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Difference between revisions of "Classes"

 
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== Overview ==
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'''Ember Online''' features a diverse range of classes divided into four primary archetypes. Success in the game depends on balancing your race's stat caps with your class's primary requirements.
  
 
== Fighter Classes ==
 
== Fighter Classes ==
Fighter classes focus on physical durability, high health pools, and frontline combat.
+
Frontline combatants focusing on high health, physical defense, and consistent damage.
  
 
=== [[Barbarian]] ===
 
=== [[Barbarian]] ===
* '''Important Stats:''' Strength, Agility, Endurance, Wisdom, Charisma
+
* '''Important Stats:''' Strength (Dmg), Agility (Hit/Dodge), Endurance (HP), Wisdom (MR), Charisma (Minor HP)
* '''Ease of Play:''' Easy | '''Survivability:''' Low-Medium | '''DPS:''' High
+
* '''Ease:''' Easy | '''Survivability:''' Low-Medium | '''DPS:''' High
* '''Exp to 25:''' 300 million | '''Attack Increments:''' 3, 10, 25
+
* '''PVP Value:''' Medium-High | '''PVE Value:''' High
* '''Passives:'''  
+
* '''Growth:''' 300M EXP to Lv 25 | '''Attack Increments:''' 3, 10, 25
** +8% HP increase.
+
* '''Armor:''' Heavy, Medium, Shield, Heavy Helmet
** -8% MR reduction | -1.25 AGI dodge reduction.
+
* '''Weapons:''' Axes, Blunts, Daggers, Fists, Swords
** Gains Focus Points on '''missing''' (based on max Strength).
+
* '''Class Traits:'''
** Can dual wield (10% damage bonus).
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** -8% MR reduction | -1.25 AGI dodge reduction | 8% HP increase.
* '''Weapon Specialties:'''
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** '''Focus:''' Gain Focus Points on '''missing'''. FP is based on max Strength.
** '''2H Sword/Axe:''' +5%-8% damage and critical hit bonuses.
+
** '''Dual Wield:''' Can wield two weapons for a 10% overall damage bonus.
** '''Dagger:''' +0.4 attack agility, -0.075s exhaustion cooldown.
+
** '''Weapon Specialty (Stackable):'''
** '''Hammer:''' 4% chance to silence target for 2 ticks (4-8 seconds).
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*** '''Two-Handed Sword/Axe:''' +5%-8% damage and critical hit bonuses.
 +
*** '''Axe/Sword:''' Provides the best raw damage.
 +
*** '''Dagger:''' +0.4 attack agility, -0.075s to exhaustion cooldown.
 +
*** '''Hammer:''' 4% chance to silence target for 2 ticks (4-8 seconds).
 
* '''Skills:'''
 
* '''Skills:'''
** '''Rage:''' After 3 hits, enter a rage for +40% damage (increases 5% per rage hit). Resets on miss.
+
** '''Rage:''' After 3 hits, enter a rage for +40% damage (increasing 5% per rage hit). Resets on miss, moving to a safe area, or landing 3 rage attacks.
** '''Extra Damage:''' +1% damage per focus point gained.
+
** '''Extra Damage:''' Deal +1% damage per FP. Resets on moving or changing targets.
  
 
=== [[Knight]] ===
 
=== [[Knight]] ===
* '''Important Stats:''' Strength, Agility, Endurance, Charisma, Wisdom
+
* '''Important Stats:''' Strength, Agility, Endurance, Charisma (Taunt/FP), Wisdom
* '''Ease of Play:''' Easy | '''Survivability:''' High | '''DPS:''' Medium
+
* '''Ease:''' Easy | '''Survivability:''' High | '''DPS:''' Medium
* '''Exp to 25:''' 300 million | '''Attack Increments:''' 3, 10, 25
+
* '''PVP Value:''' Medium-High | '''PVE Value:''' High
* '''Passives:'''  
+
* '''Growth:''' 300M EXP to Lv 25 | '''Attack Increments:''' 3, 10, 25
 +
* '''Armor:''' Heavy, Shields, Heavy Helmets
 +
* '''Weapons:''' Axes, Blunts, Daggers, Fists, Staves, Swords
 +
* '''Class Traits:'''
 
** +4% HP increase | +1.25 AGI attack hitrate increase.
 
** +4% HP increase | +1.25 AGI attack hitrate increase.
** +20% Shield AC on equip. Shield deflects negate double damage (up to 100%).
+
** '''Focus:''' Gain Focus Points on '''attacking'''. Max FP is based on Charisma.
** Gains Focus Points on '''attacking''' (based on max Charisma).
+
** '''Shield Mastery:''' Gain 20% more shield AC on equip. Shield deflects negate double damage (up to 100%).
 +
** '''2H Mastery:''' Can use 2H weapons for +5%-8% damage and special bonuses. Counter-bashing or 2H crits grant extra FP.
 
