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Difference between revisions of "Spell"

(→‎Spell.ScriptDamageNegation(ByVal ID As Integer, isIDPlayer As Boolean, attacker As Integer, attackerIsPlayer As Boolean, spelltype As Integer, damage As Double(Nullable), spellName As String) As Nullable(Of Integer))
 
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=====Spell.ScriptDamageNegation(ByVal ID As Integer, isIDPlayer As Boolean, attacker As Integer, attackerIsPlayer As Boolean, spelltype As Integer, damage As Double(Nullable), spellName As String) As Nullable(Of Integer)=====
+
=====Spell.ScriptDamageNegation(ByVal ID As Integer, isIDPlayer As Boolean, attacker As Integer, attackerIsPlayer As Boolean, spelltype As Integer, damage As Double(Nullable), spellName As String) As Nullable(Of Double)=====
 
*Description=''''
 
*Description=''''
 
;'''Values'''
 
;'''Values'''

Latest revision as of 08:40, 9 February 2021

Spell

Spell.HealPercentDecay() As Double
  • Description='
Values
  • Returns='
  • Example=Spell.HealPercentDecay()


Spell.ScriptDamageNegation(ByVal ID As Integer, isIDPlayer As Boolean, attacker As Integer, attackerIsPlayer As Boolean, spelltype As Integer, damage As Double(Nullable), spellName As String) As Nullable(Of Double)
  • Description='
Values
  • ID=
  • isIDPlayer=
  • attacker=
  • attackerIsPlayer=
  • spelltype=
  • damage=
  • spellName=
  • Returns=Returns the spell damage/effectiveness/etc, can be null.
  • Example=Spell.ScriptDamageNegation( )