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| − | + | ___TOC__ | |
| − | + | == Overview == | |
| + | '''Ember Online''' features a diverse range of classes divided into four primary archetypes. Success in the game depends on balancing your race's stat caps with your class's primary requirements. | ||
| − | + | Current Classes info: https://ember-online.com/helper/classes.php | |
| − | ==Fighter== | + | == Fighter Classes == |
| − | + | Frontline combatants focusing on high health, physical defense, and consistent damage. | |
| − | + | ||
| − | + | === [[Barbarian]] === | |
| + | * '''Important Stats:''' Strength (Dmg), Agility (Hit/Dodge), Endurance (HP), Wisdom (MR), Charisma (Minor HP) | ||
| + | * '''Ease:''' Easy | '''Survivability:''' Low-Medium | '''DPS:''' High | ||
| + | * '''PVP Value:''' Medium-High | '''PVE Value:''' High | ||
| + | * '''Growth:''' 300M EXP to Lv 25 | '''Attack Increments:''' 3, 10, 25 | ||
| + | * '''Armor:''' Heavy, Medium, Shield, Heavy Helmet | ||
| + | * '''Weapons:''' Axes, Blunts, Daggers, Fists, Swords | ||
| + | * '''Class Traits:''' | ||
| + | ** -8% MR reduction | -1.25 AGI dodge reduction | 8% HP increase. | ||
| + | ** '''Focus:''' Gain Focus Points on '''missing'''. FP is based on max Strength. | ||
| + | ** '''Dual Wield:''' Can wield two weapons for a 10% overall damage bonus. | ||
| + | ** '''Weapon Specialty (Stackable):''' | ||
| + | *** '''Two-Handed Sword/Axe:''' +5%-8% damage and critical hit bonuses. | ||
| + | *** '''Axe/Sword:''' Provides the best raw damage. | ||
| + | *** '''Dagger:''' +0.4 attack agility, -0.075s to exhaustion cooldown. | ||
| + | *** '''Hammer:''' 4% chance to silence target for 2 ticks (4-8 seconds). | ||
| + | * '''Skills:''' | ||
| + | ** '''Rage:''' After 3 hits, enter a rage for +40% damage (increasing 5% per rage hit). Resets on miss, moving to a safe area, or landing 3 rage attacks. | ||
| + | ** '''Extra Damage:''' Deal +1% damage per FP. Resets on moving or changing targets. | ||
| − | Attack Increments | + | === [[Knight]] === |
| + | * '''Important Stats:''' Strength, Agility, Endurance, Charisma (Taunt/FP), Wisdom | ||
| + | * '''Ease:''' Easy | '''Survivability:''' High | '''DPS:''' Medium | ||
| + | * '''PVP Value:''' Medium-High | '''PVE Value:''' High | ||
| + | * '''Growth:''' 300M EXP to Lv 25 | '''Attack Increments:''' 3, 10, 25 | ||
| + | * '''Armor:''' Heavy, Shields, Heavy Helmets | ||
| + | * '''Weapons:''' Axes, Blunts, Daggers, Fists, Staves, Swords | ||
| + | * '''Class Traits:''' | ||
| + | ** +4% HP increase | +1.25 AGI attack hitrate increase. | ||
| + | ** '''Focus:''' Gain Focus Points on '''attacking'''. Max FP is based on Charisma. | ||
| + | ** '''Shield Mastery:''' Gain 20% more shield AC on equip. Shield deflects negate double damage (up to 100%). | ||
| + | ** '''2H Mastery:''' Can use 2H weapons for +5%-8% damage and special bonuses. Counter-bashing or 2H crits grant extra FP. | ||
| + | * '''Skills:''' | ||
| + | ** '''Charge:''' Out-of-combat opener. Reduces defender dodge by 66% and deals 10% more damage. (+3 FP on hit, +1 on miss). | ||
| + | ** '''Kick:''' (4 FP) Lowers target Endurance (CHR based) and Dodge (33%). Breaks protect (8s lockout). | ||
| + | ** '''Strike:''' (Min 2 FP) Uses all FP. Each point deals 13% more damage and +5% hit chance. | ||