* '''Skills:'''
 
* '''Skills:'''
** '''Charge:''' Reduces defender dodge by 66% and deals 10% more damage.
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** '''Charge:''' Out-of-combat opener. Reduces defender dodge by 66% and deals 10% more damage. (+3 FP on hit, +1 on miss).
** '''Kick:''' Lowers target Endurance and Dodge. Breaks Protect.
+
** '''Kick:''' (4 FP) Lowers target Endurance (CHR based) and Dodge (33%). Breaks protect (8s lockout).
** '''Shield Bash:''' On shield deflect, deal 50% damage back to attacker.
+
** '''Strike:''' (Min 2 FP) Uses all FP. Each point deals 13% more damage and +5% hit chance.
** '''Strike:''' Consumes all FP for massive damage and hit chance bonus.
+
** '''Smash:''' (3 FP) +25% damage and reduces target Intelligence (CHR based).
** '''Taunt:''' Forced targeting and damage reduction (Double effectiveness vs NPCs).
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** '''Taunt:''' Forced targeting and massive damage reduction (CHR based). 2x effectiveness vs NPCs.
 +
** '''Shield Bash:''' On shield deflect, deal 50% damage back to the attacker.
  
 
=== [[Monk]] ===
 
=== [[Monk]] ===
 
* '''Important Stats:''' Strength, Agility, Endurance, Wisdom, Charisma
 
* '''Important Stats:''' Strength, Agility, Endurance, Wisdom, Charisma
* '''Ease of Play:''' Easy | '''Survivability:''' Medium | '''DPS:''' Medium-High
+
* '''Ease:''' Easy | '''Survivability:''' Medium | '''DPS:''' Medium-High
* '''Exp to 25:''' 350 million | '''Attack Increments:''' 4, 13, 25
+
* '''PVP Value:''' High | '''PVE Value:''' Medium
* '''Passives:'''  
+
* '''Growth:''' 350M EXP to Lv 25 | '''Attack Increments:''' 4, 13, 25
 +
* '''Armor:''' Light
 +
* '''Weapons:''' Staves
 +
* '''Class Traits:'''
 
** +2 AGI dodge increase | Resistance to poison.
 
** +2 AGI dodge increase | Resistance to poison.
 
** +17 armor at level 25 (+1 every 3 levels).
 
** +17 armor at level 25 (+1 every 3 levels).
** Can dual wield for an extra stamina point.
+
** '''Dual Wield:''' Can dual wield for an extra stamina point.
 
* '''Skills:'''
 
* '''Skills:'''
** '''Flash Bombs:''' Hides presence. Out of combat, grants attack agility and spell pierce.
+
** '''Flash Bombs:''' Hides self or party. Out of combat grants Atk AGI and Spell Pierce bonus.
** '''Roundhouse:''' Every 3rd successful hit deals 2x damage.
+
** '''Meditate:''' Out-of-combat HP regen (INT based).
** '''Stances:''' Toggle up to 3 stances to adjust stats or specialized attributes.
+
** '''Roundhouse:''' Every 3rd successful hit deals 2x damage. Resets on miss or moving.
** '''Meditate:''' Out-of-combat heal based on Intelligence.
+
** '''Stances:''' Up to 3 stances that adjust stats/attributes for specialized combat.
 
+
=== [[Paladin]] ===
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* '''Stat Priority:''' Strength, Agility, Endurance, Intelligence, Wisdom, Charisma
+
* '''Ease of Play:''' Easy | '''Survivability:''' High | '''DPS:''' Medium
+
* '''Exp to 25:''' 300 million | '''Attack Increments:''' 3, 10, 25
+
* '''Passives:'''
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** +16% Blunt Weapon damage increase.
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** +3% MR increase.
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** Attacks stack divinity vulnerability on targets (up to 5x).
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** Cannot use Neutral divinity.
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* '''Skills:'''
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** '''Aegis:''' Boosts AC and divinity resistances.
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** '''Divine:''' Grants divinity damage and heals party for 5% of damage dealt.
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** '''Endure:''' 5-minute cooldown damage reduction.
+
** '''Protect:''' Shields a party member from all damage (lowers owner MR).
+
** '''Sight:''' Grants True Sight to see hidden/autosneaking characters.
+
  
 
== Rogue Classes ==
 
== Rogue Classes ==
Rogue classes specialize in stealth, traps, high burst damage, and utility.
+
Specialists in stealth, utility, and high burst damage.
  
