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====Spell==== | ====Spell==== | ||
| + | |||
| + | =====Spell.HealPercentDecay() As Double===== | ||
| + | *Description='''' | ||
| + | ;'''Values''' | ||
| + | *Returns='''' | ||
| + | *Example=''Spell.HealPercentDecay()'' | ||
| + | |||
| + | =====Spell.ProcDamage(stateNumber As Integer, damage As Integer, itemName As String, target As Integer, targetPlayer As Boolean) As Integer===== | ||
| + | *Description='''' | ||
| + | ;'''Values''' | ||
| + | :* stateNumber='' '' | ||
| + | :* damage='' '' | ||
| + | :* itemName='' '' | ||
| + | :* stateNumber='' '' | ||
| + | :* targetID='' '' | ||
| + | :* targetPlayer='' '' | ||
| + | *Returns='''' | ||
| + | *Example=''Spell.ProcDamage()'' | ||
=====Spell.ScriptDamageNegation(ByVal ID As Integer, isIDPlayer As Boolean, attacker As Integer, attackerIsPlayer As Boolean, spelltype As Integer, damage As Integer, spellName As String) As Nullable(Of Integer)===== | =====Spell.ScriptDamageNegation(ByVal ID As Integer, isIDPlayer As Boolean, attacker As Integer, attackerIsPlayer As Boolean, spelltype As Integer, damage As Integer, spellName As String) As Nullable(Of Integer)===== | ||
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*Returns=''Returns the spell damage/effectiveness/etc, can be null.'' | *Returns=''Returns the spell damage/effectiveness/etc, can be null.'' | ||
*Example=''Spell.ScriptDamageNegation( )'' | *Example=''Spell.ScriptDamageNegation( )'' | ||
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Revision as of 07:18, 23 April 2019
Contents
- 1 Spell
- 1.1 Spell.HealPercentDecay() As Double
- 1.2 Spell.ProcDamage(stateNumber As Integer, damage As Integer, itemName As String, target As Integer, targetPlayer As Boolean) As Integer
- 1.3 Spell.ScriptDamageNegation(ByVal ID As Integer, isIDPlayer As Boolean, attacker As Integer, attackerIsPlayer As Boolean, spelltype As Integer, damage As Integer, spellName As String) As Nullable(Of Integer)
Spell
Spell.HealPercentDecay() As Double
- Description='
- Values
- Returns='
- Example=Spell.HealPercentDecay()
Spell.ProcDamage(stateNumber As Integer, damage As Integer, itemName As String, target As Integer, targetPlayer As Boolean) As Integer
- Description='
- Values
- stateNumber=
- damage=
- itemName=
- stateNumber=
- targetID=
- targetPlayer=
- Returns='
- Example=Spell.ProcDamage()
Spell.ScriptDamageNegation(ByVal ID As Integer, isIDPlayer As Boolean, attacker As Integer, attackerIsPlayer As Boolean, spelltype As Integer, damage As Integer, spellName As String) As Nullable(Of Integer)
- Description='
- Values
- ID=
- isIDPlayer=
- attacker=
- attackerIsPlayer=
- spelltype=
- damage=
- spellName=
- Returns=Returns the spell damage/effectiveness/etc, can be null.
- Example=Spell.ScriptDamageNegation( )