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== Fighter Classes == | == Fighter Classes == | ||
| − | + | Fighter classes focus on physical durability, high health pools, and frontline combat. | |
=== [[Barbarian]] === | === [[Barbarian]] === | ||
| − | * ''' | + | * '''Important Stats:''' Strength, Agility, Endurance, Wisdom, Charisma |
| − | * ''' | + | * '''Ease of Play:''' Easy | '''Survivability:''' Low-Medium | '''DPS:''' High |
| − | * ''' | + | * '''Exp to 25:''' 300 million | '''Attack Increments:''' 3, 10, 25 |
| − | * ''' | + | * '''Passives:''' |
| − | * '''Weapon Specialties:''' | + | ** +8% HP increase. |
| − | ** '''2H Sword/Axe:''' +5-8% | + | ** -8% MR reduction | -1.25 AGI dodge reduction. |
| − | ** '''Hammer:''' 4% chance to | + | ** Gains Focus Points on '''missing''' (based on max Strength). |
| − | ** ''' | + | ** Can dual wield (10% damage bonus). |
| + | * '''Weapon Specialties:''' | ||
| + | ** '''2H Sword/Axe:''' +5%-8% damage and critical hit bonuses. | ||
| + | ** '''Dagger:''' +0.4 attack agility, -0.075s exhaustion cooldown. | ||
| + | ** '''Hammer:''' 4% chance to silence target for 2 ticks (4-8 seconds). | ||
| + | * '''Skills:''' | ||
| + | ** '''Rage:''' After 3 hits, enter a rage for +40% damage (increases 5% per rage hit). Resets on miss. | ||
| + | ** '''Extra Damage:''' +1% damage per focus point gained. | ||
=== [[Knight]] === | === [[Knight]] === | ||
| − | * ''' | + | * '''Important Stats:''' Strength, Agility, Endurance, Charisma, Wisdom |
| − | * ''' | + | * '''Ease of Play:''' Easy | '''Survivability:''' High | '''DPS:''' Medium |
| + | * '''Exp to 25:''' 300 million | '''Attack Increments:''' 3, 10, 25 | ||
| + | * '''Passives:''' | ||
| + | ** +4% HP increase | +1.25 AGI attack hitrate increase. | ||
| + | ** +20% Shield AC on equip. Shield deflects negate double damage (up to 100%). | ||
| + | ** Gains Focus Points on '''attacking''' (based on max Charisma). | ||
* '''Skills:''' | * '''Skills:''' | ||
| − | ** ''' | + | ** '''Charge:''' Reduces defender dodge by 66% and deals 10% more damage. |
| − | ** ''' | + | ** '''Kick:''' Lowers target Endurance and Dodge. Breaks Protect. |
| − | ** ''' | + | ** '''Shield Bash:''' On shield deflect, deal 50% damage back to attacker. |
| − | ** ''' | + | ** '''Strike:''' Consumes all FP for massive damage and hit chance bonus. |
| + | ** '''Taunt:''' Forced targeting and damage reduction (Double effectiveness vs NPCs). | ||
=== [[Monk]] === | === [[Monk]] === | ||
| − | * ''' | + | * '''Important Stats:''' Strength, Agility, Endurance, Wisdom, Charisma |
| − | * ''' | + | * '''Ease of Play:''' Easy | '''Survivability:''' Medium | '''DPS:''' Medium-High |
| + | * '''Exp to 25:''' 350 million | '''Attack Increments:''' 4, 13, 25 | ||
| + | * '''Passives:''' | ||
| + | ** +2 AGI dodge increase | Resistance to poison. | ||
| + | ** +17 armor at level 25 (+1 every 3 levels). | ||
| + | ** Can dual wield for an extra stamina point. | ||
* '''Skills:''' | * '''Skills:''' | ||
| − | ** '''Roundhouse:''' 3rd successful hit deals | + | ** '''Flash Bombs:''' Hides presence. Out of combat, grants attack agility and spell pierce. |
| − | ** ''' | + | ** '''Roundhouse:''' Every 3rd successful hit deals 2x damage. |
| + | ** '''Stances:''' Toggle up to 3 stances to adjust stats or specialized attributes. | ||
| + | ** '''Meditate:''' Out-of-combat heal based on Intelligence. | ||
=== [[Paladin]] === | === [[Paladin]] === | ||
