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== Overview ==
 
== Overview ==
'''Ember Online''' classes are divided into four primary archetypes: Fighters, Rogues, Mages, and Healers. While any race can play any class, choosing a race with compatible stat caps is vital for high-level play.
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'''Ember Online''' features a diverse range of classes divided into four primary archetypes. Success in the game depends on balancing your race's stat caps with your class's primary requirements.
 
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=== Core Gameplay Mechanics ===
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* '''Survival Essentials:''' All classes require '''Endurance''' (HP/Absorption), '''Agility''' (Dodge/Hit), and '''Wisdom''' (Magic Resistance).
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* '''Magic Resistance (MR):''' To utilize racial or class MR bonuses, players must invest in '''WIS'''.
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* '''Dual Wielding:''' Assassins, Barbarians, and Monks benefit from dual wielding. Note that attack selection is random, but provides a '''10% total damage bonus''' for specific classes.
+
  
 
== Fighter Classes ==
 
== Fighter Classes ==
Focus on physical power, high hit points, and frontline utility.
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Frontline combatants focusing on high health, physical defense, and consistent damage.
  
 
=== [[Barbarian]] ===
 
=== [[Barbarian]] ===
* '''Stat Priority:''' Strength, Agility, Endurance.
+
* '''Important Stats:''' Strength (Dmg), Agility (Hit/Dodge), Endurance (HP), Wisdom (MR), Charisma (Minor HP)
* '''Traits:''' +8% HP, -8% MR, -1.25 AGI Dodge.
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* '''Ease:''' Easy | '''Survivability:''' Low-Medium | '''DPS:''' High
* '''Mechanic:''' Gains '''Focus Points''' on '''misses'''.  
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* '''PVP Value:''' Medium-High | '''PVE Value:''' High
* '''Rage:''' After 3 successful hits, enter a Rage (+40% damage).
+
* '''Growth:''' 300M EXP to Lv 25 | '''Attack Increments:''' 3, 10, 25
* '''Weapon Specialties:'''  
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* '''Armor:''' Heavy, Medium, Shield, Heavy Helmet
** '''2H Sword/Axe:''' +5-8% Damage & Crits.
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* '''Weapons:''' Axes, Blunts, Daggers, Fists, Swords
** '''Hammer:''' 4% chance to Silence target for 4-8 seconds.
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* '''Class Traits:'''
** '''Dagger:''' +0.4 Attack Agility, -0.075s Exhaustion cooldown.
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** -8% MR reduction | -1.25 AGI dodge reduction | 8% HP increase.
 +
** '''Focus:''' Gain Focus Points on '''missing'''. FP is based on max Strength.
 +
** '''Dual Wield:''' Can wield two weapons for a 10% overall damage bonus.
 +
** '''Weapon Specialty (Stackable):'''
 +
*** '''Two-Handed Sword/Axe:''' +5%-8% damage and critical hit bonuses.
 +
*** '''Axe/Sword:''' Provides the best raw damage.
 +
*** '''Dagger:''' +0.4 attack agility, -0.075s to exhaustion cooldown.
 +
*** '''Hammer:''' 4% chance to silence target for 2 ticks (4-8 seconds).
 +
* '''Skills:'''
 +
** '''Rage:''' After 3 hits, enter a rage for +40% damage (increasing 5% per rage hit). Resets on miss, moving to a safe area, or landing 3 rage attacks.
 +
** '''Extra Damage:''' Deal +1% damage per FP. Resets on moving or changing targets.
  
 
=== [[Knight]] ===
 
=== [[Knight]] ===
* '''Stat Priority:''' Strength, Agility, Endurance, Charisma.
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* '''Important Stats:''' Strength, Agility, Endurance, Charisma (Taunt/FP), Wisdom
* '''Mechanic:''' Gains '''Focus Points''' on '''successful hits'''. Max FP scales with '''Charisma''' (Max 8 FP at 23 CHR).
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* '''Ease:''' Easy | '''Survivability:''' High | '''DPS:''' Medium
 +
* '''PVP Value:''' Medium-High | '''PVE Value:''' High
 +
* '''Growth:''' 300M EXP to Lv 25 | '''Attack Increments:''' 3, 10, 25
 +
* '''Armor:''' Heavy, Shields, Heavy Helmets
 +
* '''Weapons:''' Axes, Blunts, Daggers, Fists, Staves, Swords
 +
* '''Class Traits:'''
 +
** +4% HP increase | +1.25 AGI attack hitrate increase.
 +
** '''Focus:''' Gain Focus Points on '''attacking'''. Max FP is based on Charisma.
 +
** '''Shield Mastery:''' Gain 20% more shield AC on equip. Shield deflects negate double damage (up to 100%).
 +
** '''2H Mastery:''' Can use 2H weapons for +5%-8% damage and special bonuses. Counter-bashing or 2H crits grant extra FP.
 
