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Classes

Fighter Classes

Fighter classes focus on physical durability, high health pools, and frontline combat.

Barbarian

  • Important Stats: Strength, Agility, Endurance, Wisdom, Charisma
  • Ease of Play: Easy | Survivability: Low-Medium | DPS: High
  • Exp to 25: 300 million | Attack Increments: 3, 10, 25
  • Passives:
    • +8% HP increase.
    • -8% MR reduction | -1.25 AGI dodge reduction.
    • Gains Focus Points on missing (based on max Strength).
    • Can dual wield (10% damage bonus).
  • Weapon Specialties:
    • 2H Sword/Axe: +5%-8% damage and critical hit bonuses.
    • Dagger: +0.4 attack agility, -0.075s exhaustion cooldown.
    • Hammer: 4% chance to silence target for 2 ticks (4-8 seconds).
  • Skills:
    • Rage: After 3 hits, enter a rage for +40% damage (increases 5% per rage hit). Resets on miss.
    • Extra Damage: +1% damage per focus point gained.

Knight

  • Important Stats: Strength, Agility, Endurance, Charisma, Wisdom
  • Ease of Play: Easy | Survivability: High | DPS: Medium
  • Exp to 25: 300 million | Attack Increments: 3, 10, 25
  • Passives:
    • +4% HP increase | +1.25 AGI attack hitrate increase.
    • +20% Shield AC on equip. Shield deflects negate double damage (up to 100%).
    • Gains Focus Points on attacking (based on max Charisma).
  • Skills:
    • Charge: Reduces defender dodge by 66% and deals 10% more damage.
    • Kick: Lowers target Endurance and Dodge. Breaks Protect.
    • Shield Bash: On shield deflect, deal 50% damage back to attacker.
    • Strike: Consumes all FP for massive damage and hit chance bonus.
    • Taunt: Forced targeting and damage reduction (Double effectiveness vs NPCs).

Monk

  • Important Stats: Strength, Agility, Endurance, Wisdom, Charisma
  • Ease of Play: Easy | Survivability: Medium | DPS: Medium-High
  • Exp to 25: 350 million | Attack Increments: 4, 13, 25
  • Passives:
    • +2 AGI dodge increase | Resistance to poison.
    • +17 armor at level 25 (+1 every 3 levels).
    • Can dual wield for an extra stamina point.
  • Skills:
    • Flash Bombs: Hides presence. Out of combat, grants attack agility and spell pierce.
    • Roundhouse: Every 3rd successful hit deals 2x damage.
    • Stances: Toggle up to 3 stances to adjust stats or specialized attributes.
    • Meditate: Out-of-combat heal based on Intelligence.

Paladin

  • Stat Priority: Strength, Agility, Endurance, Intelligence, Wisdom, Charisma
  • Ease of Play: Easy | Survivability: High | DPS: Medium
  • Exp to 25: 300 million | Attack Increments: 3, 10, 25
  • Passives:
    • +16% Blunt Weapon damage increase.
    • +3% MR increase.
    • Attacks stack divinity vulnerability on targets (up to 5x).
    • Cannot use Neutral divinity.
  • Skills:
    • Aegis: Boosts AC and divinity resistances.
    • Divine: Grants divinity damage and heals party for 5% of damage dealt.
    • Endure: 5-minute cooldown damage reduction.
    • Protect: Shields a party member from all damage (lowers owner MR).
    • Sight: Grants True Sight to see hidden/autosneaking characters.

Rogue Classes

Rogue classes specialize in stealth, traps, high burst damage, and utility.

Assassin

  • Important Stats: Strength, Agility, Endurance, Intelligence, Wisdom, Charisma
  • Ease of Play: Medium | Survivability: Low-Medium | DPS: High
  • Exp to 25: 350 million | Attack Increments: 1, 9, 25
  • Passives:
    • +10% damage when dual wielding.
    • Weakness: +7.5% damage taken from hostile spells.
  • Skills:
    • Backstab: Deals 4x damage (4.5x dual wielding) from hide with daggers.
    • Autosneak/Hide: Stealth efficiency scales with Intelligence.
    • Track: View players who passed through the room.

Archer

  • Important Stats: Strength, Agility, Endurance, Intelligence, Wisdom, Charisma
  • Ease of Play: Medium | Survivability: Low-Medium | DPS: High
  • Exp to 25: 350 million | Attack Increments: 3, 13, 19, 25
  • Passives:
    • +1 extra attack (5 total at level 25).
    • Bows grant bonus armor.
  • Skills:
    • Pierce Shot: Ignores Absorb/Deflect; deals bonus damage vs heavy armor (INT based).
    • Rapid Shot: Instant flurry of attacks; damage scales +20% per hit.
    • Divinity Shots (INT Based): Drain (Mana), Slow (Movement), Sap (Stats), Bind (Root), Hail (AOE).

