Contents
Fighter Classes
Fighter classes focus on physical durability, high health pools, and frontline combat.
Barbarian
- Important Stats: Strength, Agility, Endurance, Wisdom, Charisma
- Ease of Play: Easy | Survivability: Low-Medium | DPS: High
- Exp to 25: 300 million | Attack Increments: 3, 10, 25
- Passives:
- +8% HP increase.
- -8% MR reduction | -1.25 AGI dodge reduction.
- Gains Focus Points on missing (based on max Strength).
- Can dual wield (10% damage bonus).
- Weapon Specialties:
- 2H Sword/Axe: +5%-8% damage and critical hit bonuses.
- Dagger: +0.4 attack agility, -0.075s exhaustion cooldown.
- Hammer: 4% chance to silence target for 2 ticks (4-8 seconds).
- Skills:
- Rage: After 3 hits, enter a rage for +40% damage (increases 5% per rage hit). Resets on miss.
- Extra Damage: +1% damage per focus point gained.
Knight
- Important Stats: Strength, Agility, Endurance, Charisma, Wisdom
- Ease of Play: Easy | Survivability: High | DPS: Medium
- Exp to 25: 300 million | Attack Increments: 3, 10, 25
- Passives:
- +4% HP increase | +1.25 AGI attack hitrate increase.
- +20% Shield AC on equip. Shield deflects negate double damage (up to 100%).
- Gains Focus Points on attacking (based on max Charisma).
- Skills:
- Charge: Reduces defender dodge by 66% and deals 10% more damage.
- Kick: Lowers target Endurance and Dodge. Breaks Protect.
- Shield Bash: On shield deflect, deal 50% damage back to attacker.
- Strike: Consumes all FP for massive damage and hit chance bonus.
- Taunt: Forced targeting and damage reduction (Double effectiveness vs NPCs).
Monk
- Important Stats: Strength, Agility, Endurance, Wisdom, Charisma
- Ease of Play: Easy | Survivability: Medium | DPS: Medium-High
- Exp to 25: 350 million | Attack Increments: 4, 13, 25
- Passives:
- +2 AGI dodge increase | Resistance to poison.
- +17 armor at level 25 (+1 every 3 levels).
- Can dual wield for an extra stamina point.
- Skills:
- Flash Bombs: Hides presence. Out of combat, grants attack agility and spell pierce.
- Roundhouse: Every 3rd successful hit deals 2x damage.
- Stances: Toggle up to 3 stances to adjust stats or specialized attributes.
- Meditate: Out-of-combat heal based on Intelligence.
Paladin
- Stat Priority: Strength, Agility, Endurance, Intelligence, Wisdom, Charisma
- Ease of Play: Easy | Survivability: High | DPS: Medium
- Exp to 25: 300 million | Attack Increments: 3, 10, 25
- Passives:
- +16% Blunt Weapon damage increase.
- +3% MR increase.
- Attacks stack divinity vulnerability on targets (up to 5x).
- Cannot use Neutral divinity.
- Skills:
- Aegis: Boosts AC and divinity resistances.
- Divine: Grants divinity damage and heals party for 5% of damage dealt.
- Endure: 5-minute cooldown damage reduction.
- Protect: Shields a party member from all damage (lowers owner MR).
- Sight: Grants True Sight to see hidden/autosneaking characters.
Rogue Classes
Rogue classes specialize in stealth, traps, high burst damage, and utility.
Assassin
- Important Stats: Strength, Agility, Endurance, Intelligence, Wisdom, Charisma
- Ease of Play: Medium | Survivability: Low-Medium | DPS: High
- Exp to 25: 350 million | Attack Increments: 1, 9, 25
- Passives:
- +10% damage when dual wielding.
- Weakness: +7.5% damage taken from hostile spells.
- Skills:
- Backstab: Deals 4x damage (4.5x dual wielding) from hide with daggers.
- Autosneak/Hide: Stealth efficiency scales with Intelligence.
- Track: View players who passed through the room.
Archer
- Important Stats: Strength, Agility, Endurance, Intelligence, Wisdom, Charisma
- Ease of Play: Medium | Survivability: Low-Medium | DPS: High
- Exp to 25: 350 million | Attack Increments: 3, 13, 19, 25
- Passives:
- +1 extra attack (5 total at level 25).
- Bows grant bonus armor.
- Skills:
- Pierce Shot: Ignores Absorb/Deflect; deals bonus damage vs heavy armor (INT based).
- Rapid Shot: Instant flurry of attacks; damage scales +20% per hit.
- Divinity Shots (INT Based): Drain (Mana), Slow (Movement), Sap (Stats), Bind (Root), Hail (AOE).
Ranger
- Important Stats: Charisma, Strength, Agility, Endurance, Wisdom
- Ease of Play: Medium | Survivability: High | DPS: Medium
- Exp to 25: 300 million | Attack Increments: 2, 8, 25
- Passives:
- +1.5% MR increase. +25 steps to Autosneak.
- Bows can use unique arrows with double critical hit chance.
