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'''Ember Online''' enjoys a variety of racial and class combinations to suite a persons taste and preferred playing style.  The following base classes are available.
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___TOC__
  
NOTE: Class specifics are currently changing and the information will be added and updated as abilities and features are finalized
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== Overview ==
__NOTOC__
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'''Ember Online''' features a diverse range of classes divided into four primary archetypes. Success in the game depends on balancing your race's stat caps with your class's primary requirements.
==Fighter==
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Tasked primarily with dealing damage via weapons, the Fighter classes rely heavily on Strength to overwhelm their opponents.
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====[[Barbarian]]====
+
  
Attack Increments At Levels: 3, 10, 25
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== Fighter Classes ==
 +
Frontline combatants focusing on high health, physical defense, and consistent damage.
  
Needed EXP to Level 25: 300mil
+
=== [[Barbarian]] ===
 +
* '''Important Stats:''' Strength (Dmg), Agility (Hit/Dodge), Endurance (HP), Wisdom (MR), Charisma (Minor HP)
 +
* '''Ease:''' Easy | '''Survivability:''' Low-Medium | '''DPS:''' High
 +
* '''PVP Value:''' Medium-High | '''PVE Value:''' High
 +
* '''Growth:''' 300M EXP to Lv 25 | '''Attack Increments:''' 3, 10, 25
 +
* '''Armor:''' Heavy, Medium, Shield, Heavy Helmet
 +
* '''Weapons:''' Axes, Blunts, Daggers, Fists, Swords
 +
* '''Class Traits:'''
 +
** -8% MR reduction | -1.25 AGI dodge reduction | 8% HP increase.
 +
** '''Focus:''' Gain Focus Points on '''missing'''. FP is based on max Strength.
 +
** '''Dual Wield:''' Can wield two weapons for a 10% overall damage bonus.
 +
** '''Weapon Specialty (Stackable):'''
 +
*** '''Two-Handed Sword/Axe:''' +5%-8% damage and critical hit bonuses.
 +
*** '''Axe/Sword:''' Provides the best raw damage.
 +
*** '''Dagger:''' +0.4 attack agility, -0.075s to exhaustion cooldown.
 +
*** '''Hammer:''' 4% chance to silence target for 2 ticks (4-8 seconds).
 +
* '''Skills:'''
 +
** '''Rage:''' After 3 hits, enter a rage for +40% damage (increasing 5% per rage hit). Resets on miss, moving to a safe area, or landing 3 rage attacks.
 +
** '''Extra Damage:''' Deal +1% damage per FP. Resets on moving or changing targets.
  
Can wield swords, axes, blunts, fists, daggers, and staves
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=== [[Knight]] ===
 +
* '''Important Stats:''' Strength, Agility, Endurance, Charisma (Taunt/FP), Wisdom
 +
* '''Ease:''' Easy | '''Survivability:''' High | '''DPS:''' Medium
 +
* '''PVP Value:''' Medium-High | '''PVE Value:''' High
 +
* '''Growth:''' 300M EXP to Lv 25 | '''Attack Increments:''' 3, 10, 25
 +
* '''Armor:''' Heavy, Shields, Heavy Helmets
 +
* '''Weapons:''' Axes, Blunts, Daggers, Fists, Staves, Swords
 +
* '''Class Traits:'''
 +
** +4% HP increase | +1.25 AGI attack hitrate increase.
 +
** '''Focus:''' Gain Focus Points on '''attacking'''. Max FP is based on Charisma.
 +
** '''Shield Mastery:''' Gain 20% more shield AC on equip. Shield deflects negate double damage (up to 100%).
 +
** '''2H Mastery:''' Can use 2H weapons for +5%-8% damage and special bonuses. Counter-bashing or 2H crits grant extra FP.
 +
* '''Skills:'''
 +
** '''Charge:''' Out-of-combat opener. Reduces defender dodge by 66% and deals 10% more damage. (+3 FP on hit, +1 on miss).
 +
** '''Kick:''' (4 FP) Lowers target Endurance (CHR based) and Dodge (33%). Breaks protect (8s lockout).
 +
** '''Strike:''' (Min 2 FP) Uses all FP. Each point deals 13% more damage and +5% hit chance.
 +
** '''Smash:''' (3 FP) +25% damage and reduces target Intelligence (CHR based).
 +
** '''Taunt:''' Forced targeting and massive damage reduction (CHR based). 2x effectiveness vs NPCs.
 +
** '''Shield Bash:''' On shield deflect, deal 50% damage back to the attacker.
  