 
=== [[Assassin]] ===
 
=== [[Assassin]] ===
* '''Important Stats:''' Strength, Agility, Endurance, Intelligence, Wisdom, Charisma
+
* '''Important Stats:''' Strength, Agility, Endurance, Intelligence (Stealth), Wisdom, Charisma
* '''Ease of Play:''' Medium | '''Survivability:''' Low-Medium | '''DPS:''' High
+
* '''Ease:''' Medium | '''Survivability:''' Low-Medium | '''DPS:''' High
* '''Exp to 25:''' 350 million | '''Attack Increments:''' 1, 9, 25
+
* '''PVP Value:''' High | '''PVE Value:''' Low-Medium
* '''Passives:'''  
+
* '''Growth:''' 350M EXP to Lv 25 | '''Attack Increments:''' 1, 9, 25
** +10% damage when dual wielding.
+
* '''Armor:''' Cloth, Shield, Heavy Helmet
** '''Weakness:''' +7.5% damage taken from hostile spells.
+
* '''Weapons:''' Daggers, Swords
* '''Skills:'''  
+
* '''Class Traits:'''
** '''Backstab:''' Deals 4x damage (4.5x dual wielding) from hide with daggers.
+
** +7.5% damage taken from incoming hostile spells.
** '''Autosneak/Hide:''' Stealth efficiency scales with Intelligence.
+
** '''Dual Wield:''' 10% overall damage bonus.
** '''Track:''' View players who passed through the room.
+
* '''Skills:'''
 +
** '''Autosneak:''' Unseen movement. Distance based on Intelligence.
 +
** '''Hide:''' Stay hidden in a room. Quality based on Intelligence.
 +
** '''Backstab:''' 4x damage (4.5x dual wielding). Requires daggers and being hidden.
 +
** '''Track:''' Shows players who recently passed through the room.
  
 
=== [[Archer]] ===
 
=== [[Archer]] ===
* '''Important Stats:''' Strength, Agility, Endurance, Intelligence, Wisdom, Charisma
+
* '''Important Stats:''' Strength, Agility, Endurance, Intelligence (Debuffs), Wisdom, Charisma
* '''Ease of Play:''' Medium | '''Survivability:''' Low-Medium | '''DPS:''' High
+
* '''Ease:''' Medium | '''Survivability:''' Low-Medium | '''DPS:''' High
* '''Exp to 25:''' 350 million | '''Attack Increments:''' 3, 13, 19, 25
+
* '''PVP Value:''' High | '''PVE Value:''' Medium
* '''Passives:'''  
+
* '''Growth:''' 350M EXP to Lv 25 | '''Attack Increments:''' 3, 13, 19, 25
** +1 extra attack (5 total at level 25).
+
* '''Armor:''' Light Armor, Heavy Helmet
** Bows grant bonus armor.
+
* '''Weapons:''' Bow
 +
* '''Class Traits:'''
 +
** Bows grant bonus armor based on min/max values.
 +
** +1 attack (5 total at level 25).
 +
* '''Skills:'''
 +
** '''Pierce Shot:''' Ignores absorb/deflect. Bonus damage vs heavy armor (INT based).
 +
** '''Rapid Shot:''' Uses all attacks instantly. Starts at 90% damage, scales +20% per hit.
 +
** '''Divinity Shots (INT Based):'''
 +
*** '''Drain Shot:''' Mana leech. 100% damage if Earth divinity.
 +
*** '''Slow Shot:''' Target slow. 100% damage if Water divinity.
 +
*** '''Sap Shot:''' Stat reduction. 100% damage if Night divinity.
 +
*** '''Bind Shot:''' 2-tick bind (no stack). 100% damage if Lightning divinity.
 +
*** '''Hail Shot:''' Physical AOE (up to 5 targets). +5% damage if Fire divinity.
 +
 
 +
=== [[Thief]] ===
 +
* '''Important Stats:''' Agility (Steal/Hit), Strength, Endurance, Intelligence (Hide), Wisdom, Charisma
 +
* '''Ease:''' Medium | '''Survivability:''' Medium | '''DPS:''' Medium
 +
* '''PVP Value:''' Medium | '''PVE Value:''' Medium
 +
* '''Growth:''' 275M EXP to Lv 25 | '''Attack Increments:''' 1, 10, 25
 +
* '''Armor:''' Cloth, Shield, Heavy Helmet
 +
* '''Weapons:''' Bows, Daggers
 +
* '''Class Traits:'''
 +
** +33% party item drop rate increase.
 +
** +25% hide effectiveness (Harder to be searched out).
 +
** Bows can use unique arrows with Critical hit chances.
 
* '''Skills:'''
 
* '''Skills:'''
** '''Pierce Shot:''' Ignores Absorb/Deflect; deals bonus damage vs heavy armor (INT based).
+
** '''Ambush/Backstab:''' 3x damage from hide (Bow ~3.5x).
** '''Rapid Shot:''' Instant flurry of attacks; damage scales +20% per hit.
+
** '''Hinder/Rip:''' 2.5x dmg + potion cooldown increase or movement bind/AGI loss.
** '''Divinity Shots (INT Based):''' Drain (Mana), Slow (Movement), Sap (Stats), Bind (Root), Hail (AOE).
+
** '''Traps:''' Sensor, Damage, or Bind. Difficulty based on Intelligence. Can disarm/retrieve.
 +
** '''Steal:''' Steals gold from players and NPCs.
 +
** '''Spy:''' View players in adjacent rooms.
  