| + | ** '''Smash:''' (3 FP) +25% damage and reduces target Intelligence (CHR based). | ||
| + | ** '''Taunt:''' Forced targeting and massive damage reduction (CHR based). 2x effectiveness vs NPCs. | ||
| + | ** '''Shield Bash:''' On shield deflect, deal 50% damage back to the attacker. | ||
| − | + | === [[Monk]] === | |
| + | * '''Important Stats:''' Strength, Agility, Endurance, Wisdom, Charisma | ||
| + | * '''Ease:''' Easy | '''Survivability:''' Medium | '''DPS:''' Medium-High | ||
| + | * '''PVP Value:''' High | '''PVE Value:''' Medium | ||
| + | * '''Growth:''' 350M EXP to Lv 25 | '''Attack Increments:''' 4, 13, 25 | ||
| + | * '''Armor:''' Light | ||
| + | * '''Weapons:''' Staves | ||
| + | * '''Class Traits:''' | ||
| + | ** +2 AGI dodge increase | Resistance to poison. | ||
| + | ** +17 armor at level 25 (+1 every 3 levels). | ||
| + | ** '''Dual Wield:''' Can dual wield for an extra stamina point. | ||
| + | * '''Skills:''' | ||
| + | ** '''Flash Bombs:''' Hides self or party. Out of combat grants Atk AGI and Spell Pierce bonus. | ||
| + | ** '''Meditate:''' Out-of-combat HP regen (INT based). | ||
| + | ** '''Roundhouse:''' Every 3rd successful hit deals 2x damage. Resets on miss or moving. | ||
| + | ** '''Stances:''' Up to 3 stances that adjust stats/attributes for specialized combat. | ||
| − | + | == Rogue Classes == | |
| + | Specialists in stealth, utility, and high burst damage. | ||
| − | + | === [[Assassin]] === | |
| + | * '''Important Stats:''' Strength, Agility, Endurance, Intelligence (Stealth), Wisdom, Charisma | ||
| + | * '''Ease:''' Medium | '''Survivability:''' Low-Medium | '''DPS:''' High | ||
| + | * '''PVP Value:''' High | '''PVE Value:''' Low-Medium | ||
| + | * '''Growth:''' 350M EXP to Lv 25 | '''Attack Increments:''' 1, 9, 25 | ||
| + | * '''Armor:''' Cloth, Shield, Heavy Helmet | ||
| + | * '''Weapons:''' Daggers, Swords | ||
| + | * '''Class Traits:''' | ||
| + | ** +7.5% damage taken from incoming hostile spells. | ||
| + | ** '''Dual Wield:''' 10% overall damage bonus. | ||
| + | * '''Skills:''' | ||
| + | ** '''Autosneak:''' Unseen movement. Distance based on Intelligence. | ||
| + | ** '''Hide:''' Stay hidden in a room. Quality based on Intelligence. | ||
| + | ** '''Backstab:''' 4x damage (4.5x dual wielding). Requires daggers and being hidden. | ||
| + | ** '''Track:''' Shows players who recently passed through the room. | ||
| − | - | + | === [[Archer]] === |
| + | * '''Important Stats:''' Strength, Agility, Endurance, Intelligence (Debuffs), Wisdom, Charisma | ||
| + | * '''Ease:''' Medium | '''Survivability:''' Low-Medium | '''DPS:''' High | ||
| + | * '''PVP Value:''' High | '''PVE Value:''' Medium | ||
| + | * '''Growth:''' 350M EXP to Lv 25 | '''Attack Increments:''' 3, 13, 19, 25 | ||
| + | * '''Armor:''' Light Armor, Heavy Helmet | ||
| + | * '''Weapons:''' Bow | ||
| + | * '''Class Traits:''' | ||
| + | ** Bows grant bonus armor based on min/max values. | ||
| + | ** +1 attack (5 total at level 25). | ||
| + | * '''Skills:''' | ||
| + | ** '''Pierce Shot:''' Ignores absorb/deflect. Bonus damage vs heavy armor (INT based). | ||
| + | ** '''Rapid Shot:''' Uses all attacks instantly. Starts at 90% damage, scales +20% per hit. | ||
| + | ** '''Divinity Shots (INT Based):''' | ||
| + | *** '''Drain Shot:''' Mana leech. 100% damage if Earth divinity. | ||
| + | *** '''Slow Shot:''' Target slow. 100% damage if Water divinity. | ||