* '''Skills:'''
 
* '''Skills:'''
** '''/Taunt:''' Forced targeting & damage reduction (CHR based).
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** '''Charge:''' Out-of-combat opener. Reduces defender dodge by 66% and deals 10% more damage. (+3 FP on hit, +1 on miss).
** '''/Smash:''' Costs 3 FP. Reduces target INT & deals +15% damage.
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** '''Kick:''' (4 FP) Lowers target Endurance (CHR based) and Dodge (33%). Breaks protect (8s lockout).
** '''/Strike:''' Consumes all FP for massive damage bonus (+10% per FP).
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** '''Strike:''' (Min 2 FP) Uses all FP. Each point deals 13% more damage and +5% hit chance.
** '''Shield Bash:''' Deflecting with a shield deals 50% damage back to the attacker.
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** '''Smash:''' (3 FP) +25% damage and reduces target Intelligence (CHR based).
 +
** '''Taunt:''' Forced targeting and massive damage reduction (CHR based). 2x effectiveness vs NPCs.
 +
** '''Shield Bash:''' On shield deflect, deal 50% damage back to the attacker.
  
 
=== [[Monk]] ===
 
=== [[Monk]] ===
* '''Stat Priority:''' Strength, Agility, Endurance.
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* '''Important Stats:''' Strength, Agility, Endurance, Wisdom, Charisma
* '''Traits:''' +7.5% Dodge rate, +1 Armor per level.
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* '''Ease:''' Easy | '''Survivability:''' Medium | '''DPS:''' Medium-High
 +
* '''PVP Value:''' High | '''PVE Value:''' Medium
 +
* '''Growth:''' 350M EXP to Lv 25 | '''Attack Increments:''' 4, 13, 25
 +
* '''Armor:''' Light
 +
* '''Weapons:''' Staves
 +
* '''Class Traits:'''
 +
** +2 AGI dodge increase | Resistance to poison.
 +
** +17 armor at level 25 (+1 every 3 levels).
 +
** '''Dual Wield:''' Can dual wield for an extra stamina point.
 
* '''Skills:'''
 
* '''Skills:'''
** '''Roundhouse:''' 3rd successful hit deals 2.0x damage.
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** '''Flash Bombs:''' Hides self or party. Out of combat grants Atk AGI and Spell Pierce bonus.
** '''/Meditate:''' Out-of-combat HP regen & Poison removal (INT based).
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** '''Meditate:''' Out-of-combat HP regen (INT based).
 
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** '''Roundhouse:''' Every 3rd successful hit deals 2x damage. Resets on miss or moving.
=== [[Paladin]] ===
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** '''Stances:''' Up to 3 stances that adjust stats/attributes for specialized combat.
* '''Stat Priority:''' Strength, Agility, Endurance, Wisdom.
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* '''Traits:''' +5% MR Bonus, +16% Blunt Damage bonus.
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* '''Skills:'''  
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** '''/Protect:''' Absorbs damage for a party member.
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** '''Spells:''' Cure, Heal, Smite (High damage vs Undead), Aegis.
+
  
 
== Rogue Classes ==
 
== Rogue Classes ==
High DPS and utility via stealth and precision.
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Specialists in stealth, utility, and high burst damage.
  
 
=== [[Assassin]] ===
 
=== [[Assassin]] ===
* '''Stat Priority:''' Strength, Agility, Endurance, Intelligence.
+
* '''Important Stats:''' Strength, Agility, Endurance, Intelligence (Stealth), Wisdom, Charisma
* '''Traits:''' +10% Damage when dual-wielding, +7.5% damage taken from hostile spells.
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* '''Ease:''' Medium | '''Survivability:''' Low-Medium | '''DPS:''' High
* '''Skills:'''  
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* '''PVP Value:''' High | '''PVE Value:''' Low-Medium
** '''Backstab:''' Deals '''4x damage''' (4.5x if dual-wielding) from hide using daggers.
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* '''Growth:''' 350M EXP to Lv 25 | '''Attack Increments:''' 1, 9, 25
** '''Autosneak/Hide:''' Stealth distance and quality scale with '''Intelligence'''.
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* '''Armor:''' Cloth, Shield, Heavy Helmet
 +
* '''Weapons:''' Daggers, Swords
 +
* '''Class Traits:'''
 +
** +7.5% damage taken from incoming hostile spells.
 +
** '''Dual Wield:''' 10% overall damage bonus.
 +
* '''Skills:'''
 +
** '''Autosneak:''' Unseen movement. Distance based on Intelligence.
 +
** '''Hide:''' Stay hidden in a room. Quality based on Intelligence.
 +
** '''Backstab:''' 4x damage (4.5x dual wielding). Requires daggers and being hidden.
 +
** '''Track:''' Shows players who recently passed through the room.
  