Ranger

  • Important Stats: Charisma, Strength, Agility, Endurance, Wisdom
  • Ease of Play: Medium | Survivability: High | DPS: Medium
  • Exp to 25: 300 million | Attack Increments: 2, 8, 25
  • Passives:
    • +1.5% MR increase. +25 steps to Autosneak.
    • Bows can use unique arrows with double critical hit chance.
    • Pet automatically targets owner's target.
  • Skills:
    • Capture: Tame beasts (<50% HP and lower level).
    • Pet Blitz: Free pet attack on hidden targets found via /search.
    • Pet Protection: Pet may automatically /protect owner based on Taunt/Dodge.
    • Favored Enemy: Bonus damage vs selected NPC and Player races.

Thief

  • Important Stats: Agility, Strength, Endurance, Intelligence, Wisdom, Charisma
  • Ease of Play: Medium | Survivability: Medium | DPS: Medium
  • Exp to 25: 275 million | Attack Increments: 1, 10, 25
  • Passives:
    • +33% Item Drop Rate for the party.
    • +25% Hide effectiveness.
  • Skills:
    • Ambush: 3x bow damage from hide.
    • Backstab: 3x dagger damage from hide.
    • Hinder/Rip: Stealth attacks that increase potion cooldowns or bind moving targets.
    • Traps: Place or disarm Sensor, Damage, or Bind traps (Difficulty based on INT).
    • Steal: Take gold from players and NPCs.

Mage Classes

Mage classes utilize high mana pools and powerful spells for damage, utility, and summoning.

Necromancer

  • Important Stats: Intelligence, Wisdom, Agility, Endurance, Charisma
  • Ease of Play: Medium | Survivability: Medium | DPS: Medium
  • Exp to 25: 350 million | Attack Increments: 4, 14, 25
  • Passives:
    • +8% MP increase | +25% bonus chance to pierce MR with debuffs.
    • +1 armor per 6 levels.
    • Heal on kill (including minion kills) based on target max HP and caster INT.
  • Skills:
    • Summons: Summon Imp or Undead zombies (up to 2 zombies).
    • Wither: Reduces target AC and MR.
    • Leech: Damage spell that heals the caster 1:1.
    • Rot: Poison damage over time.

Sorcerer

  • Important Stats: Intelligence, Wisdom, Agility, Endurance, Charisma
  • Ease of Play: Medium | Survivability: Medium | DPS: Medium-High
  • Exp to 25: 350 million | Attack Increments: 4, 14, 25
  • Passives:
    • +13% MP increase.
    • Advanced travel via Portals and Crystal Actuator teleportation.
  • Skills:
    • Shield: High deflect armor and immunity to 'Wither' and 'Dispel'.
    • Barrage: AOE spell that bypasses Guardian 'Protect'.
    • Fade: Invisibility with bonus Spell Pierce/AGI on the next attack.
    • Watcher: Summons an arcane sentry to explode on hidden enemies.
    • Golem: Summons a divinity-based element pet.

Healer Classes

Healer classes provide essential group recovery, buffs, and defensive magic.

Bard

  • Important Stats: Charisma, Strength, Agility, Endurance, Wisdom
  • Ease of Play: Low-Medium | Survivability: Medium | DPS: Low
  • Exp to 25: 325 million | Attack Increments: 3, 10, 25
  • Passives:
    • -15% MP reduction penalty.
  • Skills:
    • Songs: Party buffs (Regen, Power, Magic, Tempo, Break) scaling with Charisma and Instrument power.
    • Shell: Reduces incoming physical and magical damage.
    • Cure: Low-level heal.

Cleric

  • Important Stats: Intelligence, Wisdom, Agility, Endurance, Charisma
  • Ease of Play: Medium-Hard | Survivability: Very High | DPS: Low
  • Exp to 25: 300 million | Attack Increments: 4, 13, 25
  • Passives:
    • Cannot use Neutral divinity.
  • Skills:
    • Aegis: Boosts AC and adds HP to the next heal cast.
    • Healing: Suite of heals including Aid (High), Heal (Mid), and Cure (Low).
    • Utility: Cleanse (Debuffs), Dispel (Buff removal), Remedy (Status cures).
    • Smite: Damage spell with bonus damage vs Undead and Demons.
    • Prayer: Out-of-combat mana regeneration.

Druid

  • Important Stats: Wisdom, Charisma, Strength, Agility, Endurance
  • Ease of Play: Medium-Hard | Survivability: High | DPS: High
  • Exp to 25: 325 million | Attack Increments: 4, 13, 25
  • Passives:
    • Morph stats are influenced by Wisdom.
  • Skills:
    • Cat Form: High AGI, +1 Attack, and Bleed chance (Bleeding targets take +5% physical damage).
    • Bear Form: High Armor/STR. Gains 20%-50% damage absorption based on Endurance.
    • Bloom: Summoned NPC that heals the party out of combat.
    • Roar: Taunt enemies; reduces damage taken based on Charisma.
    • Faeriefire: AC debuff and anti-stealth.

Experience Table (Level 25)

Class Required EXP to Level 25
Thief 275,000,000
Barbarian 300,000,000
Knight 300,000,000
Paladin 300,000,000
Ranger 300,000,000
Cleric 300,000,000
Bard 325,000,000
Druid 325,000,000
Monk 350,000,000
Archer 350,000,000
Assassin 350,000,000
Necromancer 350,000,000
Sorcerer 350,000,000