| + | *** '''Sap Shot:''' Stat reduction. 100% damage if Night divinity. | ||
| + | *** '''Bind Shot:''' 2-tick bind (no stack). 100% damage if Lightning divinity. | ||
| + | *** '''Hail Shot:''' Physical AOE (up to 5 targets). +5% damage if Fire divinity. | ||
| − | + | === [[Thief]] === | |
| + | * '''Important Stats:''' Agility (Steal/Hit), Strength, Endurance, Intelligence (Hide), Wisdom, Charisma | ||
| + | * '''Ease:''' Medium | '''Survivability:''' Medium | '''DPS:''' Medium | ||
| + | * '''PVP Value:''' Medium | '''PVE Value:''' Medium | ||
| + | * '''Growth:''' 275M EXP to Lv 25 | '''Attack Increments:''' 1, 10, 25 | ||
| + | * '''Armor:''' Cloth, Shield, Heavy Helmet | ||
| + | * '''Weapons:''' Bows, Daggers | ||
| + | * '''Class Traits:''' | ||
| + | ** +33% party item drop rate increase. | ||
| + | ** +25% hide effectiveness (Harder to be searched out). | ||
| + | ** Bows can use unique arrows with Critical hit chances. | ||
| + | * '''Skills:''' | ||
| + | ** '''Ambush/Backstab:''' 3x damage from hide (Bow ~3.5x). | ||
| + | ** '''Hinder/Rip:''' 2.5x dmg + potion cooldown increase or movement bind/AGI loss. | ||
| + | ** '''Traps:''' Sensor, Damage, or Bind. Difficulty based on Intelligence. Can disarm/retrieve. | ||
| + | ** '''Steal:''' Steals gold from players and NPCs. | ||
| + | ** '''Spy:''' View players in adjacent rooms. | ||
| − | 8% | + | === [[Ranger]] === |
| + | * '''Important Stats:''' Charisma (Pet power), Strength, Agility, Endurance, Wisdom | ||
| + | * '''Ease:''' Medium | '''Survivability:''' High | '''DPS:''' Medium | ||
| + | * '''PVP Value:''' Medium | '''PVE Value:''' Medium-High | ||
| + | * '''Growth:''' 300M EXP to Lv 25 | '''Attack Increments:''' 2, 8, 25 | ||
| + | * '''Armor:''' Medium, Shield, Heavy Helmet | ||
| + | * '''Weapons:''' Axes, Blunts, Bows, Daggers, Fists, Staves, Swords | ||
| + | * '''Class Traits:''' | ||
| + | ** +1.5% MR increase | +25 steps to Autosneak. | ||
| + | ** Pet automatically targets owner's target. | ||
| + | ** Bows use unique arrows for '''Double''' Critical hit chance. | ||
| + | ** Bonus: Pet gets free attack of opportunity on found hidden targets (Pet Blitz). | ||
| + | * '''Skills:''' | ||
| + | ** '''Capture:''' Tame a beast (<50% HP and lower level). | ||
| + | ** '''Favored Enemy:''' Bonus damage vs 2 NPC races and 1 player race. | ||
| + | ** '''Pet Protection:''' Pet may automatically defend owner based on pet's Taunt and Dodge. | ||
| + | ** '''Pet Equip:''' Pets can be equipped with gear and skills/spells. | ||
| − | + | == Mage Classes == | |
| + | Specialists in magic damage, crowd control, and party sustain. | ||
| − | + | === [[Necromancer]] === | |
| + | * '''Important Stats:''' Intelligence, Wisdom (MP/MR), Agility, Endurance, Charisma | ||
| + | * '''Ease:''' Medium | '''Survivability:''' Medium | '''DPS:''' Medium | ||
| + | * '''PVP Value:''' High | '''PVE Value:''' Medium-High | ||
| + | * '''Growth:''' 350M EXP to Lv 25 | '''Attack Increments:''' 4, 14, 25 | ||
| + | * '''Armor:''' Cloth, Light Helmet | ||
| + | * '''Weapons:''' Daggers, Staves, Wands, Tomes | ||
| + | * '''Class Traits:''' | ||
| + | ** +8% MP increase | +1 Armor per 6 levels. | ||
| + | ** +25% bonus chance to pierce MR with debuff spells. | ||
| + | ** '''Life Leech:''' Kill credit heals caster for % of target's max HP (INT based). | ||
