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Difference between revisions of "Classes"

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__TOC__
 
__TOC__
 
== Overview ==
 
'''Ember Online''' classes are divided into four primary archetypes: Fighters, Rogues, Mages, and Healers. While any race can play any class, choosing a race with compatible stat caps is vital for high-level play.
 
 
=== Core Gameplay Mechanics ===
 
* '''Survival Essentials:''' All classes require '''Endurance''' (HP/Absorption), '''Agility''' (Dodge/Hit), and '''Wisdom''' (Magic Resistance).
 
* '''Magic Resistance (MR):''' To utilize racial or class MR bonuses, players must invest in '''WIS'''.
 
* '''Dual Wielding:''' Assassins, Barbarians, and Monks benefit from dual wielding. Note that attack selection is random, but provides a '''10% total damage bonus''' for specific classes.
 
  
 
== Fighter Classes ==
 
== Fighter Classes ==
Focus on physical power, high hit points, and frontline utility.
+
Fighter classes focus on physical durability, high health pools, and frontline combat.
  
 
=== [[Barbarian]] ===
 
=== [[Barbarian]] ===
* '''Stat Priority:''' Strength, Agility, Endurance.
+
* '''Important Stats:''' Strength, Agility, Endurance, Wisdom, Charisma
* '''Traits:''' +8% HP, -8% MR, -1.25 AGI Dodge.
+
* '''Ease of Play:''' Easy | '''Survivability:''' Low-Medium | '''DPS:''' High
* '''Mechanic:''' Gains '''Focus Points''' on '''misses'''.  
+
* '''Exp to 25:''' 300 million | '''Attack Increments:''' 3, 10, 25
* '''Rage:''' After 3 successful hits, enter a Rage (+40% damage).
+
* '''Passives:'''  
* '''Weapon Specialties:'''  
+
** +8% HP increase.
** '''2H Sword/Axe:''' +5-8% Damage & Crits.
+
** -8% MR reduction | -1.25 AGI dodge reduction.
** '''Hammer:''' 4% chance to Silence target for 4-8 seconds.
+
** Gains Focus Points on '''missing''' (based on max Strength).
** '''Dagger:''' +0.4 Attack Agility, -0.075s Exhaustion cooldown.
+
** Can dual wield (10% damage bonus).
 +
* '''Weapon Specialties:'''
 +
** '''2H Sword/Axe:''' +5%-8% damage and critical hit bonuses.
 +
** '''Dagger:''' +0.4 attack agility, -0.075s exhaustion cooldown.
 +
** '''Hammer:''' 4% chance to silence target for 2 ticks (4-8 seconds).
 +
* '''Skills:'''
 +
** '''Rage:''' After 3 hits, enter a rage for +40% damage (increases 5% per rage hit). Resets on miss.
 +
** '''Extra Damage:''' +1% damage per focus point gained.
  
 
=== [[Knight]] ===
 
=== [[Knight]] ===
* '''Stat Priority:''' Strength, Agility, Endurance, Charisma.
+
* '''Important Stats:''' Strength, Agility, Endurance, Charisma, Wisdom
* '''Mechanic:''' Gains '''Focus Points''' on '''successful hits'''. Max FP scales with '''Charisma''' (Max 8 FP at 23 CHR).
+
* '''Ease of Play:''' Easy | '''Survivability:''' High | '''DPS:''' Medium
 +
* '''Exp to 25:''' 300 million | '''Attack Increments:''' 3, 10, 25
 +
* '''Passives:'''
 +
** +4% HP increase | +1.25 AGI attack hitrate increase.
 +
** +20% Shield AC on equip. Shield deflects negate double damage (up to 100%).
 +
** Gains Focus Points on '''attacking''' (based on max Charisma).
 