- Pet automatically targets owner's target.
- Skills:
- Capture: Tame beasts (<50% HP and lower level).
- Pet Blitz: Free pet attack on hidden targets found via /search.
- Pet Protection: Pet may automatically /protect owner based on Taunt/Dodge.
- Favored Enemy: Bonus damage vs selected NPC and Player races.
Thief
- Important Stats: Agility, Strength, Endurance, Intelligence, Wisdom, Charisma
- Ease of Play: Medium | Survivability: Medium | DPS: Medium
- Exp to 25: 275 million | Attack Increments: 1, 10, 25
- Passives:
- +33% Item Drop Rate for the party.
- +25% Hide effectiveness.
- Skills:
- Ambush: 3x bow damage from hide.
- Backstab: 3x dagger damage from hide.
- Hinder/Rip: Stealth attacks that increase potion cooldowns or bind moving targets.
- Traps: Place or disarm Sensor, Damage, or Bind traps (Difficulty based on INT).
- Steal: Take gold from players and NPCs.
Mage Classes
Mage classes utilize high mana pools and powerful spells for damage, utility, and summoning.
Necromancer
- Important Stats: Intelligence, Wisdom, Agility, Endurance, Charisma
- Ease of Play: Medium | Survivability: Medium | DPS: Medium
- Exp to 25: 350 million | Attack Increments: 4, 14, 25
- Passives:
- +8% MP increase | +25% bonus chance to pierce MR with debuffs.
- +1 armor per 6 levels.
- Heal on kill (including minion kills) based on target max HP and caster INT.
- Skills:
- Summons: Summon Imp or Undead zombies (up to 2 zombies).
- Wither: Reduces target AC and MR.
- Leech: Damage spell that heals the caster 1:1.
- Rot: Poison damage over time.
Sorcerer
- Important Stats: Intelligence, Wisdom, Agility, Endurance, Charisma
- Ease of Play: Medium | Survivability: Medium | DPS: Medium-High
- Exp to 25: 350 million | Attack Increments: 4, 14, 25
- Passives:
- +13% MP increase.
- Advanced travel via Portals and Crystal Actuator teleportation.
- Skills:
- Shield: High deflect armor and immunity to 'Wither' and 'Dispel'.
- Barrage: AOE spell that bypasses Guardian 'Protect'.
- Fade: Invisibility with bonus Spell Pierce/AGI on the next attack.
- Watcher: Summons an arcane sentry to explode on hidden enemies.
- Golem: Summons a divinity-based element pet.
Healer Classes
Healer classes provide essential group recovery, buffs, and defensive magic.
Bard
- Important Stats: Charisma, Strength, Agility, Endurance, Wisdom
- Ease of Play: Low-Medium | Survivability: Medium | DPS: Low
- Exp to 25: 325 million | Attack Increments: 3, 10, 25
- Passives:
- -15% MP reduction penalty.
- Skills:
- Songs: Party buffs (Regen, Power, Magic, Tempo, Break) scaling with Charisma and Instrument power.
- Shell: Reduces incoming physical and magical damage.
- Cure: Low-level heal.
Cleric
- Important Stats: Intelligence, Wisdom, Agility, Endurance, Charisma
- Ease of Play: Medium-Hard | Survivability: Very High | DPS: Low
- Exp to 25: 300 million | Attack Increments: 4, 13, 25
- Passives:
- Cannot use Neutral divinity.
- Skills:
- Aegis: Boosts AC and adds HP to the next heal cast.
- Healing: Suite of heals including Aid (High), Heal (Mid), and Cure (Low).
- Utility: Cleanse (Debuffs), Dispel (Buff removal), Remedy (Status cures).
- Smite: Damage spell with bonus damage vs Undead and Demons.
- Prayer: Out-of-combat mana regeneration.
Druid
- Important Stats: Wisdom, Charisma, Strength, Agility, Endurance
- Ease of Play: Medium-Hard | Survivability: High | DPS: High
- Exp to 25: 325 million | Attack Increments: 4, 13, 25
- Passives:
- Morph stats are influenced by Wisdom.
- Skills:
- Cat Form: High AGI, +1 Attack, and Bleed chance (Bleeding targets take +5% physical damage).
- Bear Form: High Armor/STR. Gains 20%-50% damage absorption based on Endurance.
- Bloom: Summoned NPC that heals the party out of combat.
- Roar: Taunt enemies; reduces damage taken based on Charisma.
- Faeriefire: AC debuff and anti-stealth.
Experience Table (Level 25)
| Class | Required EXP to Level 25 |
|---|---|
| Thief | 275,000,000 |
| Barbarian | 300,000,000 |
| Knight | 300,000,000 |
| Paladin | 300,000,000 |
| Ranger | 300,000,000 |
| Cleric | 300,000,000 |
| Bard | 325,000,000 |
| Druid | 325,000,000 |
| Monk | 350,000,000 |
| Archer | 350,000,000 |
| Assassin | 350,000,000 |
| Necromancer | 350,000,000 |
| Sorcerer | 350,000,000 |