Can wear medium, light, cloth, shields, and helmets
+
=== [[Monk]] ===
 +
* '''Important Stats:''' Strength, Agility, Endurance, Wisdom, Charisma
 +
* '''Ease:''' Easy | '''Survivability:''' Medium | '''DPS:''' Medium-High
 +
* '''PVP Value:''' High | '''PVE Value:''' Medium
 +
* '''Growth:''' 350M EXP to Lv 25 | '''Attack Increments:''' 4, 13, 25
 +
* '''Armor:''' Light
 +
* '''Weapons:''' Staves
 +
* '''Class Traits:'''
 +
** +2 AGI dodge increase | Resistance to poison.
 +
** +17 armor at level 25 (+1 every 3 levels).
 +
** '''Dual Wield:''' Can dual wield for an extra stamina point.
 +
* '''Skills:'''
 +
** '''Flash Bombs:''' Hides self or party. Out of combat grants Atk AGI and Spell Pierce bonus.
 +
** '''Meditate:''' Out-of-combat HP regen (INT based).
 +
** '''Roundhouse:''' Every 3rd successful hit deals 2x damage. Resets on miss or moving.
 +
** '''Stances:''' Up to 3 stances that adjust stats/attributes for specialized combat.
  
Can equip two handed weapons
+
== Rogue Classes ==
 +
Specialists in stealth, utility, and high burst damage.
  
-10% MR Bonus
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=== [[Assassin]] ===
 +
* '''Important Stats:''' Strength, Agility, Endurance, Intelligence (Stealth), Wisdom, Charisma
 +
* '''Ease:''' Medium | '''Survivability:''' Low-Medium | '''DPS:''' High
 +
* '''PVP Value:''' High | '''PVE Value:''' Low-Medium
 +
* '''Growth:''' 350M EXP to Lv 25 | '''Attack Increments:''' 1, 9, 25
 +
* '''Armor:''' Cloth, Shield, Heavy Helmet
 +
* '''Weapons:''' Daggers, Swords
 +
* '''Class Traits:'''
 +
** +7.5% damage taken from incoming hostile spells.
 +
** '''Dual Wield:''' 10% overall damage bonus.
 +
* '''Skills:'''
 +
** '''Autosneak:''' Unseen movement. Distance based on Intelligence.
 +
** '''Hide:''' Stay hidden in a room. Quality based on Intelligence.
 +
** '''Backstab:''' 4x damage (4.5x dual wielding). Requires daggers and being hidden.
 +
** '''Track:''' Shows players who recently passed through the room.
  
5% less dodge rate
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=== [[Archer]] ===
 +
* '''Important Stats:''' Strength, Agility, Endurance, Intelligence (Debuffs), Wisdom, Charisma
 +
* '''Ease:''' Medium | '''Survivability:''' Low-Medium | '''DPS:''' High
 +
* '''PVP Value:''' High | '''PVE Value:''' Medium
 +
* '''Growth:''' 350M EXP to Lv 25 | '''Attack Increments:''' 3, 13, 19, 25
 +
* '''Armor:''' Light Armor, Heavy Helmet
 +
* '''Weapons:''' Bow
 +
* '''Class Traits:'''
 +
** Bows grant bonus armor based on min/max values.
 +
** +1 attack (5 total at level 25).
 +
* '''Skills:'''
 +
** '''Pierce Shot:''' Ignores absorb/deflect. Bonus damage vs heavy armor (INT based).
 +
** '''Rapid Shot:''' Uses all attacks instantly. Starts at 90% damage, scales +20% per hit.
 +
** '''Divinity Shots (INT Based):'''
 +
*** '''Drain Shot:''' Mana leech. 100% damage if Earth divinity.
 +
*** '''Slow Shot:''' Target slow. 100% damage if Water divinity.
 +
*** '''Sap Shot:''' Stat reduction. 100% damage if Night divinity.
 +
*** '''Bind Shot:''' 2-tick bind (no stack). 100% damage if Lightning divinity.
 +
*** '''Hail Shot:''' Physical AOE (up to 5 targets). +5% damage if Fire divinity.
  