* '''Skills:'''
 
* '''Skills:'''
** '''/Taunt:''' Forced targeting & damage reduction (CHR based).
+
** '''Charge:''' Reduces defender dodge by 66% and deals 10% more damage.
** '''/Smash:''' Costs 3 FP. Reduces target INT & deals +15% damage.
+
** '''Kick:''' Lowers target Endurance and Dodge. Breaks Protect.
** '''/Strike:''' Consumes all FP for massive damage bonus (+10% per FP).
+
** '''Shield Bash:''' On shield deflect, deal 50% damage back to attacker.
** '''Shield Bash:''' Deflecting with a shield deals 50% damage back to the attacker.
+
** '''Strike:''' Consumes all FP for massive damage and hit chance bonus.
 +
** '''Taunt:''' Forced targeting and damage reduction (Double effectiveness vs NPCs).
  
 
=== [[Monk]] ===
 
=== [[Monk]] ===
* '''Stat Priority:''' Strength, Agility, Endurance.
+
* '''Important Stats:''' Strength, Agility, Endurance, Wisdom, Charisma
* '''Traits:''' +7.5% Dodge rate, +1 Armor per level.
+
* '''Ease of Play:''' Easy | '''Survivability:''' Medium | '''DPS:''' Medium-High
 +
* '''Exp to 25:''' 350 million | '''Attack Increments:''' 4, 13, 25
 +
* '''Passives:'''
 +
** +2 AGI dodge increase | Resistance to poison.
 +
** +17 armor at level 25 (+1 every 3 levels).
 +
** Can dual wield for an extra stamina point.
 
* '''Skills:'''
 
* '''Skills:'''
** '''Roundhouse:''' 3rd successful hit deals 2.0x damage.
+
** '''Flash Bombs:''' Hides presence. Out of combat, grants attack agility and spell pierce.
** '''/Meditate:''' Out-of-combat HP regen & Poison removal (INT based).
+
** '''Roundhouse:''' Every 3rd successful hit deals 2x damage.
 +
** '''Stances:''' Toggle up to 3 stances to adjust stats or specialized attributes.
 +
** '''Meditate:''' Out-of-combat heal based on Intelligence.
  
 
=== [[Paladin]] ===
 
=== [[Paladin]] ===
* '''Stat Priority:''' Strength, Agility, Endurance, Wisdom.
+
* '''Stat Priority:''' Strength, Agility, Endurance, Intelligence, Wisdom, Charisma
* '''Traits:''' +5% MR Bonus, +16% Blunt Damage bonus.
+
* '''Ease of Play:''' Easy | '''Survivability:''' High | '''DPS:''' Medium
 +
* '''Exp to 25:''' 300 million | '''Attack Increments:''' 3, 10, 25
 +
* '''Passives:'''
 +
** +16% Blunt Weapon damage increase.
 +
** +3% MR increase.
 +
** Attacks stack divinity vulnerability on targets (up to 5x).
 +
** Cannot use Neutral divinity.
 
* '''Skills:'''  
 
* '''Skills:'''  
** '''/Protect:''' Absorbs damage for a party member.
+
** '''Aegis:''' Boosts AC and divinity resistances.
** '''Spells:''' Cure, Heal, Smite (High damage vs Undead), Aegis.
+
** '''Divine:''' Grants divinity damage and heals party for 5% of damage dealt.
 +
** '''Endure:''' 5-minute cooldown damage reduction.
 +
** '''Protect:''' Shields a party member from all damage (lowers owner MR).
 +
** '''Sight:''' Grants True Sight to see hidden/autosneaking characters.
  
 
== Rogue Classes ==
 
== Rogue Classes ==
High DPS and utility via stealth and precision.
+
Rogue classes specialize in stealth, traps, high burst damage, and utility.
  