| + | * '''Skills:''' | ||
| + | ** '''Summons:''' Imp or Undead (Zombies). Can summon 2 zombies at once. | ||
| + | ** '''Wither:''' Lowers target AC and MR (Extra +25% pierce bonus). | ||
| + | ** '''Leech:''' 1:1 damage to heal spell. | ||
| + | ** '''Beam:''' High pierce chance damage spell. | ||
| + | ** '''Rot:''' Poison DoT damage. | ||
| − | + | === [[Sorcerer]] === | |
| + | * '''Important Stats:''' Intelligence, Wisdom, Agility, Endurance, Charisma | ||
| + | * '''Ease:''' Medium | '''Survivability:''' Medium | '''DPS:''' Medium-High | ||
| + | * '''PVP Value:''' High | '''PVE Value:''' High | ||
| + | * '''Growth:''' 350M EXP to Lv 25 | '''Attack Increments:''' 4, 14, 25 | ||
| + | * '''Armor:''' Cloth, Light Helmet | ||
| + | * '''Weapons:''' Staves, Wands, Codex | ||
| + | * '''Class Traits:''' | ||
| + | ** +13% MP increase. | ||
| + | ** '''Teleportation:''' Uses Crystal Actuators and Chandorite Crystals to travel. Access to world portals. | ||
| + | * '''Skills:''' | ||
| + | ** '''Shield:''' Heavy deflect armor + immunity to 'Wither' and 'Dispel'. | ||
| + | ** '''Fade:''' Invisibility. First attack grants Atk AGI and Spell Pierce bonus. | ||
| + | ** '''Barrage:''' AOE damage; bypasses Guardian Protect. | ||
| + | ** '''Watcher:''' Arcane scout that explodes on hidden targets. | ||
| + | ** '''Golem:''' Summons elemental pet. | ||
| − | Attack Increments | + | == Healer Classes == |
| + | === [[Cleric]] === | ||
| + | * '''Important Stats:''' Intelligence, Wisdom (MP/MR), Agility, Endurance, Charisma | ||
| + | * '''Ease:''' Medium-Hard | '''Survivability:''' Very High | '''DPS:''' Low | ||
| + | * '''PVP Value:''' High | '''PVE Value:''' Very High | ||
| + | * '''Growth:''' 300M EXP to Lv 25 | '''Attack Increments:''' 4, 13, 25 | ||
| + | * '''Armor:''' Light, Shield, Heavy Helmet | ||
| + | * '''Weapons:''' Blunts, Fists, Rods, Staves | ||
| + | * '''Class Traits:''' Cannot use neutral divinity. | ||
| + | * '''Skills:''' | ||
| + | ** '''Aid/Heal/Cure:''' Primary tiers of healing spells. | ||
| + | ** '''Aegis:''' Bonus AC + Divinity resistance. Cleric heals grant extra HP while active. | ||
| + | ** '''Prayer:''' Out-of-combat mana regeneration (INT based). | ||
| + | ** '''Smite:''' Bonus damage vs Undead and Demons. | ||
| + | ** '''Remedy:''' Cures Poison, Bleed, Rip, and Hinder. | ||
| + | ** '''Scribe:''' Create Bless or Soulbind scrolls. | ||
| − | + | === [[Druid]] === | |
| + | * '''Important Stats:''' Wisdom (Morph/MR), Charisma (Debuffs), Strength, Agility, Endurance | ||
| + | * '''Ease:''' Medium-Hard | '''Survivability:''' High | '''DPS:''' High | ||
| + | * '''PVP Value:''' High | '''PVE Value:''' High | ||
| + | * '''Growth:''' 325M EXP to Lv 25 | '''Attack Increments:''' 4, 13, 25 | ||
| + | * '''Armor:''' Medium | ||
| + | * '''Weapons:''' Blunts, Fists, Rods, Staves, Talismans | ||
| + | * '''Skills:''' | ||
| + | ** '''Morph:''' Changes form (decreases MR slightly). | ||
| + | *** '''Cat Form:''' +1 Attack, High Atk AGI. Hits cause Bleed (AGI based). Bleeding targets take +5% physical dmg. 10% chance for extra attack. | ||
| + | *** '''Bear Form:''' High Armor/STR. 20-50% chance to absorb damage (END based). | ||
| + | ** '''Bloom:''' Stationary party heal NPC (16s duration). Out-of-combat only. | ||
| + | ** '''Roar:''' Bear taunt; reduces damage taken (CHR based). 2x effect vs NPCs. | ||