| − | * '''Stat Priority:''' Strength, Agility, Endurance, Wisdom | + | * '''Stat Priority:''' Strength, Agility, Endurance, Intelligence, Wisdom, Charisma |
| − | * ''' | + | * '''Ease of Play:''' Easy | '''Survivability:''' High | '''DPS:''' Medium |
| + | * '''Exp to 25:''' 300 million | '''Attack Increments:''' 3, 10, 25 | ||
| + | * '''Passives:''' | ||
| + | ** +16% Blunt Weapon damage increase. | ||
| + | ** +3% MR increase. | ||
| + | ** Attacks stack divinity vulnerability on targets (up to 5x). | ||
| + | ** Cannot use Neutral divinity. | ||
* '''Skills:''' | * '''Skills:''' | ||
| − | ** ''' | + | ** '''Aegis:''' Boosts AC and divinity resistances. |
| − | ** ''' | + | ** '''Divine:''' Grants divinity damage and heals party for 5% of damage dealt. |
| + | ** '''Endure:''' 5-minute cooldown damage reduction. | ||
| + | ** '''Protect:''' Shields a party member from all damage (lowers owner MR). | ||
| + | ** '''Sight:''' Grants True Sight to see hidden/autosneaking characters. | ||
== Rogue Classes == | == Rogue Classes == | ||
| − | + | Rogue classes specialize in stealth, traps, high burst damage, and utility. | |
=== [[Assassin]] === | === [[Assassin]] === | ||
| − | * ''' | + | * '''Important Stats:''' Strength, Agility, Endurance, Intelligence, Wisdom, Charisma |
| − | * ''' | + | * '''Ease of Play:''' Medium | '''Survivability:''' Low-Medium | '''DPS:''' High |
| + | * '''Exp to 25:''' 350 million | '''Attack Increments:''' 1, 9, 25 | ||
| + | * '''Passives:''' | ||
| + | ** +10% damage when dual wielding. | ||
| + | ** '''Weakness:''' +7.5% damage taken from hostile spells. | ||
* '''Skills:''' | * '''Skills:''' | ||
| − | ** '''Backstab:''' Deals | + | ** '''Backstab:''' Deals 4x damage (4.5x dual wielding) from hide with daggers. |
| − | ** '''Autosneak/Hide:''' Stealth | + | ** '''Autosneak/Hide:''' Stealth efficiency scales with Intelligence. |
| + | ** '''Track:''' View players who passed through the room. | ||
=== [[Archer]] === | === [[Archer]] === | ||
| − | * ''' | + | * '''Important Stats:''' Strength, Agility, Endurance, Intelligence, Wisdom, Charisma |
| − | * ''' | + | * '''Ease of Play:''' Medium | '''Survivability:''' Low-Medium | '''DPS:''' High |
| − | * ''' | + | * '''Exp to 25:''' 350 million | '''Attack Increments:''' 3, 13, 19, 25 |
| − | ** '''Pierce:''' Ignores Absorb/Deflect | + | * '''Passives:''' |
| − | ** '''Rapid:''' Instant | + | ** +1 extra attack (5 total at level 25). |
| − | ** ''' | + | ** Bows grant bonus armor. |
| − | ** ''' | + | * '''Skills:''' |
| − | ** ''' | + | ** '''Pierce Shot:''' Ignores Absorb/Deflect; deals bonus damage vs heavy armor (INT based). |
| − | ** ''' | + | ** '''Rapid Shot:''' Instant flurry of attacks; damage scales +20% per hit. |
| − | ** ''' | + | ** '''Divinity Shots (INT Based):''' Drain (Mana), Slow (Movement), Sap (Stats), Bind (Root), Hail (AOE). |
| + | |||
| + | === [[Ranger]] === | ||
| + | * '''Important Stats:''' Charisma, Strength, Agility, Endurance, Wisdom | ||
| + | * '''Ease of Play:''' Medium | '''Survivability:''' High | '''DPS:''' Medium | ||
| + | * '''Exp to 25:''' 300 million | '''Attack Increments:''' 2, 8, 25 | ||
| + | * '''Passives:''' | ||
| + | ** +1.5% MR increase. +25 steps to Autosneak. | ||
| + | ** Bows can use unique arrows with double critical hit chance. | ||
| + | ** Pet automatically targets owner's target. | ||
| + | * '''Skills:''' | ||
| + | ** '''Capture:''' Tame beasts (<50% HP and lower level). | ||