 
=== [[Archer]] ===
 
=== [[Archer]] ===
* '''Stat Priority:''' Strength, Agility, Endurance, Intelligence.
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* '''Important Stats:''' Strength, Agility, Endurance, Intelligence (Debuffs), Wisdom, Charisma
* '''Traits:''' +1 Attack (5 total at Lv 25). Bows grant bonus Armor.
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* '''Ease:''' Medium | '''Survivability:''' Low-Medium | '''DPS:''' High
* '''Divinity Shots (INT Based):'''
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* '''PVP Value:''' High | '''PVE Value:''' Medium
** '''Pierce:''' Ignores Absorb/Deflect on heavy armor.
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* '''Growth:''' 350M EXP to Lv 25 | '''Attack Increments:''' 3, 13, 19, 25
** '''Rapid:''' Instant physical flurry (scaling damage).
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* '''Armor:''' Light Armor, Heavy Helmet
** '''Drain (Earth):''' Mana leech.
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* '''Weapons:''' Bow
** '''Slow (Water):''' Movement speed reduction.
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* '''Class Traits:'''
** '''Sap (Night):''' Stat debuff.
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** Bows grant bonus armor based on min/max values.
** '''Bind (Lightning):''' 2-tick Bind effect.
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** +1 attack (5 total at level 25).
** '''Hail (Fire):''' Multi-target AOE.
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* '''Skills:'''
 +
** '''Pierce Shot:''' Ignores absorb/deflect. Bonus damage vs heavy armor (INT based).
 +
** '''Rapid Shot:''' Uses all attacks instantly. Starts at 90% damage, scales +20% per hit.
 +
** '''Divinity Shots (INT Based):'''
 +
*** '''Drain Shot:''' Mana leech. 100% damage if Earth divinity.
 +
*** '''Slow Shot:''' Target slow. 100% damage if Water divinity.
 +
*** '''Sap Shot:''' Stat reduction. 100% damage if Night divinity.
 +
*** '''Bind Shot:''' 2-tick bind (no stack). 100% damage if Lightning divinity.
 +
*** '''Hail Shot:''' Physical AOE (up to 5 targets). +5% damage if Fire divinity.
  
 
=== [[Thief]] ===
 
=== [[Thief]] ===
* '''Stat Priority:''' Agility, Endurance, Intelligence, Strength.
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* '''Important Stats:''' Agility (Steal/Hit), Strength, Endurance, Intelligence (Hide), Wisdom, Charisma
* '''Traits:''' +33% Item Drop Rate for the entire party.
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* '''Ease:''' Medium | '''Survivability:''' Medium | '''DPS:''' Medium
* '''Ambush:''' Using a bow from hide deals '''3x + 10% damage'''.
+
* '''PVP Value:''' Medium | '''PVE Value:''' Medium
* '''Traps:''' Place Damage, Bind, or Sensor traps. Disarm chance based on INT.
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* '''Growth:''' 275M EXP to Lv 25 | '''Attack Increments:''' 1, 10, 25
 +
* '''Armor:''' Cloth, Shield, Heavy Helmet
 +
* '''Weapons:''' Bows, Daggers
 +
* '''Class Traits:'''
 +
** +33% party item drop rate increase.
 +
** +25% hide effectiveness (Harder to be searched out).
 +
** Bows can use unique arrows with Critical hit chances.
 +
* '''Skills:'''
 +
** '''Ambush/Backstab:''' 3x damage from hide (Bow ~3.5x).
 +
** '''Hinder/Rip:''' 2.5x dmg + potion cooldown increase or movement bind/AGI loss.
 +
** '''Traps:''' Sensor, Damage, or Bind. Difficulty based on Intelligence. Can disarm/retrieve.
 +
** '''Steal:''' Steals gold from players and NPCs.
 +
** '''Spy:''' View players in adjacent rooms.
  