 
=== [[Ranger]] ===
 
=== [[Ranger]] ===
* '''Important Stats:''' Charisma, Strength, Agility, Endurance, Wisdom
+
* '''Important Stats:''' Charisma (Pet power), Strength, Agility, Endurance, Wisdom
* '''Ease of Play:''' Medium | '''Survivability:''' High | '''DPS:''' Medium
+
* '''Ease:''' Medium | '''Survivability:''' High | '''DPS:''' Medium
* '''Exp to 25:''' 300 million | '''Attack Increments:''' 2, 8, 25
+
* '''PVP Value:''' Medium | '''PVE Value:''' Medium-High
* '''Passives:'''  
+
* '''Growth:''' 300M EXP to Lv 25 | '''Attack Increments:''' 2, 8, 25
** +1.5% MR increase. +25 steps to Autosneak.
+
* '''Armor:''' Medium, Shield, Heavy Helmet
** Bows can use unique arrows with double critical hit chance.
+
* '''Weapons:''' Axes, Blunts, Bows, Daggers, Fists, Staves, Swords
 +
* '''Class Traits:'''
 +
** +1.5% MR increase | +25 steps to Autosneak.
 
** Pet automatically targets owner's target.
 
** Pet automatically targets owner's target.
 +
** Bows use unique arrows for '''Double''' Critical hit chance.
 +
** Bonus: Pet gets free attack of opportunity on found hidden targets (Pet Blitz).
 
* '''Skills:'''
 
* '''Skills:'''
** '''Capture:''' Tame beasts (<50% HP and lower level).
+
** '''Capture:''' Tame a beast (<50% HP and lower level).
** '''Pet Blitz:''' Free pet attack on hidden targets found via /search.
+
** '''Favored Enemy:''' Bonus damage vs 2 NPC races and 1 player race.
** '''Pet Protection:''' Pet may automatically /protect owner based on Taunt/Dodge.
+
** '''Pet Protection:''' Pet may automatically defend owner based on pet's Taunt and Dodge.
** '''Favored Enemy:''' Bonus damage vs selected NPC and Player races.
+
** '''Pet Equip:''' Pets can be equipped with gear and skills/spells.
 
+
=== [[Thief]] ===
+
* '''Important Stats:''' Agility, Strength, Endurance, Intelligence, Wisdom, Charisma
+
* '''Ease of Play:''' Medium | '''Survivability:''' Medium | '''DPS:''' Medium
+
* '''Exp to 25:''' 275 million | '''Attack Increments:''' 1, 10, 25
+
* '''Passives:'''
+
** +33% Item Drop Rate for the party.
+
** +25% Hide effectiveness.
+
* '''Skills:'''
+
** '''Ambush:''' 3x bow damage from hide.
+
** '''Backstab:''' 3x dagger damage from hide.
+
** '''Hinder/Rip:''' Stealth attacks that increase potion cooldowns or bind moving targets.
+
** '''Traps:''' Place or disarm Sensor, Damage, or Bind traps (Difficulty based on INT).
+
** '''Steal:''' Take gold from players and NPCs.
+
  
 
== Mage Classes ==
 
== Mage Classes ==
Mage classes utilize high mana pools and powerful spells for damage, utility, and summoning.
+
Specialists in magic damage, crowd control, and party sustain.
  
 
=== [[Necromancer]] ===
 
=== [[Necromancer]] ===
* '''Important Stats:''' Intelligence, Wisdom, Agility, Endurance, Charisma
+
* '''Important Stats:''' Intelligence, Wisdom (MP/MR), Agility, Endurance, Charisma
* '''Ease of Play:''' Medium | '''Survivability:''' Medium | '''DPS:''' Medium
+
* '''Ease:''' Medium | '''Survivability:''' Medium | '''DPS:''' Medium
* '''Exp to 25:''' 350 million | '''Attack Increments:''' 4, 14, 25
+
* '''PVP Value:''' High | '''PVE Value:''' Medium-High
* '''Passives:'''  
+
* '''Growth:''' 350M EXP to Lv 25 | '''Attack Increments:''' 4, 14, 25
** +8% MP increase | +25% bonus chance to pierce MR with debuffs.
+
* '''Armor:''' Cloth, Light Helmet
** +1 armor per 6 levels.
+
* '''Weapons:''' Daggers, Staves, Wands, Tomes
** Heal on kill (including minion kills) based on target max HP and caster INT.
+
* '''Class Traits:'''
* '''Skills:'''  
+
** +8% MP increase | +1 Armor per 6 levels.
** '''Summons:''' Summon Imp or Undead zombies (up to 2 zombies).
+
** +25% bonus chance to pierce MR with debuff spells.
** '''Wither:''' Reduces target AC and MR.
+
** '''Life Leech:''' Kill credit heals caster for % of target's max HP (INT based).
** '''Leech:''' Damage spell that heals the caster 1:1.
+
* '''Skills:'''
** '''Rot:''' Poison damage over time.
+
** '''Summons:''' Imp or Undead (Zombies). Can summon 2 zombies at once.
 +
** '''Wither:''' Lowers target AC and MR (Extra +25% pierce bonus).
 +
** '''Leech:''' 1:1 damage to heal spell.
 +
** '''Beam:''' High pierce chance damage spell.
 +
** '''Rot:''' Poison DoT damage.
  