| + | ** '''Pet Blitz:''' Free pet attack on hidden targets found via /search. | ||
| + | ** '''Pet Protection:''' Pet may automatically /protect owner based on Taunt/Dodge. | ||
| + | ** '''Favored Enemy:''' Bonus damage vs selected NPC and Player races. | ||
=== [[Thief]] === | === [[Thief]] === | ||
| − | * ''' | + | * '''Important Stats:''' Agility, Strength, Endurance, Intelligence, Wisdom, Charisma |
| − | * ''' | + | * '''Ease of Play:''' Medium | '''Survivability:''' Medium | '''DPS:''' Medium |
| − | * '''Ambush:''' | + | * '''Exp to 25:''' 275 million | '''Attack Increments:''' 1, 10, 25 |
| − | * '''Traps:''' Place Damage | + | * '''Passives:''' |
| + | ** +33% Item Drop Rate for the party. | ||
| + | ** +25% Hide effectiveness. | ||
| + | * '''Skills:''' | ||
| + | ** '''Ambush:''' 3x bow damage from hide. | ||
| + | ** '''Backstab:''' 3x dagger damage from hide. | ||
| + | ** '''Hinder/Rip:''' Stealth attacks that increase potion cooldowns or bind moving targets. | ||
| + | ** '''Traps:''' Place or disarm Sensor, Damage, or Bind traps (Difficulty based on INT). | ||
| + | ** '''Steal:''' Take gold from players and NPCs. | ||
| − | + | == Mage Classes == | |
| − | + | Mage classes utilize high mana pools and powerful spells for damage, utility, and summoning. | |
| − | + | ||
| − | + | ||
| − | + | ||
| − | == Mage | + | |
| − | + | ||
=== [[Necromancer]] === | === [[Necromancer]] === | ||
| − | * ''' | + | * '''Important Stats:''' Intelligence, Wisdom, Agility, Endurance, Charisma |
| − | * ''' | + | * '''Ease of Play:''' Medium | '''Survivability:''' Medium | '''DPS:''' Medium |
| − | * ''' | + | * '''Exp to 25:''' 350 million | '''Attack Increments:''' 4, 14, 25 |
| + | * '''Passives:''' | ||
| + | ** +8% MP increase | +25% bonus chance to pierce MR with debuffs. | ||
| + | ** +1 armor per 6 levels. | ||
| + | ** Heal on kill (including minion kills) based on target max HP and caster INT. | ||
| + | * '''Skills:''' | ||
| + | ** '''Summons:''' Summon Imp or Undead zombies (up to 2 zombies). | ||
| + | ** '''Wither:''' Reduces target AC and MR. | ||
| + | ** '''Leech:''' Damage spell that heals the caster 1:1. | ||
| + | ** '''Rot:''' Poison damage over time. | ||
=== [[Sorcerer]] === | === [[Sorcerer]] === | ||
| − | * ''' | + | * '''Important Stats:''' Intelligence, Wisdom, Agility, Endurance, Charisma |
| − | * ''' | + | * '''Ease of Play:''' Medium | '''Survivability:''' Medium | '''DPS:''' Medium-High |
| − | * '''Skills:''' | + | * '''Exp to 25:''' 350 million | '''Attack Increments:''' 4, 14, 25 |
| − | * ''' | + | * '''Passives:''' |
| + | ** +13% MP increase. | ||
| + | ** Advanced travel via Portals and Crystal Actuator teleportation. | ||
| + | * '''Skills:''' | ||
| + | ** '''Shield:''' High deflect armor and immunity to 'Wither' and 'Dispel'. | ||
| + | ** '''Barrage:''' AOE spell that bypasses Guardian 'Protect'. | ||
| + | ** '''Fade:''' Invisibility with bonus Spell Pierce/AGI on the next attack. | ||
| + | ** '''Watcher:''' Summons an arcane sentry to explode on hidden enemies. | ||
| + | ** '''Golem:''' Summons a divinity-based element pet. | ||
| − | === | + | == Healer Classes == |
| − | + | Healer classes provide essential group recovery, buffs, and defensive magic. | |
| − | + | ||
| − | + | ||
| − | === [[ | + | === [[Bard]] === |
| − | * ''' | + | * '''Important Stats:''' Charisma, Strength, Agility, Endurance, Wisdom |
| − | * ''' | + | * '''Ease of Play:''' Low-Medium | '''Survivability:''' Medium | '''DPS:''' Low |
