence, Wisdom, Endurance.
  • Skills: /Scribe Soulbind (Lv 8), /Scribe Bless (Lv 13).
  • Spells: Aid (Elite heal), Smite, Cleanse (Negative effect removal).

Druid

  • Stat Priority: Wisdom, Charisma, Strength, Agility, Endurance.
  • Metrics:
    • Ease of Play: Medium-Hard
    • Survivability: High
    • DPS: High
    • PVP/PVE Value: High
  • Equipment:
    • Armor: Medium
    • Weapons: Blunts, Fists, Rods, Staves, Talismans.
  • Experience: 325 million EXP needed for Level 25.
  • Attack Increments: Levels 4, 13, 25.

Morphs

Morph changes your form into an animal, increasing specific physical stats while decreasing Magic Resistance (MR) slightly. Stat gains while morphed are influenced by your Wisdom.

  • Cat Form (Offensive):
    • Low Strength/Armor increase, high Attack Agility increase.
    • Grants +1 Attack and a 10% chance to gain an extra attack after hitting.
    • Bleed: Successful hits can cause bleeding (AGI based); bleeding targets take 5% more physical damage.
    • Penalty: -25% Spell Resistance.
  • Bear Form (Defensive):
    • High Strength/Armor increase, moderate Endurance increase.
    • Absorb: 20%–50% chance to absorb physical/magical damage (END based).
    • Penalty: -7.5% Spell Resistance.

Class Skills

  • Ray / Cure: Low-level damage and healing spells.
  • Dispel / Cleanse: Dispel removes positive enemy buffs (like Stoneskin); Cleanse removes negative effects from allies (excluding poison).
  • Remedy: Specific spell to cure poison.
  • Faeriefire: Lowers target AC and prevents Fading/Autosneaking; makes hiding attempts likely to fail.
  • Bloom: Out-of-combat heal. Spawns an immovable NPC for 16s that heals the entire party.
  • Nourish: Out-of-combat recovery for both Health and Mana.
  • Haste: Increases stamina recovery speed when exhausted.
  • Roar: (Bear Form Only) Taunt mechanic that forces enemies to target the Druid. Reduces incoming damage based on Charisma (Damage reduction is doubled against NPCs).

Experience Table (Level 25)

Class Required EXP to Level 25
Thief 275,000,000
Barbarian 300,000,000
Knight 300,000,000
Paladin 300,000,000
Ranger 300,000,000
Cleric 300,000,000
Bard 325,000,000
Druid 325,000,000
Monk 350,000,000
Archer 350,000,000
Assassin 350,000,000
Necromancer 350,000,000
Sorcerer 350,000,000