 
=== [[Sorcerer]] ===
 
=== [[Sorcerer]] ===
 
* '''Important Stats:''' Intelligence, Wisdom, Agility, Endurance, Charisma
 
* '''Important Stats:''' Intelligence, Wisdom, Agility, Endurance, Charisma
* '''Ease of Play:''' Medium | '''Survivability:''' Medium | '''DPS:''' Medium-High
+
* '''Ease:''' Medium | '''Survivability:''' Medium | '''DPS:''' Medium-High
* '''Exp to 25:''' 350 million | '''Attack Increments:''' 4, 14, 25
+
* '''PVP Value:''' High | '''PVE Value:''' High
* '''Passives:'''  
+
* '''Growth:''' 350M EXP to Lv 25 | '''Attack Increments:''' 4, 14, 25
 +
* '''Armor:''' Cloth, Light Helmet
 +
* '''Weapons:''' Staves, Wands, Codex
 +
* '''Class Traits:'''
 
** +13% MP increase.
 
** +13% MP increase.
** Advanced travel via Portals and Crystal Actuator teleportation.
+
** '''Teleportation:''' Uses Crystal Actuators and Chandorite Crystals to travel. Access to world portals.
 
* '''Skills:'''
 
* '''Skills:'''
** '''Shield:''' High deflect armor and immunity to 'Wither' and 'Dispel'.
+
** '''Shield:''' Heavy deflect armor + immunity to 'Wither' and 'Dispel'.
** '''Barrage:''' AOE spell that bypasses Guardian 'Protect'.
+
** '''Fade:''' Invisibility. First attack grants Atk AGI and Spell Pierce bonus.
** '''Fade:''' Invisibility with bonus Spell Pierce/AGI on the next attack.
+
** '''Barrage:''' AOE damage; bypasses Guardian Protect.
** '''Watcher:''' Summons an arcane sentry to explode on hidden enemies.
+
** '''Watcher:''' Arcane scout that explodes on hidden targets.
** '''Golem:''' Summons a divinity-based element pet.
+
** '''Golem:''' Summons elemental pet.
  
 
== Healer Classes ==
 
== Healer Classes ==
Healer classes provide essential group recovery, buffs, and defensive magic.
+
=== [[Cleric]] ===
 +
* '''Important Stats:''' Intelligence, Wisdom (MP/MR), Agility, Endurance, Charisma
 +
* '''Ease:''' Medium-Hard | '''Survivability:''' Very High | '''DPS:''' Low
 +
* '''PVP Value:''' High | '''PVE Value:''' Very High
 +
* '''Growth:''' 300M EXP to Lv 25 | '''Attack Increments:''' 4, 13, 25
 +
* '''Armor:''' Light, Shield, Heavy Helmet
 +
* '''Weapons:''' Blunts, Fists, Rods, Staves
 +
* '''Class Traits:''' Cannot use neutral divinity.
 +
* '''Skills:'''
 +
** '''Aid/Heal/Cure:''' Primary tiers of healing spells.
 +
** '''Aegis:''' Bonus AC + Divinity resistance. Cleric heals grant extra HP while active.
 +
** '''Prayer:''' Out-of-combat mana regeneration (INT based).
 +
** '''Smite:''' Bonus damage vs Undead and Demons.
 +
** '''Remedy:''' Cures Poison, Bleed, Rip, and Hinder.
 +
** '''Scribe:''' Create Bless or Soulbind scrolls.
 +
 