 
=== [[Assassin]] ===
 
=== [[Assassin]] ===
* '''Stat Priority:''' Strength, Agility, Endurance, Intelligence.
+
* '''Important Stats:''' Strength, Agility, Endurance, Intelligence, Wisdom, Charisma
* '''Traits:''' +10% Damage when dual-wielding, +7.5% damage taken from hostile spells.
+
* '''Ease of Play:''' Medium | '''Survivability:''' Low-Medium | '''DPS:''' High
 +
* '''Exp to 25:''' 350 million | '''Attack Increments:''' 1, 9, 25
 +
* '''Passives:'''
 +
** +10% damage when dual wielding.
 +
** '''Weakness:''' +7.5% damage taken from hostile spells.
 
* '''Skills:'''  
 
* '''Skills:'''  
** '''Backstab:''' Deals '''4x damage''' (4.5x if dual-wielding) from hide using daggers.
+
** '''Backstab:''' Deals 4x damage (4.5x dual wielding) from hide with daggers.
** '''Autosneak/Hide:''' Stealth distance and quality scale with '''Intelligence'''.
+
** '''Autosneak/Hide:''' Stealth efficiency scales with Intelligence.
 +
** '''Track:''' View players who passed through the room.
  
 
=== [[Archer]] ===
 
=== [[Archer]] ===
* '''Stat Priority:''' Strength, Agility, Endurance, Intelligence.
+
* '''Important Stats:''' Strength, Agility, Endurance, Intelligence, Wisdom, Charisma
* '''Traits:''' +1 Attack (5 total at Lv 25). Bows grant bonus Armor.
+
* '''Ease of Play:''' Medium | '''Survivability:''' Low-Medium | '''DPS:''' High
* '''Divinity Shots (INT Based):'''
+
* '''Exp to 25:''' 350 million | '''Attack Increments:''' 3, 13, 19, 25
** '''Pierce:''' Ignores Absorb/Deflect on heavy armor.
+
* '''Passives:'''
** '''Rapid:''' Instant physical flurry (scaling damage).
+
** +1 extra attack (5 total at level 25).
** '''Drain (Earth):''' Mana leech.
+
** Bows grant bonus armor.
** '''Slow (Water):''' Movement speed reduction.
+
* '''Skills:'''
** '''Sap (Night):''' Stat debuff.
+
** '''Pierce Shot:''' Ignores Absorb/Deflect; deals bonus damage vs heavy armor (INT based).
** '''Bind (Lightning):''' 2-tick Bind effect.
+
** '''Rapid Shot:''' Instant flurry of attacks; damage scales +20% per hit.
** '''Hail (Fire):''' Multi-target AOE.
+
** '''Divinity Shots (INT Based):''' Drain (Mana), Slow (Movement), Sap (Stats), Bind (Root), Hail (AOE).
 +
 
 +
=== [[Ranger]] ===
 +
* '''Important Stats:''' Charisma, Strength, Agility, Endurance, Wisdom
 +
* '''Ease of Play:''' Medium | '''Survivability:''' High | '''DPS:''' Medium
 +
* '''Exp to 25:''' 300 million | '''Attack Increments:''' 2, 8, 25
 +
* '''Passives:'''
 +
** +1.5% MR increase. +25 steps to Autosneak.
 +
** Bows can use unique arrows with double critical hit chance.
 +
** Pet automatically targets owner's target.
 +
* '''Skills:'''
 +
** '''Capture:''' Tame beasts (<50% HP and lower level).
 +
** '''Pet Blitz:''' Free pet attack on hidden targets found via /search.
 +
** '''Pet Protection:''' Pet may automatically /protect owner based on Taunt/Dodge.
 +
** '''Favored Enemy:''' Bonus damage vs selected NPC and Player races.
  