| − | + | * '''Exp to 25:''' 325 million | '''Attack Increments:''' 3, 10, 25 | |
| − | + | * '''Passives:''' | |
| − | + | ** -15% MP reduction penalty. | |
| − | + | * '''Skills:''' | |
| − | * ''' | + | ** '''Songs:''' Party buffs (Regen, Power, Magic, Tempo, Break) scaling with Charisma and Instrument power. |
| − | ** ''' | + | ** '''Shell:''' Reduces incoming physical and magical damage. |
| − | ** ''' | + | ** '''Cure:''' Low-level heal. |
| − | * ''' | + | |
| − | * ''' | + | |
| − | === | + | === [[Cleric]] === |
| − | ''' | + | * '''Important Stats:''' Intelligence, Wisdom, Agility, Endurance, Charisma |
| + | * '''Ease of Play:''' Medium-Hard | '''Survivability:''' Very High | '''DPS:''' Low | ||
| + | * '''Exp to 25:''' 300 million | '''Attack Increments:''' 4, 13, 25 | ||
| + | * '''Passives:''' | ||
| + | ** Cannot use Neutral divinity. | ||
| + | * '''Skills:''' | ||
| + | ** '''Aegis:''' Boosts AC and adds HP to the next heal cast. | ||
| + | ** '''Healing:''' Suite of heals including Aid (High), Heal (Mid), and Cure (Low). | ||
| + | ** '''Utility:''' Cleanse (Debuffs), Dispel (Buff removal), Remedy (Status cures). | ||
| + | ** '''Smite:''' Damage spell with bonus damage vs Undead and Demons. | ||
| + | ** '''Prayer:''' Out-of-combat mana regeneration. | ||
| − | * ''' | + | === [[Druid]] === |
| − | + | * '''Important Stats:''' Wisdom, Charisma, Strength, Agility, Endurance | |
| − | * | + | * '''Ease of Play:''' Medium-Hard | '''Survivability:''' High | '''DPS:''' High |
| − | + | * '''Exp to 25:''' 325 million | '''Attack Increments:''' 4, 13, 25 | |
| − | + | * '''Passives:''' | |
| − | + | ** Morph stats are influenced by Wisdom. | |
| − | + | * '''Skills:''' | |
| − | + | ** '''Cat Form:''' High AGI, +1 Attack, and Bleed chance (Bleeding targets take +5% physical damage). | |
| − | ** | + | ** '''Bear Form:''' High Armor/STR. Gains 20%-50% damage absorption based on Endurance. |
| − | + | ** '''Bloom:''' Summoned NPC that heals the party out of combat. | |
| − | + | ** '''Roar:''' Taunt enemies; reduces damage taken based on Charisma. | |
| − | * ''' | + | ** '''Faeriefire:''' AC debuff and anti-stealth. |
| − | * ''' | + | |
| − | * | + | |
| − | * ''' | + | |
| − | * '''Bloom:''' | + | |
| − | + | ||
| − | * ''' | + | |
| − | * ''' | + | |
== Experience Table (Level 25) == | == Experience Table (Level 25) == | ||
Revision as of 22:30, 17 January 2026
Contents
Fighter Classes
Fighter classes focus on physical durability, high health pools, and frontline combat.
Barbarian
- Important Stats: Strength, Agility, Endurance, Wisdom, Charisma
- Ease of Play: Easy | Survivability: Low-Medium | DPS: High
- Exp to 25: 300 million | Attack Increments: 3, 10, 25
- Passives:
- +8% HP increase.
- -8% MR reduction | -1.25 AGI dodge reduction.
- Gains Focus Points on missing (based on max Strength).
- Can dual wield (10% damage bonus).
- Weapon Specialties:
- 2H Sword/Axe: +5%-8% damage and critical hit bonuses.
- Dagger: +0.4 attack agility, -0.075s exhaustion cooldown.
- Hammer: 4% chance to silence target for 2 ticks (4-8 seconds).
- Skills:
- Rage: After 3 hits, enter a rage for +40% damage (increases 5% per rage hit). Resets on miss.
- Extra Damage: +1% damage per focus point gained.
Knight
- Important Stats: Strength, Agility, Endurance, Charisma, Wisdom
- Ease of Play: Easy | Survivability: High | DPS: Medium
- Exp to 25: 300 million | Attack Increments: 3, 10, 25
- Passives:
- +4% HP increase | +1.25 AGI attack hitrate increase.