 +
=== [[Druid]] ===
 +
* '''Important Stats:''' Wisdom (Morph/MR), Charisma (Debuffs), Strength, Agility, Endurance
 +
* '''Ease:''' Medium-Hard | '''Survivability:''' High | '''DPS:''' High
 +
* '''PVP Value:''' High | '''PVE Value:''' High
 +
* '''Growth:''' 325M EXP to Lv 25 | '''Attack Increments:''' 4, 13, 25
 +
* '''Armor:''' Medium
 +
* '''Weapons:''' Blunts, Fists, Rods, Staves, Talismans
 +
* '''Skills:'''
 +
** '''Morph:''' Changes form (decreases MR slightly).
 +
*** '''Cat Form:''' +1 Attack, High Atk AGI. Hits cause Bleed (AGI based). Bleeding targets take +5% physical dmg. 10% chance for extra attack.
 +
*** '''Bear Form:''' High Armor/STR. 20-50% chance to absorb damage (END based).
 +
** '''Bloom:''' Stationary party heal NPC (16s duration). Out-of-combat only.
 +
** '''Roar:''' Bear taunt; reduces damage taken (CHR based). 2x effect vs NPCs.
 +
** '''Faeriefire:''' Lowers target AC; prevents Fading/Autosneaking.
  
 
=== [[Bard]] ===
 
=== [[Bard]] ===
* '''Important Stats:''' Charisma, Strength, Agility, Endurance, Wisdom
+
* '''Important Stats:''' Charisma (Song Power), Strength, Agility, Endurance, Wisdom
* '''Ease of Play:''' Low-Medium | '''Survivability:''' Medium | '''DPS:''' Low
+
* '''Ease:''' Low-Medium | '''Survivability:''' Medium | '''DPS:''' Low
* '''Exp to 25:''' 325 million | '''Attack Increments:''' 3, 10, 25
+
* '''PVP Value:''' Low-Medium | '''PVE Value:''' Medium-High
* '''Passives:'''  
+
* '''Growth:''' 325M EXP to Lv 25 | '''Attack Increments:''' 3, 10, 25
** -15% MP reduction penalty.
+
* '''Armor:''' Medium, Light Helmet
* '''Skills:'''  
+
* '''Weapons:''' Axes, Blunts, Daggers, Fists, Instruments, Staves, Swords
** '''Songs:''' Party buffs (Regen, Power, Magic, Tempo, Break) scaling with Charisma and Instrument power.
+
* '''Class Traits:''' -15% MP reduction.
** '''Shell:''' Reduces incoming physical and magical damage.
+
* '''Skills:'''
** '''Cure:''' Low-level heal.
+
** '''Songs:''' Party buffs (Regen, Power, Magic, Tempo, Break). Scaled by Charisma and instrument power.
 +
** '''Shell:''' Reduces physical and magical damage taken.
  
=== [[Cleric]] ===
+
== Event Classes ==
* '''Important Stats:''' Intelligence, Wisdom, Agility, Endurance, Charisma
+
* '''Ease of Play:''' Medium-Hard | '''Survivability:''' Very High | '''DPS:''' Low
+
* '''Exp to 25:''' 300 million | '''Attack Increments:''' 4, 13, 25
+
* '''Passives:'''
+
** Cannot use Neutral divinity.
+
* '''Skills:'''
+
** '''Aegis:''' Boosts AC and adds HP to the next heal cast.
+
** '''Healing:''' Suite of heals including Aid (High), Heal (Mid), and Cure (Low).
+
** '''Utility:''' Cleanse (Debuffs), Dispel (Buff removal), Remedy (Status cures).
+
** '''Smite:''' Damage spell with bonus damage vs Undead and Demons.
+
** '''Prayer:''' Out-of-combat mana regeneration.
+
  
=== [[Druid]] ===
+
=== [[Squire]] ===
* '''Important Stats:''' Wisdom, Charisma, Strength, Agility, Endurance
+
* '''Important Stats:''' Agility, Strength, Endurance, Intelligence, Wisdom, Charisma
* '''Ease of Play:''' Medium-Hard | '''Survivability:''' High | '''DPS:''' High
+
* '''Growth:''' 2000M EXP to Lv 25 | '''Attack Increments:''' 1, 8, 16
* '''Exp to 25:''' 325 million | '''Attack Increments:''' 4, 13, 25
+
* '''Armor:''' Heavy, Shield, Heavy Helmet
* '''Passives:'''  
+
* '''Weapons:''' Swords
** Morph stats are influenced by Wisdom.
+
* '''Class Traits:''' Every successful hit grants +10% damage (up to 100%). Reset on miss or hitting a player.
 
* '''Skills:'''
 
* '''Skills:'''
** '''Cat Form:''' High AGI, +1 Attack, and Bleed chance (Bleeding targets take +5% physical damage).
+
** '''Self Cure:''' Healing self (scales to level 24). INT based.
** '''Bear Form:''' High Armor/STR. Gains 20%-50% damage absorption based on Endurance.
+
** '''Meditate:''' Out-of-combat heal (INT based).
** '''Bloom:''' Summoned NPC that heals the party out of combat.
+
** '''Roar:''' Taunt enemies; reduces damage taken based on Charisma.
+
** '''Faeriefire:''' AC debuff and anti-stealth.
+
  
 
== Experience Table (Level 25) ==
 
== Experience Table (Level 25) ==

Latest revision as of 22:38, 17 January 2026

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Overview

Ember Online features a diverse range of classes divided into four primary archetypes. Success in the game depends on balancing your race's stat caps with your class's primary requirements.