=== [[Bard]] ===
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=== [[Ranger]] ===
* '''Stat Priority:''' Charisma, Agility, Endurance.
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* '''Important Stats:''' Charisma (Pet power), Strength, Agility, Endurance, Wisdom
* '''Skills:'''  
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* '''Ease:''' Medium | '''Survivability:''' High | '''DPS:''' Medium
** '''/Song:''' Requires instrument. CHR determines power of Regen, Power (STR/AC), and Magic (INT/Pierce) songs.
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* '''PVP Value:''' Medium | '''PVE Value:''' Medium-High
 +
* '''Growth:''' 300M EXP to Lv 25 | '''Attack Increments:''' 2, 8, 25
 +
* '''Armor:''' Medium, Shield, Heavy Helmet
 +
* '''Weapons:''' Axes, Blunts, Bows, Daggers, Fists, Staves, Swords
 +
* '''Class Traits:'''
 +
** +1.5% MR increase | +25 steps to Autosneak.
 +
** Pet automatically targets owner's target.
 +
** Bows use unique arrows for '''Double''' Critical hit chance.
 +
** Bonus: Pet gets free attack of opportunity on found hidden targets (Pet Blitz).
 +
* '''Skills:'''
 +
** '''Capture:''' Tame a beast (<50% HP and lower level).
 +
** '''Favored Enemy:''' Bonus damage vs 2 NPC races and 1 player race.
 +
** '''Pet Protection:''' Pet may automatically defend owner based on pet's Taunt and Dodge.
 +
** '''Pet Equip:''' Pets can be equipped with gear and skills/spells.
  
== Mage & Healer Classes ==
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== Mage Classes ==
Spellcasters specializing in damage, summons, or survival.
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Specialists in magic damage, crowd control, and party sustain.
  
 
=== [[Necromancer]] ===
 
=== [[Necromancer]] ===
* '''Stat Priority:''' Intelligence, Wisdom, Endurance.
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* '''Important Stats:''' Intelligence, Wisdom (MP/MR), Agility, Endurance, Charisma
* '''Traits:''' +8% MR, +8% Mana, +1 Armor per 6 levels.
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* '''Ease:''' Medium | '''Survivability:''' Medium | '''DPS:''' Medium
* '''Spells:''' Summons (Imp, Zombie), Rot (DoT), Leech (Life steal), Wither (Debuff).
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* '''PVP Value:''' High | '''PVE Value:''' Medium-High
 +
* '''Growth:''' 350M EXP to Lv 25 | '''Attack Increments:''' 4, 14, 25
 +
* '''Armor:''' Cloth, Light Helmet
 +
* '''Weapons:''' Daggers, Staves, Wands, Tomes
 +
* '''Class Traits:'''
 +
** +8% MP increase | +1 Armor per 6 levels.
 +
** +25% bonus chance to pierce MR with debuff spells.
 +
** '''Life Leech:''' Kill credit heals caster for % of target's max HP (INT based).
 +
* '''Skills:'''
 +
** '''Summons:''' Imp or Undead (Zombies). Can summon 2 zombies at once.
 +
** '''Wither:''' Lowers target AC and MR (Extra +25% pierce bonus).
 +
** '''Leech:''' 1:1 damage to heal spell.
 +
** '''Beam:''' High pierce chance damage spell.
 +
** '''Rot:''' Poison DoT damage.
  
 
=== [[Sorcerer]] ===
 
=== [[Sorcerer]] ===
* '''Stat Priority:''' Intelligence, Wisdom, Endurance.
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* '''Important Stats:''' Intelligence, Wisdom, Agility, Endurance, Charisma
* '''Traits:''' +13% Mana, +10% MR.
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* '''Ease:''' Medium | '''Survivability:''' Medium | '''DPS:''' Medium-High
* '''Skills:''' /Scribe Enchant (Lv 10).
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* '''PVP Value:''' High | '''PVE Value:''' High
* '''Spells:''' Golem, Power (+STR), Fade (Invisibility), Shield (Buff/Wither immunity).
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* '''Growth:''' 350M EXP to Lv 25 | '''Attack Increments:''' 4, 14, 25
 +
* '''Armor:''' Cloth, Light Helmet
 +
* '''Weapons:''' Staves, Wands, Codex
 +
* '''Class Traits:'''
 +
** +13% MP increase.
 +
** '''Teleportation:''' Uses Crystal Actuators and Chandorite Crystals to travel. Access to world portals.
 +
* '''Skills:'''
 +
** '''Shield:''' Heavy deflect armor + immunity to 'Wither' and 'Dispel'.
 +
** '''Fade:''' Invisibility. First attack grants Atk AGI and Spell Pierce bonus.
 +
** '''Barrage:''' AOE damage; bypasses Guardian Protect.
 +
** '''Watcher:''' Arcane scout that explodes on hidden targets.
 +
** '''Golem:''' Summons elemental pet.
  