8% more overall HP
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=== [[Thief]] ===
 +
* '''Important Stats:''' Agility (Steal/Hit), Strength, Endurance, Intelligence (Hide), Wisdom, Charisma
 +
* '''Ease:''' Medium | '''Survivability:''' Medium | '''DPS:''' Medium
 +
* '''PVP Value:''' Medium | '''PVE Value:''' Medium
 +
* '''Growth:''' 275M EXP to Lv 25 | '''Attack Increments:''' 1, 10, 25
 +
* '''Armor:''' Cloth, Shield, Heavy Helmet
 +
* '''Weapons:''' Bows, Daggers
 +
* '''Class Traits:'''
 +
** +33% party item drop rate increase.
 +
** +25% hide effectiveness (Harder to be searched out).
 +
** Bows can use unique arrows with Critical hit chances.
 +
* '''Skills:'''
 +
** '''Ambush/Backstab:''' 3x damage from hide (Bow ~3.5x).
 +
** '''Hinder/Rip:''' 2.5x dmg + potion cooldown increase or movement bind/AGI loss.
 +
** '''Traps:''' Sensor, Damage, or Bind. Difficulty based on Intelligence. Can disarm/retrieve.
 +
** '''Steal:''' Steals gold from players and NPCs.
 +
** '''Spy:''' View players in adjacent rooms.
  
Gain RAGE after 2 successful attacks. Rage dealing 40% increased damage. Rage will be reset if you miss, move, or land three successful rage attacks.
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=== [[Ranger]] ===
 +
* '''Important Stats:''' Charisma (Pet power), Strength, Agility, Endurance, Wisdom
 +
* '''Ease:''' Medium | '''Survivability:''' High | '''DPS:''' Medium
 +
* '''PVP Value:''' Medium | '''PVE Value:''' Medium-High
 +
* '''Growth:''' 300M EXP to Lv 25 | '''Attack Increments:''' 2, 8, 25
 +
* '''Armor:''' Medium, Shield, Heavy Helmet
 +
* '''Weapons:''' Axes, Blunts, Bows, Daggers, Fists, Staves, Swords
 +
* '''Class Traits:'''
 +
** +1.5% MR increase | +25 steps to Autosneak.
 +
** Pet automatically targets owner's target.
 +
** Bows use unique arrows for '''Double''' Critical hit chance.
 +
** Bonus: Pet gets free attack of opportunity on found hidden targets (Pet Blitz).
 +
* '''Skills:'''
 +
** '''Capture:''' Tame a beast (<50% HP and lower level).
 +
** '''Favored Enemy:''' Bonus damage vs 2 NPC races and 1 player race.
 +
** '''Pet Protection:''' Pet may automatically defend owner based on pet's Taunt and Dodge.
 +
** '''Pet Equip:''' Pets can be equipped with gear and skills/spells.
  
====[[Knight]]====
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== Mage Classes ==
====[[Monk]]====
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Specialists in magic damage, crowd control, and party sustain.
====[[Paladin]]====
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====[[Ranger]]====
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==Rogue==
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Although less heavily armored than their fighter cousins, the Rogues use their Agility and stealth abilities  to avoid damage and deliver wicked surprise attacks dealing amazing damage.
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====[[Assassin]]====
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Attack Increments At Levels: 1, 9, 25
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=== [[Necromancer]] ===
 +
* '''Important Stats:''' Intelligence, Wisdom (MP/MR), Agility, Endurance, Charisma
 +
* '''Ease:''' Medium | '''Survivability:''' Medium | '''DPS:''' Medium
 +
* '''PVP Value:''' High | '''PVE Value:''' Medium-High
 +
* '''Growth:''' 350M EXP to Lv 25 | '''Attack Increments:''' 4, 14, 25
 +
* '''Armor:''' Cloth, Light Helmet
 +
* '''Weapons:''' Daggers, Staves, Wands, Tomes
 +
* '''Class Traits:'''
 +
** +8% MP increase | +1 Armor per 6 levels.
 +
** +25% bonus chance to pierce MR with debuff spells.
 +
** '''Life Leech:''' Kill credit heals caster for % of target's max HP (INT based).
 +
* '''Skills:'''
 +
** '''Summons:''' Imp or Undead (Zombies). Can summon 2 zombies at once.
 +
** '''Wither:''' Lowers target AC and MR (Extra +25% pierce bonus).
 +
** '''Leech:''' 1:1 damage to heal spell.
 +
** '''Beam:''' High pierce chance damage spell.
 +
** '''Rot:''' Poison DoT damage.
  