 
=== [[Thief]] ===
 
=== [[Thief]] ===
* '''Stat Priority:''' Agility, Endurance, Intelligence, Strength.
+
* '''Important Stats:''' Agility, Strength, Endurance, Intelligence, Wisdom, Charisma
* '''Traits:''' +33% Item Drop Rate for the entire party.
+
* '''Ease of Play:''' Medium | '''Survivability:''' Medium | '''DPS:''' Medium
* '''Ambush:''' Using a bow from hide deals '''3x + 10% damage'''.
+
* '''Exp to 25:''' 275 million | '''Attack Increments:''' 1, 10, 25
* '''Traps:''' Place Damage, Bind, or Sensor traps. Disarm chance based on INT.
+
* '''Passives:'''
 +
** +33% Item Drop Rate for the party.
 +
** +25% Hide effectiveness.
 +
* '''Skills:'''
 +
** '''Ambush:''' 3x bow damage from hide.
 +
** '''Backstab:''' 3x dagger damage from hide.
 +
** '''Hinder/Rip:''' Stealth attacks that increase potion cooldowns or bind moving targets.
 +
** '''Traps:''' Place or disarm Sensor, Damage, or Bind traps (Difficulty based on INT).
 +
** '''Steal:''' Take gold from players and NPCs.
  
=== [[Bard]] ===
+
== Mage Classes ==
* '''Stat Priority:''' Charisma, Agility, Endurance.
+
Mage classes utilize high mana pools and powerful spells for damage, utility, and summoning.
* '''Skills:'''
+
** '''/Song:''' Requires instrument. CHR determines power of Regen, Power (STR/AC), and Magic (INT/Pierce) songs.
+
 
+
== Mage & Healer Classes ==
+
Spellcasters specializing in damage, summons, or survival.
+
  
 
=== [[Necromancer]] ===
 
=== [[Necromancer]] ===
* '''Stat Priority:''' Intelligence, Wisdom, Endurance.
+
* '''Important Stats:''' Intelligence, Wisdom, Agility, Endurance, Charisma
* '''Traits:''' +8% MR, +8% Mana, +1 Armor per 6 levels.
+
* '''Ease of Play:''' Medium | '''Survivability:''' Medium | '''DPS:''' Medium
* '''Spells:''' Summons (Imp, Zombie), Rot (DoT), Leech (Life steal), Wither (Debuff).
+
* '''Exp to 25:''' 350 million | '''Attack Increments:''' 4, 14, 25
 +
* '''Passives:'''
 +
** +8% MP increase | +25% bonus chance to pierce MR with debuffs.
 +
** +1 armor per 6 levels.
 +
** Heal on kill (including minion kills) based on target max HP and caster INT.
 +
* '''Skills:'''
 +
** '''Summons:''' Summon Imp or Undead zombies (up to 2 zombies).
 +
** '''Wither:''' Reduces target AC and MR.
 +
** '''Leech:''' Damage spell that heals the caster 1:1.
 +
** '''Rot:''' Poison damage over time.
  
 
=== [[Sorcerer]] ===
 
=== [[Sorcerer]] ===
* '''Stat Priority:''' Intelligence, Wisdom, Endurance.
+
* '''Important Stats:''' Intelligence, Wisdom, Agility, Endurance, Charisma
* '''Traits:''' +13% Mana, +10% MR.
+
* '''Ease of Play:''' Medium | '''Survivability:''' Medium | '''DPS:''' Medium-High
* '''Skills:''' /Scribe Enchant (Lv 10).
+
* '''Exp to 25:''' 350 million | '''Attack Increments:''' 4, 14, 25
* '''Spells:''' Golem, Power (+STR), Fade (Invisibility), Shield (Buff/Wither immunity).
+
* '''Passives:'''
 +
** +13% MP increase.
 +
** Advanced travel via Portals and Crystal Actuator teleportation.
 +
* '''Skills:'''
 +
** '''Shield:''' High deflect armor and immunity to 'Wither' and 'Dispel'.
 +
** '''Barrage:''' AOE spell that bypasses Guardian 'Protect'.
 +
** '''Fade:''' Invisibility with bonus Spell Pierce/AGI on the next attack.
 +
** '''Watcher:''' Summons an arcane sentry to explode on hidden enemies.
 +
** '''Golem:''' Summons a divinity-based element pet.
  