 +
== Healer Classes ==
 
=== [[Cleric]] ===
 
=== [[Cleric]] ===
* '''Stat Priority:''' Intelligence, Wisdom, Endurance.
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* '''Important Stats:''' Intelligence, Wisdom (MP/MR), Agility, Endurance, Charisma
* '''Skills:''' /Scribe Soulbind (Lv 8), /Scribe Bless (Lv 13).
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* '''Ease:''' Medium-Hard | '''Survivability:''' Very High | '''DPS:''' Low
* '''Spells:''' Aid (Elite heal), Smite, Cleanse (Negative effect removal).
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* '''PVP Value:''' High | '''PVE Value:''' Very High
 +
* '''Growth:''' 300M EXP to Lv 25 | '''Attack Increments:''' 4, 13, 25
 +
* '''Armor:''' Light, Shield, Heavy Helmet
 +
* '''Weapons:''' Blunts, Fists, Rods, Staves
 +
* '''Class Traits:''' Cannot use neutral divinity.
 +
* '''Skills:'''
 +
** '''Aid/Heal/Cure:''' Primary tiers of healing spells.
 +
** '''Aegis:''' Bonus AC + Divinity resistance. Cleric heals grant extra HP while active.
 +
** '''Prayer:''' Out-of-combat mana regeneration (INT based).
 +
** '''Smite:''' Bonus damage vs Undead and Demons.
 +
** '''Remedy:''' Cures Poison, Bleed, Rip, and Hinder.
 +
** '''Scribe:''' Create Bless or Soulbind scrolls.
  
 
=== [[Druid]] ===
 
=== [[Druid]] ===
* '''Stat Priority:''' Wisdom, Agility, Endurance, Charisma.
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* '''Important Stats:''' Wisdom (Morph/MR), Charisma (Debuffs), Strength, Agility, Endurance
* '''Morphs:'''  
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* '''Ease:''' Medium-Hard | '''Survivability:''' High | '''DPS:''' High
** '''Cat Form:''' Offensive. +1 Attack, Bleed chance (AGI based). -25% MR.
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* '''PVP Value:''' High | '''PVE Value:''' High
** '''Bear Form:''' Defensive. High Armor/END. Absorbs 20-50% damage.
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* '''Growth:''' 325M EXP to Lv 25 | '''Attack Increments:''' 4, 13, 25
** '''Roar:''' Taunt (CHR based).
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* '''Armor:''' Medium
 +
* '''Weapons:''' Blunts, Fists, Rods, Staves, Talismans
 +
* '''Skills:'''
 +
** '''Morph:''' Changes form (decreases MR slightly).
 +
*** '''Cat Form:''' +1 Attack, High Atk AGI. Hits cause Bleed (AGI based). Bleeding targets take +5% physical dmg. 10% chance for extra attack.
 +
*** '''Bear Form:''' High Armor/STR. 20-50% chance to absorb damage (END based).
 +
** '''Bloom:''' Stationary party heal NPC (16s duration). Out-of-combat only.
 +
** '''Roar:''' Bear taunt; reduces damage taken (CHR based). 2x effect vs NPCs.
 +
** '''Faeriefire:''' Lowers target AC; prevents Fading/Autosneaking.
 +
 
 +
=== [[Bard]] ===
 +
* '''Important Stats:''' Charisma (Song Power), Strength, Agility, Endurance, Wisdom
 +
* '''Ease:''' Low-Medium | '''Survivability:''' Medium | '''DPS:''' Low
 +
* '''PVP Value:''' Low-Medium | '''PVE Value:''' Medium-High
 +
* '''Growth:''' 325M EXP to Lv 25 | '''Attack Increments:''' 3, 10, 25
 +
* '''Armor:''' Medium, Light Helmet
 +
* '''Weapons:''' Axes, Blunts, Daggers, Fists, Instruments, Staves, Swords
 +
* '''Class Traits:''' -15% MP reduction.
 +
* '''Skills:'''
 +
** '''Songs:''' Party buffs (Regen, Power, Magic, Tempo, Break). Scaled by Charisma and instrument power.
 +
** '''Shell:''' Reduces physical and magical damage taken.
 +
 
 +
== Event Classes ==
 +
 
 +
=== [[Squire]] ===
 +
* '''Important Stats:''' Agility, Strength, Endurance, Intelligence, Wisdom, Charisma
 +
* '''Growth:''' 2000M EXP to Lv 25 | '''Attack Increments:''' 1, 8, 16
 +
* '''Armor:''' Heavy, Shield, Heavy Helmet
 +
* '''Weapons:''' Swords
 +
* '''Class Traits:''' Every successful hit grants +10% damage (up to 100%). Reset on miss or hitting a player.
 +
* '''Skills:'''
 +
** '''Self Cure:''' Healing self (scales to level 24). INT based.
 +
** '''Meditate:''' Out-of-combat heal (INT based).
  