Needed EXP to Level 25: 350mil
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=== [[Sorcerer]] ===
 +
* '''Important Stats:''' Intelligence, Wisdom, Agility, Endurance, Charisma
 +
* '''Ease:''' Medium | '''Survivability:''' Medium | '''DPS:''' Medium-High
 +
* '''PVP Value:''' High | '''PVE Value:''' High
 +
* '''Growth:''' 350M EXP to Lv 25 | '''Attack Increments:''' 4, 14, 25
 +
* '''Armor:''' Cloth, Light Helmet
 +
* '''Weapons:''' Staves, Wands, Codex
 +
* '''Class Traits:'''
 +
** +13% MP increase.
 +
** '''Teleportation:''' Uses Crystal Actuators and Chandorite Crystals to travel. Access to world portals.
 +
* '''Skills:'''
 +
** '''Shield:''' Heavy deflect armor + immunity to 'Wither' and 'Dispel'.
 +
** '''Fade:''' Invisibility. First attack grants Atk AGI and Spell Pierce bonus.
 +
** '''Barrage:''' AOE damage; bypasses Guardian Protect.
 +
** '''Watcher:''' Arcane scout that explodes on hidden targets.
 +
** '''Golem:''' Summons elemental pet.
  
Can wield daggers and swords
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== Healer Classes ==
 +
=== [[Cleric]] ===
 +
* '''Important Stats:''' Intelligence, Wisdom (MP/MR), Agility, Endurance, Charisma
 +
* '''Ease:''' Medium-Hard | '''Survivability:''' Very High | '''DPS:''' Low
 +
* '''PVP Value:''' High | '''PVE Value:''' Very High
 +
* '''Growth:''' 300M EXP to Lv 25 | '''Attack Increments:''' 4, 13, 25
 +
* '''Armor:''' Light, Shield, Heavy Helmet
 +
* '''Weapons:''' Blunts, Fists, Rods, Staves
 +
* '''Class Traits:''' Cannot use neutral divinity.
 +
* '''Skills:'''
 +
** '''Aid/Heal/Cure:''' Primary tiers of healing spells.
 +
** '''Aegis:''' Bonus AC + Divinity resistance. Cleric heals grant extra HP while active.
 +
** '''Prayer:''' Out-of-combat mana regeneration (INT based).
 +
** '''Smite:''' Bonus damage vs Undead and Demons.
 +
** '''Remedy:''' Cures Poison, Bleed, Rip, and Hinder.
 +
** '''Scribe:''' Create Bless or Soulbind scrolls.
  
Can wear medium, light, cloth, shields, and helmets
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=== [[Druid]] ===
 +
* '''Important Stats:''' Wisdom (Morph/MR), Charisma (Debuffs), Strength, Agility, Endurance
 +
* '''Ease:''' Medium-Hard | '''Survivability:''' High | '''DPS:''' High
 +
* '''PVP Value:''' High | '''PVE Value:''' High
 +
* '''Growth:''' 325M EXP to Lv 25 | '''Attack Increments:''' 4, 13, 25
 +
* '''Armor:''' Medium
 +
* '''Weapons:''' Blunts, Fists, Rods, Staves, Talismans
 +
* '''Skills:'''
 +
** '''Morph:''' Changes form (decreases MR slightly).
 +
*** '''Cat Form:''' +1 Attack, High Atk AGI. Hits cause Bleed (AGI based). Bleeding targets take +5% physical dmg. 10% chance for extra attack.
 +
*** '''Bear Form:''' High Armor/STR. 20-50% chance to absorb damage (END based).
 +
** '''Bloom:''' Stationary party heal NPC (16s duration). Out-of-combat only.
 +
** '''Roar:''' Bear taunt; reduces damage taken (CHR based). 2x effect vs NPCs.
 +
** '''Faeriefire:''' Lowers target AC; prevents Fading/Autosneaking.
  
Can dual wield
+
=== [[Bard]] ===
 +
* '''Important Stats:''' Charisma (Song Power), Strength, Agility, Endurance, Wisdom
 +
* '''Ease:''' Low-Medium | '''Survivability:''' Medium | '''DPS:''' Low
 +
* '''PVP Value:''' Low-Medium | '''PVE Value:''' Medium-High
 +
* '''Growth:''' 325M EXP to Lv 25 | '''Attack Increments:''' 3, 10, 25
 +
* '''Armor:''' Medium, Light Helmet
 +
* '''Weapons:''' Axes, Blunts, Daggers, Fists, Instruments, Staves, Swords
 +
* '''Class Traits:''' -15% MP reduction.
 +
* '''Skills:'''
 +
** '''Songs:''' Party buffs (Regen, Power, Magic, Tempo, Break). Scaled by Charisma and instrument power.
 +
** '''Shell:''' Reduces physical and magical damage taken.
  