=== [[Cleric]] ===
+
== Healer Classes ==
* '''Stat Priority:''' Intelligence, Wisdom, Endurance.
+
Healer classes provide essential group recovery, buffs, and defensive magic.
* '''Skills:''' /Scribe Soulbind (Lv 8), /Scribe Bless (Lv 13).
+
* '''Spells:''' Aid (Elite heal), Smite, Cleanse (Negative effect removal).
+
  
=== [[Druid]] ===
+
=== [[Bard]] ===
* '''Stat Priority:''' Wisdom, Charisma, Strength, Agility, Endurance.
+
* '''Important Stats:''' Charisma, Strength, Agility, Endurance, Wisdom
* '''Metrics:'''
+
* '''Ease of Play:''' Low-Medium | '''Survivability:''' Medium | '''DPS:''' Low
** '''Ease of Play:''' Medium-Hard
+
* '''Exp to 25:''' 325 million | '''Attack Increments:''' 3, 10, 25
** '''Survivability:''' High
+
* '''Passives:'''  
** '''DPS:''' High
+
** -15% MP reduction penalty.
** '''PVP/PVE Value:''' High
+
* '''Skills:'''  
* '''Equipment:'''  
+
** '''Songs:''' Party buffs (Regen, Power, Magic, Tempo, Break) scaling with Charisma and Instrument power.
** '''Armor:''' Medium
+
** '''Shell:''' Reduces incoming physical and magical damage.
** '''Weapons:''' Blunts, Fists, Rods, Staves, Talismans.
+
** '''Cure:''' Low-level heal.
* '''Experience:''' 325 million EXP needed for Level 25.
+
* '''Attack Increments:''' Levels 4, 13, 25.
+
  
==== Morphs ====
+
=== [[Cleric]] ===
'''Morph''' changes your form into an animal, increasing specific physical stats while decreasing Magic Resistance (MR) slightly. Stat gains while morphed are influenced by your '''Wisdom'''.
+
* '''Important Stats:''' Intelligence, Wisdom, Agility, Endurance, Charisma
 +
* '''Ease of Play:''' Medium-Hard | '''Survivability:''' Very High | '''DPS:''' Low
 +
* '''Exp to 25:''' 300 million | '''Attack Increments:''' 4, 13, 25
 +
* '''Passives:'''
 +
** Cannot use Neutral divinity.
 +
* '''Skills:'''
 +
** '''Aegis:''' Boosts AC and adds HP to the next heal cast.
 +
** '''Healing:''' Suite of heals including Aid (High), Heal (Mid), and Cure (Low).
 +
** '''Utility:''' Cleanse (Debuffs), Dispel (Buff removal), Remedy (Status cures).
 +
** '''Smite:''' Damage spell with bonus damage vs Undead and Demons.
 +
** '''Prayer:''' Out-of-combat mana regeneration.
  
* '''Cat Form (Offensive):'''  
+
=== [[Druid]] ===
** Low Strength/Armor increase, high Attack Agility increase.
+
* '''Important Stats:''' Wisdom, Charisma, Strength, Agility, Endurance
** Grants '''+1 Attack''' and a '''10% chance''' to gain an extra attack after hitting.
+
* '''Ease of Play:''' Medium-Hard | '''Survivability:''' High | '''DPS:''' High
** '''Bleed:''' Successful hits can cause bleeding (AGI based); bleeding targets take 5% more physical damage.
+
* '''Exp to 25:''' 325 million | '''Attack Increments:''' 4, 13, 25
** '''Penalty:''' -25% Spell Resistance.
+
* '''Passives:'''  
* '''Bear Form (Defensive):'''  
+
** Morph stats are influenced by Wisdom.
** High Strength/Armor increase, moderate Endurance increase.
+
* '''Skills:'''
** '''Absorb:''' 20%–50% chance to absorb physical/magical damage (END based).
+
** '''Cat Form:''' High AGI, +1 Attack, and Bleed chance (Bleeding targets take +5% physical damage).
** '''Penalty:''' -7.5% Spell Resistance.
+
** '''Bear Form:''' High Armor/STR. Gains 20%-50% damage absorption based on Endurance.
 