| + | ** '''Faeriefire:''' Lowers target AC; prevents Fading/Autosneaking. | ||
| − | + | === [[Bard]] === | |
| + | * '''Important Stats:''' Charisma (Song Power), Strength, Agility, Endurance, Wisdom | ||
| + | * '''Ease:''' Low-Medium | '''Survivability:''' Medium | '''DPS:''' Low | ||
| + | * '''PVP Value:''' Low-Medium | '''PVE Value:''' Medium-High | ||
| + | * '''Growth:''' 325M EXP to Lv 25 | '''Attack Increments:''' 3, 10, 25 | ||
| + | * '''Armor:''' Medium, Light Helmet | ||
| + | * '''Weapons:''' Axes, Blunts, Daggers, Fists, Instruments, Staves, Swords | ||
| + | * '''Class Traits:''' -15% MP reduction. | ||
| + | * '''Skills:''' | ||
| + | ** '''Songs:''' Party buffs (Regen, Power, Magic, Tempo, Break). Scaled by Charisma and instrument power. | ||
| + | ** '''Shell:''' Reduces physical and magical damage taken. | ||
| − | + | == Event Classes == | |
| − | + | === [[Squire]] === | |
| + | * '''Important Stats:''' Agility, Strength, Endurance, Intelligence, Wisdom, Charisma | ||
| + | * '''Growth:''' 2000M EXP to Lv 25 | '''Attack Increments:''' 1, 8, 16 | ||
| + | * '''Armor:''' Heavy, Shield, Heavy Helmet | ||
| + | * '''Weapons:''' Swords | ||
| + | * '''Class Traits:''' Every successful hit grants +10% damage (up to 100%). Reset on miss or hitting a player. | ||
| + | * '''Skills:''' | ||
| + | ** '''Self Cure:''' Healing self (scales to level 24). INT based. | ||
| + | ** '''Meditate:''' Out-of-combat heal (INT based). | ||
| − | + | == Experience Table (Level 25) == | |
| − | + | {| class="sortable" style="text-align:center;" | |
| + | |- | ||
| + | ! Class !! Required EXP to Level 25 | ||
| + | |- | ||
| + | | [[Thief]] || 275,000,000 | ||
| + | |- | ||
| + | | [[Barbarian]] || 300,000,000 | ||
| + | |- | ||
| + | | [[Knight]] || 300,000,000 | ||
| + | |- | ||
| + | | [[Paladin]] || 300,000,000 | ||
| + | |- | ||
| + | | [[Ranger]] || 300,000,000 | ||
| + | |- | ||
| + | | [[Cleric]] || 300,000,000 | ||
| + | |- | ||
| + | | [[Bard]] || 325,000,000 | ||
| + | |- | ||
| + | | [[Druid]] || 325,000,000 | ||
| + | |- | ||
| + | | [[Monk]] || 350,000,000 | ||
| + | |- | ||
| + | | [[Archer]] || 350,000,000 | ||
| + | |- | ||
| + | | [[Assassin]] || 350,000,000 | ||
| + | |- | ||
| + | | [[Necromancer]] || 350,000,000 | ||
| + | |- | ||
| + | | [[Sorcerer]] || 350,000,000 | ||
| + | |} | ||
| − | + | [[Category:Game Mechanics]] | |
| − | + | [[Category:Classes]] | |
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Latest revision as of 01:26, 6 March 2026
_Contents
Overview
Ember Online features a diverse range of classes divided into four primary archetypes. Success in the game depends on balancing your race's stat caps with your class's primary requirements.
Current Classes info: https://ember-online.com/helper/classes.php
Fighter Classes
Frontline combatants focusing on high health, physical defense, and consistent damage.
Barbarian
- Important Stats: Strength (Dmg), Agility (Hit/Dodge), Endurance (HP), Wisdom (MR), Charisma (Minor HP)
- Ease: Easy | Survivability: Low-Medium | DPS: High
- PVP Value: Medium-High | PVE Value: High
- Growth: 300M EXP to Lv 25 | Attack Increments: 3, 10, 25
- Armor: Heavy, Medium, Shield, Heavy Helmet
- Weapons: Axes, Blunts, Daggers, Fists, Swords
- Class Traits:
- -8% MR reduction | -1.25 AGI dodge reduction | 8% HP increase.