-7.5% MR Bonus
+
== Event Classes ==
  
Can autosneak (/autosneak), can hide (/hide). Being found or backstabbing someone means you need to move squares to rehide. (Autosneak/Hide work well together).
+
=== [[Squire]] ===
 +
* '''Important Stats:''' Agility, Strength, Endurance, Intelligence, Wisdom, Charisma
 +
* '''Growth:''' 2000M EXP to Lv 25 | '''Attack Increments:''' 1, 8, 16
 +
* '''Armor:''' Heavy, Shield, Heavy Helmet
 +
* '''Weapons:''' Swords
 +
* '''Class Traits:''' Every successful hit grants +10% damage (up to 100%). Reset on miss or hitting a player.
 +
* '''Skills:'''
 +
** '''Self Cure:''' Healing self (scales to level 24). INT based.
 +
** '''Meditate:''' Out-of-combat heal (INT based).
  
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.
+
== Experience Table (Level 25) ==
  
Equipping a dagger allows you to backstab for 4x more damage. Duel wielding grants an additional 10% damage when using regular attacks or backstabbing. You must equip DAGGER(s) to backstab.
+
{| class="sortable" style="text-align:center;"
 +
|-
 +
! Class !! Required EXP to Level 25
 +
|-
 +
| [[Thief]] || 275,000,000
 +
|-
 +
| [[Barbarian]] || 300,000,000
 +
|-
 +
| [[Knight]] || 300,000,000
 +
|-
 +
| [[Paladin]] || 300,000,000
 +
|-
 +
| [[Ranger]] || 300,000,000
 +
|-
 +
| [[Cleric]] || 300,000,000
 +
|-
 +
| [[Bard]] || 325,000,000
 +
|-
 +
| [[Druid]] || 325,000,000
 +
|-
 +
| [[Monk]] || 350,000,000
 +
|-
 +
| [[Archer]] || 350,000,000
 +
|-
 +
| [[Assassin]] || 350,000,000
 +
|-
 +
| [[Necromancer]] || 350,000,000
 +
|-
 +
| [[Sorcerer]] || 350,000,000
 +
|}
  
In order to backstab again, you will need to move off the square you are on and back again. Then hide, then attack.
+
[[Category:Game Mechanics]]
 
+
[[Category:Classes]]
====[[Bard]]====
+
Attack Increments At Levels: 3, 10, 25
+
 
+
Needed EXP to Level 25: 325mil
+
 
+
Can wield instruments, swords, axes, blunts, fists, daggers, and staves
+
 
+
Can wear medium, light, cloth, and light helmets
+
 
+
Can use /song - Has four different songs. Song power is based on instrument.
+
 
+
Spells: Cure, Shell
+
 
+
25% less mana
+
 
+
8% MR Bonus
+
 
+
====[[Thief]]====
+
==Mage==
+
No RPG is complete without an arcane caster. Mages use their Intelligence to power a variety of spells.
+
====[[Necromancer]]====
+
====[[Sorceror]]====
+
==Healer==
+
Using a mix of martial ability and divine power, the Healers are a versatile class that can deal damage via spell or weapon as well as keep an entire party alive and fighting.
+
====[[Cleric]]====
+
====[[Druid]]====
+

Latest revision as of 22:38, 17 January 2026

_

Overview

Ember Online features a diverse range of classes divided into four primary archetypes. Success in the game depends on balancing your race's stat caps with your class's primary requirements.

Fighter Classes

Frontline combatants focusing on high health, physical defense, and consistent damage.