+
** '''Bloom:''' Summoned NPC that heals the party out of combat.
==== Class Skills ====
+
** '''Roar:''' Taunt enemies; reduces damage taken based on Charisma.
* '''Ray / Cure:''' Low-level damage and healing spells.
+
** '''Faeriefire:''' AC debuff and anti-stealth.
* '''Dispel / Cleanse:''' Dispel removes positive enemy buffs (like Stoneskin); Cleanse removes negative effects from allies (excluding poison).
+
* '''Remedy:''' Specific spell to cure poison.
+
* '''Faeriefire:''' Lowers target AC and prevents Fading/Autosneaking; makes hiding attempts likely to fail.
+
* '''Bloom:''' Out-of-combat heal. Spawns an immovable NPC for 16s that heals the entire party.
+
* '''Nourish:''' Out-of-combat recovery for both Health and Mana.
+
* '''Haste:''' Increases stamina recovery speed when exhausted.
+
* '''Roar:''' (Bear Form Only) Taunt mechanic that forces enemies to target the Druid. Reduces incoming damage based on Charisma (Damage reduction is doubled against NPCs).
+
  
 
== Experience Table (Level 25) ==
 
== Experience Table (Level 25) ==

Revision as of 22:30, 17 January 2026

Fighter Classes

Fighter classes focus on physical durability, high health pools, and frontline combat.

Barbarian

  • Important Stats: Strength, Agility, Endurance, Wisdom, Charisma
  • Ease of Play: Easy | Survivability: Low-Medium | DPS: High
  • Exp to 25: 300 million | Attack Increments: 3, 10, 25
  • Passives:
    • +8% HP increase.
    • -8% MR reduction | -1.25 AGI dodge reduction.
    • Gains Focus Points on missing (based on max Strength).
    • Can dual wield (10% damage bonus).
  • Weapon Specialties:
    • 2H Sword/Axe: +5%-8% damage and critical hit bonuses.
    • Dagger: +0.4 attack agility, -0.075s exhaustion cooldown.
    • Hammer: 4% chance to silence target for 2 ticks (4-8 seconds).
  • Skills:
    • Rage: After 3 hits, enter a rage for +40% damage (increases 5% per rage hit). Resets on miss.
    • Extra Damage: +1% damage per focus point gained.

Knight

  • Important Stats: Strength, Agility, Endurance, Charisma, Wisdom
  • Ease of Play: Easy | Survivability: High | DPS: Medium
  • Exp to 25: 300 million | Attack Increments: 3, 10, 25
  • Passives:
    • +4% HP increase | +1.25 AGI attack hitrate increase.
    • +20% Shield AC on equip. Shield deflects negate double damage (up to 100%).
    • Gains Focus Points on attacking (based on max Charisma).
  • Skills:
    • Charge: Reduces defender dodge by 66% and deals 10% more damage.
    • Kick: Lowers target Endurance and Dodge. Breaks Protect.
    • Shield Bash: On shield deflect, deal 50% damage back to attacker.
    • Strike: Consumes all FP for massive damage and hit chance bonus.
    • Taunt: Forced targeting and damage reduction (Double effectiveness vs NPCs).

Monk

  • Important Stats: Strength, Agility, Endurance, Wisdom, Charisma
  • Ease of Play: Easy | Survivability: Medium | DPS: Medium-High
  • Exp to 25: 350 million | Attack Increments: 4, 13, 25
  • Passives:
    • +2 AGI dodge increase | Resistance to poison.
    • +17 armor at level 25 (+1 every 3 levels).
    • Can dual wield for an extra stamina point.
  • Skills:
    • Flash Bombs: Hides presence. Out of combat, grants attack agility and spell pierce.
    • Roundhouse: Every 3rd successful hit deals 2x damage.
    • Stances: Toggle up to 3 stances to adjust stats or specialized attributes.
    • Meditate: Out-of-combat heal based on Intelligence.