- +20% Shield AC on equip. Shield deflects negate double damage (up to 100%).
- Gains Focus Points on attacking (based on max Charisma).
- Skills:
- Charge: Reduces defender dodge by 66% and deals 10% more damage.
- Kick: Lowers target Endurance and Dodge. Breaks Protect.
- Shield Bash: On shield deflect, deal 50% damage back to attacker.
- Strike: Consumes all FP for massive damage and hit chance bonus.
- Taunt: Forced targeting and damage reduction (Double effectiveness vs NPCs).
Monk
- Important Stats: Strength, Agility, Endurance, Wisdom, Charisma
- Ease of Play: Easy | Survivability: Medium | DPS: Medium-High
- Exp to 25: 350 million | Attack Increments: 4, 13, 25
- Passives:
- +2 AGI dodge increase | Resistance to poison.
- +17 armor at level 25 (+1 every 3 levels).
- Can dual wield for an extra stamina point.
- Skills:
- Flash Bombs: Hides presence. Out of combat, grants attack agility and spell pierce.
- Roundhouse: Every 3rd successful hit deals 2x damage.
- Stances: Toggle up to 3 stances to adjust stats or specialized attributes.
- Meditate: Out-of-combat heal based on Intelligence.
Paladin
- Stat Priority: Strength, Agility, Endurance, Intelligence, Wisdom, Charisma
- Ease of Play: Easy | Survivability: High | DPS: Medium
- Exp to 25: 300 million | Attack Increments: 3, 10, 25
- Passives:
- +16% Blunt Weapon damage increase.
- +3% MR increase.
- Attacks stack divinity vulnerability on targets (up to 5x).
- Cannot use Neutral divinity.
- Skills:
- Aegis: Boosts AC and divinity resistances.
- Divine: Grants divinity damage and heals party for 5% of damage dealt.
- Endure: 5-minute cooldown damage reduction.
- Protect: Shields a party member from all damage (lowers owner MR).
- Sight: Grants True Sight to see hidden/autosneaking characters.
Rogue Classes
Rogue classes specialize in stealth, traps, high burst damage, and utility.
Assassin
- Important Stats: Strength, Agility, Endurance, Intelligence, Wisdom, Charisma
- Ease of Play: Medium | Survivability: Low-Medium | DPS: High
- Exp to 25: 350 million | Attack Increments: 1, 9, 25
- Passives:
- +10% damage when dual wielding.
- Weakness: +7.5% damage taken from hostile spells.
- Skills:
- Backstab: Deals 4x damage (4.5x dual wielding) from hide with daggers.
- Autosneak/Hide: Stealth efficiency scales with Intelligence.
- Track: View players who passed through the room.
Archer
- Important Stats: Strength, Agility, Endurance, Intelligence, Wisdom, Charisma
- Ease of Play: Medium | Survivability: Low-Medium | DPS: High
- Exp to 25: 350 million | Attack Increments: 3, 13, 19, 25
- Passives:
- +1 extra attack (5 total at level 25).
- Bows grant bonus armor.
- Skills:
- Pierce Shot: Ignores Absorb/Deflect; deals bonus damage vs heavy armor (INT based).
- Rapid Shot: Instant flurry of attacks; damage scales +20% per hit.
- Divinity Shots (INT Based): Drain (Mana), Slow (Movement), Sap (Stats), Bind (Root), Hail (AOE).
Ranger
- Important Stats: Charisma, Strength, Agility, Endurance, Wisdom
- Ease of Play: Medium | Survivability: High | DPS: Medium
- Exp to 25: 300 million | Attack Increments: 2, 8, 25
- Passives:
- +1.5% MR increase. +25 steps to Autosneak.
- Bows can use unique arrows with double critical hit chance.
- Pet automatically targets owner's target.
- Skills:
- Capture: Tame beasts (<50% HP and lower level).
- Pet Blitz: Free pet attack on hidden targets found via /search.
- Pet Protection: Pet may automatically /protect owner based on Taunt/Dodge.
- Favored Enemy: Bonus damage vs selected NPC and Player races.
Thief
- Important Stats: Agility, Strength, Endurance, Intelligence, Wisdom, Charisma
- Ease of Play: Medium | Survivability: Medium | DPS: Medium
- Exp to 25: 275 million | Attack Increments: 1, 10, 25
- Passives:
- +33% Item Drop Rate for the party.