Barbarian

  • Important Stats: Strength (Dmg), Agility (Hit/Dodge), Endurance (HP), Wisdom (MR), Charisma (Minor HP)
  • Ease: Easy | Survivability: Low-Medium | DPS: High
  • PVP Value: Medium-High | PVE Value: High
  • Growth: 300M EXP to Lv 25 | Attack Increments: 3, 10, 25
  • Armor: Heavy, Medium, Shield, Heavy Helmet
  • Weapons: Axes, Blunts, Daggers, Fists, Swords
  • Class Traits:
    • -8% MR reduction | -1.25 AGI dodge reduction | 8% HP increase.
    • Focus: Gain Focus Points on missing. FP is based on max Strength.
    • Dual Wield: Can wield two weapons for a 10% overall damage bonus.
    • Weapon Specialty (Stackable):
      • Two-Handed Sword/Axe: +5%-8% damage and critical hit bonuses.
      • Axe/Sword: Provides the best raw damage.
      • Dagger: +0.4 attack agility, -0.075s to exhaustion cooldown.
      • Hammer: 4% chance to silence target for 2 ticks (4-8 seconds).
  • Skills:
    • Rage: After 3 hits, enter a rage for +40% damage (increasing 5% per rage hit). Resets on miss, moving to a safe area, or landing 3 rage attacks.
    • Extra Damage: Deal +1% damage per FP. Resets on moving or changing targets.

Knight

  • Important Stats: Strength, Agility, Endurance, Charisma (Taunt/FP), Wisdom
  • Ease: Easy | Survivability: High | DPS: Medium
  • PVP Value: Medium-High | PVE Value: High
  • Growth: 300M EXP to Lv 25 | Attack Increments: 3, 10, 25
  • Armor: Heavy, Shields, Heavy Helmets
  • Weapons: Axes, Blunts, Daggers, Fists, Staves, Swords
  • Class Traits:
    • +4% HP increase | +1.25 AGI attack hitrate increase.
    • Focus: Gain Focus Points on attacking. Max FP is based on Charisma.
    • Shield Mastery: Gain 20% more shield AC on equip. Shield deflects negate double damage (up to 100%).
    • 2H Mastery: Can use 2H weapons for +5%-8% damage and special bonuses. Counter-bashing or 2H crits grant extra FP.
  • Skills:
    • Charge: Out-of-combat opener. Reduces defender dodge by 66% and deals 10% more damage. (+3 FP on hit, +1 on miss).
    • Kick: (4 FP) Lowers target Endurance (CHR based) and Dodge (33%). Breaks protect (8s lockout).
    • Strike: (Min 2 FP) Uses all FP. Each point deals 13% more damage and +5% hit chance.
    • Smash: (3 FP) +25% damage and reduces target Intelligence (CHR based).
    • Taunt: Forced targeting and massive damage reduction (CHR based). 2x effectiveness vs NPCs.
    • Shield Bash: On shield deflect, deal 50% damage back to the attacker.

Monk

  • Important Stats: Strength, Agility, Endurance, Wisdom, Charisma
  • Ease: Easy | Survivability: Medium | DPS: Medium-High
  • PVP Value: High | PVE Value: Medium
  • Growth: 350M EXP to Lv 25 | Attack Increments: 4, 13, 25
  • Armor: Light
  • Weapons: Staves
  • Class Traits:
    • +2 AGI dodge increase | Resistance to poison.
    • +17 armor at level 25 (+1 every 3 levels).
    • Dual Wield: Can dual wield for an extra stamina point.
  • Skills:
    • Flash Bombs: Hides self or party. Out of combat grants Atk AGI and Spell Pierce bonus.
    • Meditate: Out-of-combat HP regen (INT based).
    • Roundhouse: Every 3rd successful hit deals 2x damage. Resets on miss or moving.
    • Stances: Up to 3 stances that adjust stats/attributes for specialized combat.

Rogue Classes

Specialists in stealth, utility, and high burst damage.

Assassin

  • Important Stats: Strength, Agility, Endurance, Intelligence (Stealth), Wisdom, Charisma
  • Ease: Medium | Survivability: Low-Medium | DPS: High
  • PVP Value: High | PVE Value: Low-Medium
  • Growth: 350M EXP to Lv 25 | Attack Increments: 1, 9, 25
  • Armor: Cloth, Shield, Heavy Helmet
  • Weapons: Daggers, Swords
  • Class Traits:
    • +7.5% damage taken from incoming hostile spells.
    • Dual Wield: 10% overall damage bonus.
  • Skills:
    • Autosneak: Unseen movement. Distance based on Intelligence.
    • Hide: Stay hidden in a room. Quality based on Intelligence.
    • Backstab: 4x damage (4.5x dual wielding). Requires daggers and being hidden.
    • Track: Shows players who recently passed through the room.