- Focus: Gain Focus Points on missing. FP is based on max Strength.
- Dual Wield: Can wield two weapons for a 10% overall damage bonus.
- Weapon Specialty (Stackable):
- Two-Handed Sword/Axe: +5%-8% damage and critical hit bonuses.
- Axe/Sword: Provides the best raw damage.
- Dagger: +0.4 attack agility, -0.075s to exhaustion cooldown.
- Hammer: 4% chance to silence target for 2 ticks (4-8 seconds).
- Skills:
- Rage: After 3 hits, enter a rage for +40% damage (increasing 5% per rage hit). Resets on miss, moving to a safe area, or landing 3 rage attacks.
- Extra Damage: Deal +1% damage per FP. Resets on moving or changing targets.
Knight
- Important Stats: Strength, Agility, Endurance, Charisma (Taunt/FP), Wisdom
- Ease: Easy | Survivability: High | DPS: Medium
- PVP Value: Medium-High | PVE Value: High
- Growth: 300M EXP to Lv 25 | Attack Increments: 3, 10, 25
- Armor: Heavy, Shields, Heavy Helmets
- Weapons: Axes, Blunts, Daggers, Fists, Staves, Swords
- Class Traits:
- +4% HP increase | +1.25 AGI attack hitrate increase.
- Focus: Gain Focus Points on attacking. Max FP is based on Charisma.
- Shield Mastery: Gain 20% more shield AC on equip. Shield deflects negate double damage (up to 100%).
- 2H Mastery: Can use 2H weapons for +5%-8% damage and special bonuses. Counter-bashing or 2H crits grant extra FP.
- Skills:
- Charge: Out-of-combat opener. Reduces defender dodge by 66% and deals 10% more damage. (+3 FP on hit, +1 on miss).
- Kick: (4 FP) Lowers target Endurance (CHR based) and Dodge (33%). Breaks protect (8s lockout).
- Strike: (Min 2 FP) Uses all FP. Each point deals 13% more damage and +5% hit chance.
- Smash: (3 FP) +25% damage and reduces target Intelligence (CHR based).
- Taunt: Forced targeting and massive damage reduction (CHR based). 2x effectiveness vs NPCs.
- Shield Bash: On shield deflect, deal 50% damage back to the attacker.
Monk
- Important Stats: Strength, Agility, Endurance, Wisdom, Charisma
- Ease: Easy | Survivability: Medium | DPS: Medium-High
- PVP Value: High | PVE Value: Medium
- Growth: 350M EXP to Lv 25 | Attack Increments: 4, 13, 25
- Armor: Light
- Weapons: Staves
- Class Traits:
- +2 AGI dodge increase | Resistance to poison.
- +17 armor at level 25 (+1 every 3 levels).
- Dual Wield: Can dual wield for an extra stamina point.
- Skills:
- Flash Bombs: Hides self or party. Out of combat grants Atk AGI and Spell Pierce bonus.
- Meditate: Out-of-combat HP regen (INT based).
- Roundhouse: Every 3rd successful hit deals 2x damage. Resets on miss or moving.
- Stances: Up to 3 stances that adjust stats/attributes for specialized combat.
Rogue Classes
Specialists in stealth, utility, and high burst damage.
Assassin
- Important Stats: Strength, Agility, Endurance, Intelligence (Stealth), Wisdom, Charisma
- Ease: Medium | Survivability: Low-Medium | DPS: High
- PVP Value: High | PVE Value: Low-Medium
- Growth: 350M EXP to Lv 25 | Attack Increments: 1, 9, 25
- Armor: Cloth, Shield, Heavy Helmet
- Weapons: Daggers, Swords
- Class Traits:
- +7.5% damage taken from incoming hostile spells.
- Dual Wield: 10% overall damage bonus.
- Skills:
- Autosneak: Unseen movement. Distance based on Intelligence.
- Hide: Stay hidden in a room. Quality based on Intelligence.
- Backstab: 4x damage (4.5x dual wielding). Requires daggers and being hidden.
- Track: Shows players who recently passed through the room.