- +25% Hide effectiveness.
- Skills:
- Ambush: 3x bow damage from hide.
- Backstab: 3x dagger damage from hide.
- Hinder/Rip: Stealth attacks that increase potion cooldowns or bind moving targets.
- Traps: Place or disarm Sensor, Damage, or Bind traps (Difficulty based on INT).
- Steal: Take gold from players and NPCs.
Mage Classes
Mage classes utilize high mana pools and powerful spells for damage, utility, and summoning.
Necromancer
- Important Stats: Intelligence, Wisdom, Agility, Endurance, Charisma
- Ease of Play: Medium | Survivability: Medium | DPS: Medium
- Exp to 25: 350 million | Attack Increments: 4, 14, 25
- Passives:
- +8% MP increase | +25% bonus chance to pierce MR with debuffs.
- +1 armor per 6 levels.
- Heal on kill (including minion kills) based on target max HP and caster INT.
- Skills:
- Summons: Summon Imp or Undead zombies (up to 2 zombies).
- Wither: Reduces target AC and MR.
- Leech: Damage spell that heals the caster 1:1.
- Rot: Poison damage over time.
Sorcerer
- Important Stats: Intelligence, Wisdom, Agility, Endurance, Charisma
- Ease of Play: Medium | Survivability: Medium | DPS: Medium-High
- Exp to 25: 350 million | Attack Increments: 4, 14, 25
- Passives:
- +13% MP increase.
- Advanced travel via Portals and Crystal Actuator teleportation.
- Skills:
- Shield: High deflect armor and immunity to 'Wither' and 'Dispel'.
- Barrage: AOE spell that bypasses Guardian 'Protect'.
- Fade: Invisibility with bonus Spell Pierce/AGI on the next attack.
- Watcher: Summons an arcane sentry to explode on hidden enemies.
- Golem: Summons a divinity-based element pet.
Healer Classes
Healer classes provide essential group recovery, buffs, and defensive magic.
Bard
- Important Stats: Charisma, Strength, Agility, Endurance, Wisdom
- Ease of Play: Low-Medium | Survivability: Medium | DPS: Low
- Exp to 25: 325 million | Attack Increments: 3, 10, 25
- Passives:
- -15% MP reduction penalty.
- Skills:
- Songs: Party buffs (Regen, Power, Magic, Tempo, Break) scaling with Charisma and Instrument power.
- Shell: Reduces incoming physical and magical damage.
- Cure: Low-level heal.
Cleric
- Important Stats: Intelligence, Wisdom, Agility, Endurance, Charisma
- Ease of Play: Medium-Hard | Survivability: Very High | DPS: Low
- Exp to 25: 300 million | Attack Increments: 4, 13, 25
- Passives:
- Cannot use Neutral divinity.
- Skills:
- Aegis: Boosts AC and adds HP to the next heal cast.
- Healing: Suite of heals including Aid (High), Heal (Mid), and Cure (Low).
- Utility: Cleanse (Debuffs), Dispel (Buff removal), Remedy (Status cures).
- Smite: Damage spell with bonus damage vs Undead and Demons.
- Prayer: Out-of-combat mana regeneration.
Druid
- Important Stats: Wisdom, Charisma, Strength, Agility, Endurance
- Ease of Play: Medium-Hard | Survivability: High | DPS: High
- Exp to 25: 325 million | Attack Increments: 4, 13, 25
- Passives:
- Morph stats are influenced by Wisdom.
- Skills:
- Cat Form: High AGI, +1 Attack, and Bleed chance (Bleeding targets take +5% physical damage).
- Bear Form: High Armor/STR. Gains 20%-50% damage absorption based on Endurance.
- Bloom: Summoned NPC that heals the party out of combat.
- Roar: Taunt enemies; reduces damage taken based on Charisma.
- Faeriefire: AC debuff and anti-stealth.
Experience Table (Level 25)
| Class | Required EXP to Level 25 |
|---|---|
| Thief | 275,000,000 |
| Barbarian | 300,000,000 |
| Knight | 300,000,000 |
| Paladin | 300,000,000 |
| Ranger | 300,000,000 |
| Cleric | 300,000,000 |
| Bard | 325,000,000 |
| Druid | 325,000,000 |
| Monk | 350,000,000 |
| Archer | 350,000,000 |
| Assassin | 350,000,000 |
| Necromancer | 350,000,000 |
| Sorcerer | 350,000,000 |