Archer

  • Important Stats: Strength, Agility, Endurance, Intelligence (Debuffs), Wisdom, Charisma
  • Ease: Medium | Survivability: Low-Medium | DPS: High
  • PVP Value: High | PVE Value: Medium
  • Growth: 350M EXP to Lv 25 | Attack Increments: 3, 13, 19, 25
  • Armor: Light Armor, Heavy Helmet
  • Weapons: Bow
  • Class Traits:
    • Bows grant bonus armor based on min/max values.
    • +1 attack (5 total at level 25).
  • Skills:
    • Pierce Shot: Ignores absorb/deflect. Bonus damage vs heavy armor (INT based).
    • Rapid Shot: Uses all attacks instantly. Starts at 90% damage, scales +20% per hit.
    • Divinity Shots (INT Based):
      • Drain Shot: Mana leech. 100% damage if Earth divinity.
      • Slow Shot: Target slow. 100% damage if Water divinity.
      • Sap Shot: Stat reduction. 100% damage if Night divinity.
      • Bind Shot: 2-tick bind (no stack). 100% damage if Lightning divinity.
      • Hail Shot: Physical AOE (up to 5 targets). +5% damage if Fire divinity.

Thief

  • Important Stats: Agility (Steal/Hit), Strength, Endurance, Intelligence (Hide), Wisdom, Charisma
  • Ease: Medium | Survivability: Medium | DPS: Medium
  • PVP Value: Medium | PVE Value: Medium
  • Growth: 275M EXP to Lv 25 | Attack Increments: 1, 10, 25
  • Armor: Cloth, Shield, Heavy Helmet
  • Weapons: Bows, Daggers
  • Class Traits:
    • +33% party item drop rate increase.
    • +25% hide effectiveness (Harder to be searched out).
    • Bows can use unique arrows with Critical hit chances.
  • Skills:
    • Ambush/Backstab: 3x damage from hide (Bow ~3.5x).
    • Hinder/Rip: 2.5x dmg + potion cooldown increase or movement bind/AGI loss.
    • Traps: Sensor, Damage, or Bind. Difficulty based on Intelligence. Can disarm/retrieve.
    • Steal: Steals gold from players and NPCs.
    • Spy: View players in adjacent rooms.

Ranger

  • Important Stats: Charisma (Pet power), Strength, Agility, Endurance, Wisdom
  • Ease: Medium | Survivability: High | DPS: Medium
  • PVP Value: Medium | PVE Value: Medium-High
  • Growth: 300M EXP to Lv 25 | Attack Increments: 2, 8, 25
  • Armor: Medium, Shield, Heavy Helmet
  • Weapons: Axes, Blunts, Bows, Daggers, Fists, Staves, Swords
  • Class Traits:
    • +1.5% MR increase | +25 steps to Autosneak.
    • Pet automatically targets owner's target.
    • Bows use unique arrows for Double Critical hit chance.
    • Bonus: Pet gets free attack of opportunity on found hidden targets (Pet Blitz).
  • Skills:
    • Capture: Tame a beast (<50% HP and lower level).
    • Favored Enemy: Bonus damage vs 2 NPC races and 1 player race.
    • Pet Protection: Pet may automatically defend owner based on pet's Taunt and Dodge.
    • Pet Equip: Pets can be equipped with gear and skills/spells.

Mage Classes

Specialists in magic damage, crowd control, and party sustain.

Necromancer

  • Important Stats: Intelligence, Wisdom (MP/MR), Agility, Endurance, Charisma
  • Ease: Medium | Survivability: Medium | DPS: Medium
  • PVP Value: High | PVE Value: Medium-High
  • Growth: 350M EXP to Lv 25 | Attack Increments: 4, 14, 25
  • Armor: Cloth, Light Helmet
  • Weapons: Daggers, Staves, Wands, Tomes
  • Class Traits:
    • +8% MP increase | +1 Armor per 6 levels.
    • +25% bonus chance to pierce MR with debuff spells.
    • Life Leech: Kill credit heals caster for % of target's max HP (INT based).
  • Skills:
    • Summons: Imp or Undead (Zombies). Can summon 2 zombies at once.
    • Wither: Lowers target AC and MR (Extra +25% pierce bonus).
    • Leech: 1:1 damage to heal spell.
    • Beam: High pierce chance damage spell.
    • Rot: Poison DoT damage.