Archer
- Important Stats: Strength, Agility, Endurance, Intelligence (Debuffs), Wisdom, Charisma
- Ease: Medium | Survivability: Low-Medium | DPS: High
- PVP Value: High | PVE Value: Medium
- Growth: 350M EXP to Lv 25 | Attack Increments: 3, 13, 19, 25
- Armor: Light Armor, Heavy Helmet
- Weapons: Bow
- Class Traits:
- Bows grant bonus armor based on min/max values.
- +1 attack (5 total at level 25).
- Skills:
- Pierce Shot: Ignores absorb/deflect. Bonus damage vs heavy armor (INT based).
- Rapid Shot: Uses all attacks instantly. Starts at 90% damage, scales +20% per hit.
- Divinity Shots (INT Based):
- Drain Shot: Mana leech. 100% damage if Earth divinity.
- Slow Shot: Target slow. 100% damage if Water divinity.
- Sap Shot: Stat reduction. 100% damage if Night divinity.
- Bind Shot: 2-tick bind (no stack). 100% damage if Lightning divinity.
- Hail Shot: Physical AOE (up to 5 targets). +5% damage if Fire divinity.
Thief
- Important Stats: Agility (Steal/Hit), Strength, Endurance, Intelligence (Hide), Wisdom, Charisma
- Ease: Medium | Survivability: Medium | DPS: Medium
- PVP Value: Medium | PVE Value: Medium
- Growth: 275M EXP to Lv 25 | Attack Increments: 1, 10, 25
- Armor: Cloth, Shield, Heavy Helmet
- Weapons: Bows, Daggers
- Class Traits:
- +33% party item drop rate increase.
- +25% hide effectiveness (Harder to be searched out).
- Bows can use unique arrows with Critical hit chances.
- Skills:
- Ambush/Backstab: 3x damage from hide (Bow ~3.5x).
- Hinder/Rip: 2.5x dmg + potion cooldown increase or movement bind/AGI loss.
- Traps: Sensor, Damage, or Bind. Difficulty based on Intelligence. Can disarm/retrieve.
- Steal: Steals gold from players and NPCs.
- Spy: View players in adjacent rooms.
Ranger
- Important Stats: Charisma (Pet power), Strength, Agility, Endurance, Wisdom
- Ease: Medium | Survivability: High | DPS: Medium
- PVP Value: Medium | PVE Value: Medium-High
- Growth: 300M EXP to Lv 25 | Attack Increments: 2, 8, 25
- Armor: Medium, Shield, Heavy Helmet
- Weapons: Axes, Blunts, Bows, Daggers, Fists, Staves, Swords
- Class Traits:
- +1.5% MR increase | +25 steps to Autosneak.
- Pet automatically targets owner's target.
- Bows use unique arrows for Double Critical hit chance.
- Bonus: Pet gets free attack of opportunity on found hidden targets (Pet Blitz).
- Skills:
- Capture: Tame a beast (<50% HP and lower level).
- Favored Enemy: Bonus damage vs 2 NPC races and 1 player race.
- Pet Protection: Pet may automatically defend owner based on pet's Taunt and Dodge.
- Pet Equip: Pets can be equipped with gear and skills/spells.
Mage Classes
Specialists in magic damage, crowd control, and party sustain.
Necromancer
- Important Stats: Intelligence, Wisdom (MP/MR), Agility, Endurance, Charisma
- Ease: Medium | Survivability: Medium | DPS: Medium
- PVP Value: High | PVE Value: Medium-High
- Growth: 350M EXP to Lv 25 | Attack Increments: 4, 14, 25
- Armor: Cloth, Light Helmet
- Weapons: Daggers, Staves, Wands, Tomes
- Class Traits:
- +8% MP increase | +1 Armor per 6 levels.
- +25% bonus chance to pierce MR with debuff spells.
- Life Leech: Kill credit heals caster for % of target's max HP (INT based).
- Skills:
- Summons: Imp or Undead (Zombies). Can summon 2 zombies at once.
- Wither: Lowers target AC and MR (Extra +25% pierce bonus).
- Leech: 1:1 damage to heal spell.
- Beam: High pierce chance damage spell.
- Rot: Poison DoT damage.
Sorcerer
- Important Stats: Intelligence, Wisdom, Agility, Endurance, Charisma
- Ease: Medium | Survivability: Medium | DPS: Medium-High
- PVP Value: High | PVE Value: High
- Growth: 350M EXP to Lv 25 | Attack Increments: 4, 14, 25
- Armor: Cloth, Light Helmet
- Weapons: Staves, Wands, Codex
- Class Traits:
- +13% MP increase.