Fighter Classes

Frontline combatants focusing on high health, physical defense, and consistent damage.

Barbarian

  • Important Stats: Strength (Dmg), Agility (Hit/Dodge), Endurance (HP), Wisdom (MR), Charisma (Minor HP)
  • Ease: Easy | Survivability: Low-Medium | DPS: High
  • PVP Value: Medium-High | PVE Value: High
  • Growth: 300M EXP to Lv 25 | Attack Increments: 3, 10, 25
  • Armor: Heavy, Medium, Shield, Heavy Helmet
  • Weapons: Axes, Blunts, Daggers, Fists, Swords
  • Class Traits:
    • -8% MR reduction | -1.25 AGI dodge reduction | 8% HP increase.
    • Focus: Gain Focus Points on missing. FP is based on max Strength.
    • Dual Wield: Can wield two weapons for a 10% overall damage bonus.
    • Weapon Specialty (Stackable):
      • Two-Handed Sword/Axe: +5%-8% damage and critical hit bonuses.
      • Axe/Sword: Provides the best raw damage.
      • Dagger: +0.4 attack agility, -0.075s to exhaustion cooldown.
      • Hammer: 4% chance to silence target for 2 ticks (4-8 seconds).
  • Skills:
    • Rage: After 3 hits, enter a rage for +40% damage (increasing 5% per rage hit). Resets on miss, moving to a safe area, or landing 3 rage attacks.
    • Extra Damage: Deal +1% damage per FP. Resets on moving or changing targets.

Knight

  • Important Stats: Strength, Agility, Endurance, Charisma (Taunt/FP), Wisdom
  • Ease: Easy | Survivability: High | DPS: Medium
  • PVP Value: Medium-High | PVE Value: High
  • Growth: 300M EXP to Lv 25 | Attack Increments: 3, 10, 25
  • Armor: Heavy, Shields, Heavy Helmets
  • Weapons: Axes, Blunts, Daggers, Fists, Staves, Swords
  • Class Traits:
    • +4% HP increase | +1.25 AGI attack hitrate increase.
    • Focus: Gain Focus Points on attacking. Max FP is based on Charisma.
    • Shield Mastery: Gain 20% more shield AC on equip. Shield deflects negate double damage (up to 100%).
    • 2H Mastery: Can use 2H weapons for +5%-8% damage and special bonuses. Counter-bashing or 2H crits grant extra FP.
  • Skills:
    • Charge: Out-of-combat opener. Reduces defender dodge by 66% and deals 10% more damage. (+3 FP on hit, +1 on miss).
    • Kick: (4 FP) Lowers target Endurance (CHR based) and Dodge (33%). Breaks protect (8s lockout).
    • Strike: (Min 2 FP) Uses all FP. Each point deals 13% more damage and +5% hit chance.
    • Smash: (3 FP) +25% damage and reduces target Intelligence (CHR based).
    • Taunt: Forced targeting and massive damage reduction (CHR based). 2x effectiveness vs NPCs.
    • Shield Bash: On shield deflect, deal 50% damage back to the attacker.

Monk

  • Important Stats: Strength, Agility, Endurance, Wisdom, Charisma
  • Ease: Easy | Survivability: Medium | DPS: Medium-High
  • PVP Value: High | PVE Value: Medium
  • Growth: 350M EXP to Lv 25 | Attack Increments: 4, 13, 25
  • Armor: Light
  • Weapons: Staves
  • Class Traits:
    • +2 AGI dodge increase | Resistance to poison.
    • +17 armor at level 25 (+1 every 3 levels).
    • Dual Wield: Can dual wield for an extra stamina point.
  • Skills:
    • Flash Bombs: Hides self or party. Out of combat grants Atk AGI and Spell Pierce bonus.
    • Meditate: Out-of-combat HP regen (INT based).
    • Roundhouse: Every 3rd successful hit deals 2x damage. Resets on miss or moving.
    • Stances: Up to 3 stances that adjust stats/attributes for specialized combat.

Rogue Classes

Specialists in stealth, utility, and high burst damage.

Assassin

  • Important Stats: Strength, Agility, Endurance, Intelligence (Stealth), Wisdom, Charisma
  • Ease: Medium | Survivability: Low-Medium | DPS: High
  • PVP Value: High | PVE Value: Low-Medium
  • Growth: 350M EXP to Lv 25 | Attack Increments: 1, 9, 25
  • Armor: Cloth, Shield, Heavy Helmet
  • Weapons: Daggers, Swords
  • Class Traits:
    • +7.5% damage taken from incoming hostile spells.
    • Dual Wield: 10% overall damage bonus.
  • Skills:
    • Autosneak: Unseen movement. Distance based on Intelligence.
    • Hide: Stay hidden in a room. Quality based on Intelligence.
    • Backstab: 4x damage (4.5x dual wielding). Requires daggers and being hidden.
    • Track: Shows players who recently passed through the room.