 
== Experience Table (Level 25) ==
 
== Experience Table (Level 25) ==

Latest revision as of 22:38, 17 January 2026

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Overview

Ember Online features a diverse range of classes divided into four primary archetypes. Success in the game depends on balancing your race's stat caps with your class's primary requirements.

Fighter Classes

Frontline combatants focusing on high health, physical defense, and consistent damage.

Barbarian

  • Important Stats: Strength (Dmg), Agility (Hit/Dodge), Endurance (HP), Wisdom (MR), Charisma (Minor HP)
  • Ease: Easy | Survivability: Low-Medium | DPS: High
  • PVP Value: Medium-High | PVE Value: High
  • Growth: 300M EXP to Lv 25 | Attack Increments: 3, 10, 25
  • Armor: Heavy, Medium, Shield, Heavy Helmet
  • Weapons: Axes, Blunts, Daggers, Fists, Swords
  • Class Traits:
    • -8% MR reduction | -1.25 AGI dodge reduction | 8% HP increase.
    • Focus: Gain Focus Points on missing. FP is based on max Strength.
    • Dual Wield: Can wield two weapons for a 10% overall damage bonus.
    • Weapon Specialty (Stackable):
      • Two-Handed Sword/Axe: +5%-8% damage and critical hit bonuses.
      • Axe/Sword: Provides the best raw damage.
      • Dagger: +0.4 attack agility, -0.075s to exhaustion cooldown.
      • Hammer: 4% chance to silence target for 2 ticks (4-8 seconds).
  • Skills:
    • Rage: After 3 hits, enter a rage for +40% damage (increasing 5% per rage hit). Resets on miss, moving to a safe area, or landing 3 rage attacks.
    • Extra Damage: Deal +1% damage per FP. Resets on moving or changing targets.

Knight

  • Important Stats: Strength, Agility, Endurance, Charisma (Taunt/FP), Wisdom
  • Ease: Easy | Survivability: High | DPS: Medium
  • PVP Value: Medium-High | PVE Value: High
  • Growth: 300M EXP to Lv 25 | Attack Increments: 3, 10, 25
  • Armor: Heavy, Shields, Heavy Helmets
  • Weapons: Axes, Blunts, Daggers, Fists, Staves, Swords
  • Class Traits:
    • +4% HP increase | +1.25 AGI attack hitrate increase.
    • Focus: Gain Focus Points on attacking. Max FP is based on Charisma.
    • Shield Mastery: Gain 20% more shield AC on equip. Shield deflects negate double damage (up to 100%).
    • 2H Mastery: Can use 2H weapons for +5%-8% damage and special bonuses. Counter-bashing or 2H crits grant extra FP.
  • Skills:
    • Charge: Out-of-combat opener. Reduces defender dodge by 66% and deals 10% more damage. (+3 FP on hit, +1 on miss).
    • Kick: (4 FP) Lowers target Endurance (CHR based) and Dodge (33%). Breaks protect (8s lockout).
    • Strike: (Min 2 FP) Uses all FP. Each point deals 13% more damage and +5% hit chance.
    • Smash: (3 FP) +25% damage and reduces target Intelligence (CHR based).
    • Taunt: Forced targeting and massive damage reduction (CHR based). 2x effectiveness vs NPCs.
    • Shield Bash: On shield deflect, deal 50% damage back to the attacker.

Monk

  • Important Stats: Strength, Agility, Endurance, Wisdom, Charisma
  • Ease: Easy | Survivability: Medium | DPS: Medium-High
  • PVP Value: High | PVE Value: Medium
  • Growth: 350M EXP to Lv 25 | Attack Increments: 4, 13, 25
  • Armor: Light
  • Weapons: Staves
  • Class Traits:
    • +2 AGI dodge increase | Resistance to poison.
    • +17 armor at level 25 (+1 every 3 levels).
    • Dual Wield: Can dual wield for an extra stamina point.
  • Skills:
    • Flash Bombs: Hides self or party. Out of combat grants Atk AGI and Spell Pierce bonus.
    • Meditate: Out-of-combat HP regen (INT based).
    • Roundhouse: Every 3rd successful hit deals 2x damage. Resets on miss or moving.
    • Stances: Up to 3 stances that adjust stats/attributes for specialized combat.

Rogue Classes

Specialists in stealth, utility, and high burst damage.