- Teleportation: Uses Crystal Actuators and Chandorite Crystals to travel. Access to world portals.
- Skills:
- Shield: Heavy deflect armor + immunity to 'Wither' and 'Dispel'.
- Fade: Invisibility. First attack grants Atk AGI and Spell Pierce bonus.
- Barrage: AOE damage; bypasses Guardian Protect.
- Watcher: Arcane scout that explodes on hidden targets.
- Golem: Summons elemental pet.
Healer Classes
Cleric
- Important Stats: Intelligence, Wisdom (MP/MR), Agility, Endurance, Charisma
- Ease: Medium-Hard | Survivability: Very High | DPS: Low
- PVP Value: High | PVE Value: Very High
- Growth: 300M EXP to Lv 25 | Attack Increments: 4, 13, 25
- Armor: Light, Shield, Heavy Helmet
- Weapons: Blunts, Fists, Rods, Staves
- Class Traits: Cannot use neutral divinity.
- Skills:
- Aid/Heal/Cure: Primary tiers of healing spells.
- Aegis: Bonus AC + Divinity resistance. Cleric heals grant extra HP while active.
- Prayer: Out-of-combat mana regeneration (INT based).
- Smite: Bonus damage vs Undead and Demons.
- Remedy: Cures Poison, Bleed, Rip, and Hinder.
- Scribe: Create Bless or Soulbind scrolls.
Druid
- Important Stats: Wisdom (Morph/MR), Charisma (Debuffs), Strength, Agility, Endurance
- Ease: Medium-Hard | Survivability: High | DPS: High
- PVP Value: High | PVE Value: High
- Growth: 325M EXP to Lv 25 | Attack Increments: 4, 13, 25
- Armor: Medium
- Weapons: Blunts, Fists, Rods, Staves, Talismans
- Skills:
- Morph: Changes form (decreases MR slightly).
- Cat Form: +1 Attack, High Atk AGI. Hits cause Bleed (AGI based). Bleeding targets take +5% physical dmg. 10% chance for extra attack.
- Bear Form: High Armor/STR. 20-50% chance to absorb damage (END based).
- Bloom: Stationary party heal NPC (16s duration). Out-of-combat only.
- Roar: Bear taunt; reduces damage taken (CHR based). 2x effect vs NPCs.
- Faeriefire: Lowers target AC; prevents Fading/Autosneaking.
- Morph: Changes form (decreases MR slightly).
Bard
- Important Stats: Charisma (Song Power), Strength, Agility, Endurance, Wisdom
- Ease: Low-Medium | Survivability: Medium | DPS: Low
- PVP Value: Low-Medium | PVE Value: Medium-High
- Growth: 325M EXP to Lv 25 | Attack Increments: 3, 10, 25
- Armor: Medium, Light Helmet
- Weapons: Axes, Blunts, Daggers, Fists, Instruments, Staves, Swords
- Class Traits: -15% MP reduction.
- Skills:
- Songs: Party buffs (Regen, Power, Magic, Tempo, Break). Scaled by Charisma and instrument power.
- Shell: Reduces physical and magical damage taken.
Event Classes
Squire
- Important Stats: Agility, Strength, Endurance, Intelligence, Wisdom, Charisma
- Growth: 2000M EXP to Lv 25 | Attack Increments: 1, 8, 16
- Armor: Heavy, Shield, Heavy Helmet
- Weapons: Swords
- Class Traits: Every successful hit grants +10% damage (up to 100%). Reset on miss or hitting a player.
- Skills:
- Self Cure: Healing self (scales to level 24). INT based.
- Meditate: Out-of-combat heal (INT based).
Experience Table (Level 25)
| Class | Required EXP to Level 25 |
|---|---|
| Thief | 275,000,000 |
| Barbarian | 300,000,000 |
| Knight | 300,000,000 |
| Paladin | 300,000,000 |
| Ranger | 300,000,000 |
| Cleric | 300,000,000 |
| Bard | 325,000,000 |
| Druid | 325,000,000 |
| Monk | 350,000,000 |
| Archer | 350,000,000 |
| Assassin | 350,000,000 |
| Necromancer | 350,000,000 |
| Sorcerer | 350,000,000 |