Sorcerer

  • Important Stats: Intelligence, Wisdom, Agility, Endurance, Charisma
  • Ease: Medium | Survivability: Medium | DPS: Medium-High
  • PVP Value: High | PVE Value: High
  • Growth: 350M EXP to Lv 25 | Attack Increments: 4, 14, 25
  • Armor: Cloth, Light Helmet
  • Weapons: Staves, Wands, Codex
  • Class Traits:
    • +13% MP increase.
    • Teleportation: Uses Crystal Actuators and Chandorite Crystals to travel. Access to world portals.
  • Skills:
    • Shield: Heavy deflect armor + immunity to 'Wither' and 'Dispel'.
    • Fade: Invisibility. First attack grants Atk AGI and Spell Pierce bonus.
    • Barrage: AOE damage; bypasses Guardian Protect.
    • Watcher: Arcane scout that explodes on hidden targets.
    • Golem: Summons elemental pet.

Healer Classes

Cleric

  • Important Stats: Intelligence, Wisdom (MP/MR), Agility, Endurance, Charisma
  • Ease: Medium-Hard | Survivability: Very High | DPS: Low
  • PVP Value: High | PVE Value: Very High
  • Growth: 300M EXP to Lv 25 | Attack Increments: 4, 13, 25
  • Armor: Light, Shield, Heavy Helmet
  • Weapons: Blunts, Fists, Rods, Staves
  • Class Traits: Cannot use neutral divinity.
  • Skills:
    • Aid/Heal/Cure: Primary tiers of healing spells.
    • Aegis: Bonus AC + Divinity resistance. Cleric heals grant extra HP while active.
    • Prayer: Out-of-combat mana regeneration (INT based).
    • Smite: Bonus damage vs Undead and Demons.
    • Remedy: Cures Poison, Bleed, Rip, and Hinder.
    • Scribe: Create Bless or Soulbind scrolls.

Druid

  • Important Stats: Wisdom (Morph/MR), Charisma (Debuffs), Strength, Agility, Endurance
  • Ease: Medium-Hard | Survivability: High | DPS: High
  • PVP Value: High | PVE Value: High
  • Growth: 325M EXP to Lv 25 | Attack Increments: 4, 13, 25
  • Armor: Medium
  • Weapons: Blunts, Fists, Rods, Staves, Talismans
  • Skills:
    • Morph: Changes form (decreases MR slightly).
      • Cat Form: +1 Attack, High Atk AGI. Hits cause Bleed (AGI based). Bleeding targets take +5% physical dmg. 10% chance for extra attack.
      • Bear Form: High Armor/STR. 20-50% chance to absorb damage (END based).
    • Bloom: Stationary party heal NPC (16s duration). Out-of-combat only.
    • Roar: Bear taunt; reduces damage taken (CHR based). 2x effect vs NPCs.
    • Faeriefire: Lowers target AC; prevents Fading/Autosneaking.

Bard

  • Important Stats: Charisma (Song Power), Strength, Agility, Endurance, Wisdom
  • Ease: Low-Medium | Survivability: Medium | DPS: Low
  • PVP Value: Low-Medium | PVE Value: Medium-High
  • Growth: 325M EXP to Lv 25 | Attack Increments: 3, 10, 25
  • Armor: Medium, Light Helmet
  • Weapons: Axes, Blunts, Daggers, Fists, Instruments, Staves, Swords
  • Class Traits: -15% MP reduction.
  • Skills:
    • Songs: Party buffs (Regen, Power, Magic, Tempo, Break). Scaled by Charisma and instrument power.
    • Shell: Reduces physical and magical damage taken.

Event Classes

Squire

  • Important Stats: Agility, Strength, Endurance, Intelligence, Wisdom, Charisma
  • Growth: 2000M EXP to Lv 25 | Attack Increments: 1, 8, 16
  • Armor: Heavy, Shield, Heavy Helmet
  • Weapons: Swords
  • Class Traits: Every successful hit grants +10% damage (up to 100%). Reset on miss or hitting a player.
  • Skills:
    • Self Cure: Healing self (scales to level 24). INT based.
    • Meditate: Out-of-combat heal (INT based).

Experience Table (Level 25)

Class Required EXP to Level 25
Thief 275,000,000
Barbarian 300,000,000
Knight 300,000,000
Paladin 300,000,000
Ranger 300,000,000
Cleric 300,000,000
Bard 325,000,000
Druid 325,000,000
Monk 350,000,000
Archer 350,000,000
Assassin 350,000,000
Necromancer 350,000,000
Sorcerer 350,000,000