Assassin

  • Important Stats: Strength, Agility, Endurance, Intelligence (Stealth), Wisdom, Charisma
  • Ease: Medium | Survivability: Low-Medium | DPS: High
  • PVP Value: High | PVE Value: Low-Medium
  • Growth: 350M EXP to Lv 25 | Attack Increments: 1, 9, 25
  • Armor: Cloth, Shield, Heavy Helmet
  • Weapons: Daggers, Swords
  • Class Traits:
    • +7.5% damage taken from incoming hostile spells.
    • Dual Wield: 10% overall damage bonus.
  • Skills:
    • Autosneak: Unseen movement. Distance based on Intelligence.
    • Hide: Stay hidden in a room. Quality based on Intelligence.
    • Backstab: 4x damage (4.5x dual wielding). Requires daggers and being hidden.
    • Track: Shows players who recently passed through the room.

Archer

  • Important Stats: Strength, Agility, Endurance, Intelligence (Debuffs), Wisdom, Charisma
  • Ease: Medium | Survivability: Low-Medium | DPS: High
  • PVP Value: High | PVE Value: Medium
  • Growth: 350M EXP to Lv 25 | Attack Increments: 3, 13, 19, 25
  • Armor: Light Armor, Heavy Helmet
  • Weapons: Bow
  • Class Traits:
    • Bows grant bonus armor based on min/max values.
    • +1 attack (5 total at level 25).
  • Skills:
    • Pierce Shot: Ignores absorb/deflect. Bonus damage vs heavy armor (INT based).
    • Rapid Shot: Uses all attacks instantly. Starts at 90% damage, scales +20% per hit.
    • Divinity Shots (INT Based):
      • Drain Shot: Mana leech. 100% damage if Earth divinity.
      • Slow Shot: Target slow. 100% damage if Water divinity.
      • Sap Shot: Stat reduction. 100% damage if Night divinity.
      • Bind Shot: 2-tick bind (no stack). 100% damage if Lightning divinity.
      • Hail Shot: Physical AOE (up to 5 targets). +5% damage if Fire divinity.

Thief

  • Important Stats: Agility (Steal/Hit), Strength, Endurance, Intelligence (Hide), Wisdom, Charisma
  • Ease: Medium | Survivability: Medium | DPS: Medium
  • PVP Value: Medium | PVE Value: Medium
  • Growth: 275M EXP to Lv 25 | Attack Increments: 1, 10, 25
  • Armor: Cloth, Shield, Heavy Helmet
  • Weapons: Bows, Daggers
  • Class Traits:
    • +33% party item drop rate increase.
    • +25% hide effectiveness (Harder to be searched out).
    • Bows can use unique arrows with Critical hit chances.
  • Skills:
    • Ambush/Backstab: 3x damage from hide (Bow ~3.5x).
    • Hinder/Rip: 2.5x dmg + potion cooldown increase or movement bind/AGI loss.
    • Traps: Sensor, Damage, or Bind. Difficulty based on Intelligence. Can disarm/retrieve.
    • Steal: Steals gold from players and NPCs.
    • Spy: View players in adjacent rooms.

Ranger

  • Important Stats: Charisma (Pet power), Strength, Agility, Endurance, Wisdom
  • Ease: Medium | Survivability: High | DPS: Medium
  • PVP Value: Medium | PVE Value: Medium-High
  • Growth: 300M EXP to Lv 25 | Attack Increments: 2, 8, 25
  • Armor: Medium, Shield, Heavy Helmet
  • Weapons: Axes, Blunts, Bows, Daggers, Fists, Staves, Swords
  • Class Traits:
    • +1.5% MR increase | +25 steps to Autosneak.
    • Pet automatically targets owner's target.
    • Bows use unique arrows for Double Critical hit chance.
    • Bonus: Pet gets free attack of opportunity on found hidden targets (Pet Blitz).
  • Skills:
    • Capture: Tame a beast (<50% HP and lower level).
    • Favored Enemy: Bonus damage vs 2 NPC races and 1 player race.
    • Pet Protection: Pet may automatically defend owner based on pet's Taunt and Dodge.
    • Pet Equip: Pets can be equipped with gear and skills/spells.

Mage Classes

Specialists in magic damage, crowd control, and party sustain.

Necromancer

  • Important Stats: Intelligence, Wisdom (MP/MR), Agility, Endurance, Charisma
  • Ease: Medium | Survivability: Medium | DPS: Medium
  • PVP Value: High | PVE Value: Medium-High
  • Growth: 350M EXP to Lv 25 | Attack Increments: 4, 14, 25
  • Armor: Cloth, Light Helmet
  • Weapons: Daggers, Staves, Wands, Tomes
  • Class Traits:
    • +8% MP increase | +1 Armor per 6 levels.
    • +25% bonus chance to pierce MR with debuff spells.
    • Life Leech: Kill credit heals caster for % of target's max HP (INT based).
  • Skills:
    • Summons: Imp or Undead (Zombies). Can summon 2 zombies at once.
    • Wither: Lowers target AC and MR (Extra +25% pierce bonus).
    • Leech: 1:1 damage to heal spell.
    • Beam: High pierce chance damage spell.
    • Rot: Poison DoT damage.