Paladin

  • Stat Priority: Strength, Agility, Endurance, Intelligence, Wisdom, Charisma
  • Ease of Play: Easy | Survivability: High | DPS: Medium
  • Exp to 25: 300 million | Attack Increments: 3, 10, 25
  • Passives:
    • +16% Blunt Weapon damage increase.
    • +3% MR increase.
    • Attacks stack divinity vulnerability on targets (up to 5x).
    • Cannot use Neutral divinity.
  • Skills:
    • Aegis: Boosts AC and divinity resistances.
    • Divine: Grants divinity damage and heals party for 5% of damage dealt.
    • Endure: 5-minute cooldown damage reduction.
    • Protect: Shields a party member from all damage (lowers owner MR).
    • Sight: Grants True Sight to see hidden/autosneaking characters.

Rogue Classes

Rogue classes specialize in stealth, traps, high burst damage, and utility.

Assassin

  • Important Stats: Strength, Agility, Endurance, Intelligence, Wisdom, Charisma
  • Ease of Play: Medium | Survivability: Low-Medium | DPS: High
  • Exp to 25: 350 million | Attack Increments: 1, 9, 25
  • Passives:
    • +10% damage when dual wielding.
    • Weakness: +7.5% damage taken from hostile spells.
  • Skills:
    • Backstab: Deals 4x damage (4.5x dual wielding) from hide with daggers.
    • Autosneak/Hide: Stealth efficiency scales with Intelligence.
    • Track: View players who passed through the room.

Archer

  • Important Stats: Strength, Agility, Endurance, Intelligence, Wisdom, Charisma
  • Ease of Play: Medium | Survivability: Low-Medium | DPS: High
  • Exp to 25: 350 million | Attack Increments: 3, 13, 19, 25
  • Passives:
    • +1 extra attack (5 total at level 25).
    • Bows grant bonus armor.
  • Skills:
    • Pierce Shot: Ignores Absorb/Deflect; deals bonus damage vs heavy armor (INT based).
    • Rapid Shot: Instant flurry of attacks; damage scales +20% per hit.
    • Divinity Shots (INT Based): Drain (Mana), Slow (Movement), Sap (Stats), Bind (Root), Hail (AOE).

Ranger

  • Important Stats: Charisma, Strength, Agility, Endurance, Wisdom
  • Ease of Play: Medium | Survivability: High | DPS: Medium
  • Exp to 25: 300 million | Attack Increments: 2, 8, 25
  • Passives:
    • +1.5% MR increase. +25 steps to Autosneak.
    • Bows can use unique arrows with double critical hit chance.
    • Pet automatically targets owner's target.
  • Skills:
    • Capture: Tame beasts (<50% HP and lower level).
    • Pet Blitz: Free pet attack on hidden targets found via /search.
    • Pet Protection: Pet may automatically /protect owner based on Taunt/Dodge.
    • Favored Enemy: Bonus damage vs selected NPC and Player races.

Thief

  • Important Stats: Agility, Strength, Endurance, Intelligence, Wisdom, Charisma
  • Ease of Play: Medium | Survivability: Medium | DPS: Medium
  • Exp to 25: 275 million | Attack Increments: 1, 10, 25
  • Passives:
    • +33% Item Drop Rate for the party.
    • +25% Hide effectiveness.
  • Skills:
    • Ambush: 3x bow damage from hide.
    • Backstab: 3x dagger damage from hide.
    • Hinder/Rip: Stealth attacks that increase potion cooldowns or bind moving targets.
    • Traps: Place or disarm Sensor, Damage, or Bind traps (Difficulty based on INT).
    • Steal: Take gold from players and NPCs.

Mage Classes

Mage classes utilize high mana pools and powerful spells for damage, utility, and summoning.