Sorcerer

  • Important Stats: Intelligence, Wisdom, Agility, Endurance, Charisma
  • Ease: Medium | Survivability: Medium | DPS: Medium-High
  • PVP Value: High | PVE Value: High
  • Growth: 350M EXP to Lv 25 | Attack Increments: 4, 14, 25
  • Armor: Cloth, Light Helmet
  • Weapons: Staves, Wands, Codex
  • Class Traits:
    • +13% MP increase.
    • Teleportation: Uses Crystal Actuators and Chandorite Crystals to travel. Access to world portals.
  • Skills:
    • Shield: Heavy deflect armor + immunity to 'Wither' and 'Dispel'.
    • Fade: Invisibility. First attack grants Atk AGI and Spell Pierce bonus.
    • Barrage: AOE damage; bypasses Guardian Protect.
    • Watcher: Arcane scout that explodes on hidden targets.
    • Golem: Summons elemental pet.

Healer Classes

Cleric

  • Important Stats: Intelligence, Wisdom (MP/MR), Agility, Endurance, Charisma
  • Ease: Medium-Hard | Survivability: Very High | DPS: Low
  • PVP Value: High | PVE Value: Very High
  • Growth: 300M EXP to Lv 25 | Attack Increments: 4, 13, 25
  • Armor: Light, Shield, Heavy Helmet
  • Weapons: Blunts, Fists, Rods, Staves
  • Class Traits: Cannot use neutral divinity.
  • Skills:
    • Aid/Heal/Cure: Primary tiers of healing spells.
    • Aegis: Bonus AC + Divinity resistance. Cleric heals grant extra HP while active.
    • Prayer: Out-of-combat mana regeneration (INT based).
    • Smite: Bonus damage vs Undead and Demons.
    • Remedy: Cures Poison, Bleed, Rip, and Hinder.
    • Scribe: Create Bless or Soulbind scrolls.

Druid

  • Important Stats: Wisdom (Morph/MR), Charisma (Debuffs), Strength, Agility, Endurance
  • Ease: Medium-Hard | Survivability: High | DPS: High
  • PVP Value: High | PVE Value: High
  • Growth: 325M EXP to Lv 25 | Attack Increments: 4, 13, 25
  • Armor: Medium
  • Weapons: Blunts, Fists, Rods, Staves, Talismans
  • Skills:
    • Morph: Changes form (decreases MR slightly).
      • Cat Form: +1 Attack, High Atk AGI. Hits cause Bleed (AGI based). Bleeding targets take +5% physical dmg. 10% chance for extra attack.
      • Bear Form: High Armor/STR. 20-50% chance to absorb damage (END based).
    • Bloom: Stationary party heal NPC (16s duration). Out-of-combat only.
    • Roar: Bear taunt; reduces damage taken (CHR based). 2x effect vs NPCs.
    • Faeriefire: Lowers target AC; prevents Fading/Autosneaking.

Bard

  • Important Stats: Charisma (Song Power), Strength, Agility, Endurance, Wisdom
  • Ease: Low-Medium | Survivability: Medium | DPS: Low
  • PVP Value: Low-Medium | PVE Value: Medium-High
  • Growth: 325M EXP to Lv 25 | Attack Increments: 3, 10, 25
  • Armor: Medium, Light Helmet
  • Weapons: Axes, Blunts, Daggers, Fists, Instruments, Staves, Swords
  • Class Traits: -15% MP reduction.
  • Skills:
    • Songs: Party buffs (Regen, Power, Magic, Tempo, Break). Scaled by Charisma and instrument power.
    • Shell: Reduces physical and magical damage taken.

Event Classes

Squire

  • Important Stats: Agility, Strength, Endurance, Intelligence, Wisdom, Charisma
  • Growth: 2000M EXP to Lv 25 | Attack Increments: 1, 8, 16
  • Armor: Heavy, Shield, Heavy Helmet
  • Weapons: Swords
  • Class Traits: Every successful hit grants +10% damage (up to 100%). Reset on miss or hitting a player.
  • Skills:
    • Self Cure: Healing self (scales to level 24). INT based.
    • Meditate: Out-of-combat heal (INT based).

Experience Table (Level 25)

Class Required EXP to Level 25
Thief 275,000,000
Barbarian 300,000,000
Knight 300,000,000
Paladin 300,000,000
Ranger 300,000,000
Cleric 300,000,000
Bard 325,000,000
Druid 325,000,000
Monk 350,000,000
Archer 350,000,000
Assassin 350,000,000
Necromancer 350,000,000
Sorcerer 350,000,000