Necromancer

  • Important Stats: Intelligence, Wisdom, Agility, Endurance, Charisma
  • Ease of Play: Medium | Survivability: Medium | DPS: Medium
  • Exp to 25: 350 million | Attack Increments: 4, 14, 25
  • Passives:
    • +8% MP increase | +25% bonus chance to pierce MR with debuffs.
    • +1 armor per 6 levels.
    • Heal on kill (including minion kills) based on target max HP and caster INT.
  • Skills:
    • Summons: Summon Imp or Undead zombies (up to 2 zombies).
    • Wither: Reduces target AC and MR.
    • Leech: Damage spell that heals the caster 1:1.
    • Rot: Poison damage over time.

Sorcerer

  • Important Stats: Intelligence, Wisdom, Agility, Endurance, Charisma
  • Ease of Play: Medium | Survivability: Medium | DPS: Medium-High
  • Exp to 25: 350 million | Attack Increments: 4, 14, 25
  • Passives:
    • +13% MP increase.
    • Advanced travel via Portals and Crystal Actuator teleportation.
  • Skills:
    • Shield: High deflect armor and immunity to 'Wither' and 'Dispel'.
    • Barrage: AOE spell that bypasses Guardian 'Protect'.
    • Fade: Invisibility with bonus Spell Pierce/AGI on the next attack.
    • Watcher: Summons an arcane sentry to explode on hidden enemies.
    • Golem: Summons a divinity-based element pet.

Healer Classes

Healer classes provide essential group recovery, buffs, and defensive magic.

Bard

  • Important Stats: Charisma, Strength, Agility, Endurance, Wisdom
  • Ease of Play: Low-Medium | Survivability: Medium | DPS: Low
  • Exp to 25: 325 million | Attack Increments: 3, 10, 25
  • Passives:
    • -15% MP reduction penalty.
  • Skills:
    • Songs: Party buffs (Regen, Power, Magic, Tempo, Break) scaling with Charisma and Instrument power.
    • Shell: Reduces incoming physical and magical damage.
    • Cure: Low-level heal.

Cleric

  • Important Stats: Intelligence, Wisdom, Agility, Endurance, Charisma
  • Ease of Play: Medium-Hard | Survivability: Very High | DPS: Low
  • Exp to 25: 300 million | Attack Increments: 4, 13, 25
  • Passives:
    • Cannot use Neutral divinity.
  • Skills:
    • Aegis: Boosts AC and adds HP to the next heal cast.
    • Healing: Suite of heals including Aid (High), Heal (Mid), and Cure (Low).
    • Utility: Cleanse (Debuffs), Dispel (Buff removal), Remedy (Status cures).
    • Smite: Damage spell with bonus damage vs Undead and Demons.
    • Prayer: Out-of-combat mana regeneration.

Druid

  • Important Stats: Wisdom, Charisma, Strength, Agility, Endurance
  • Ease of Play: Medium-Hard | Survivability: High | DPS: High
  • Exp to 25: 325 million | Attack Increments: 4, 13, 25
  • Passives:
    • Morph stats are influenced by Wisdom.
  • Skills:
    • Cat Form: High AGI, +1 Attack, and Bleed chance (Bleeding targets take +5% physical damage).
    • Bear Form: High Armor/STR. Gains 20%-50% damage absorption based on Endurance.
    • Bloom: Summoned NPC that heals the party out of combat.
    • Roar: Taunt enemies; reduces damage taken based on Charisma.
    • Faeriefire: AC debuff and anti-stealth.

Experience Table (Level 25)

Class Required EXP to Level 25
Thief 275,000,000
Barbarian 300,000,000
Knight 300,000,000
Paladin 300,000,000
Ranger 300,000,000
Cleric 300,000,000
Bard 325,000,000
Druid 325,000,000
Monk 350,000,000
Archer 350,000,000
Assassin 350,000,000
Necromancer 350,000,000
Sorcerer 350,000,000