Archer

  • Important Stats: Strength, Agility, Endurance, Intelligence (Debuffs), Wisdom, Charisma
  • Ease: Medium | Survivability: Low-Medium | DPS: High
  • PVP Value: High | PVE Value: Medium
  • Growth: 350M EXP to Lv 25 | Attack Increments: 3, 13, 19, 25
  • Armor: Light Armor, Heavy Helmet
  • Weapons: Bow
  • Class Traits:
    • Bows grant bonus armor based on min/max values.
    • +1 attack (5 total at level 25).
  • Skills:
    • Pierce Shot: Ignores absorb/deflect. Bonus damage vs heavy armor (INT based).
    • Rapid Shot: Uses all attacks instantly. Starts at 90% damage, scales +20% per hit.
    • Divinity Shots (INT Based):
      • Drain Shot: Mana leech. 100% damage if Earth divinity.
      • Slow Shot: Target slow. 100% damage if Water divinity.
      • Sap Shot: Stat reduction. 100% damage if Night divinity.
      • Bind Shot: 2-tick bind (no stack). 100% damage if Lightning divinity.
      • Hail Shot: Physical AOE (up to 5 targets). +5% damage if Fire divinity.

Thief

  • Important Stats: Agility (Steal/Hit), Strength, Endurance, Intelligence (Hide), Wisdom, Charisma
  • Ease: Medium | Survivability: Medium | DPS: Medium
  • PVP Value: Medium | PVE Value: Medium
  • Growth: 275M EXP to Lv 25 | Attack Increments: 1, 10, 25
  • Armor: Cloth, Shield, Heavy Helmet
  • Weapons: Bows, Daggers
  • Class Traits:
    • +33% party item drop rate increase.
    • +25% hide effectiveness (Harder to be searched out).
    • Bows can use unique arrows with Critical hit chances.
  • Skills:
    • Ambush/Backstab: 3x damage from hide (Bow ~3.5x).
    • Hinder/Rip: 2.5x dmg + potion cooldown increase or movement bind/AGI loss.
    • Traps: Sensor, Damage, or Bind. Difficulty based on Intelligence. Can disarm/retrieve.
    • Steal: Steals gold from players and NPCs.
    • Spy: View players in adjacent rooms.

Ranger

  • Important Stats: Charisma (Pet power), Strength, Agility, Endurance, Wisdom
  • Ease: Medium | Survivability: High | DPS: Medium
  • PVP Value: Medium | PVE Value: Medium-High
  • Growth: 300M EXP to Lv 25 | Attack Increments: 2, 8, 25
  • Armor: Medium, Shield, Heavy Helmet
  • Weapons: Axes, Blunts, Bows, Daggers, Fists, Staves, Swords
  • Class Traits:
    • +1.5% MR increase | +25 steps to Autosneak.
    • Pet automatically targets owner's target.
    • Bows use unique arrows for Double Critical hit chance.
    • Bonus: Pet gets free attack of opportunity on found hidden targets (Pet Blitz).
  • Skills:
    • Capture: Tame a beast (<50% HP and lower level).
    • Favored Enemy: Bonus damage vs 2 NPC races and 1 player race.
    • Pet Protection: Pet may automatically defend owner based on pet's Taunt and Dodge.
    • Pet Equip: Pets can be equipped with gear and skills/spells.

Mage Classes

Specialists in magic damage, crowd control, and party sustain.

Necromancer

  • Important Stats: Intelligence, Wisdom (MP/MR), Agility, Endurance, Charisma
  • Ease: Medium | Survivability: Medium | DPS: Medium
  • PVP Value: High | PVE Value: Medium-High
  • Growth: 350M EXP to Lv 25 | Attack Increments: 4, 14, 25
  • Armor: Cloth, Light Helmet
  • Weapons: Daggers, Staves, Wands, Tomes
  • Class Traits:
    • +8% MP increase | +1 Armor per 6 levels.
    • +25% bonus chance to pierce MR with debuff spells.
    • Life Leech: Kill credit heals caster for % of target's max HP (INT based).
  • Skills:
    • Summons: Imp or Undead (Zombies). Can summon 2 zombies at once.
    • Wither: Lowers target AC and MR (Extra +25% pierce bonus).
    • Leech: 1:1 damage to heal spell.
    • Beam: High pierce chance damage spell.
    • Rot: Poison DoT damage.

Sorcerer

  • Important Stats: Intelligence, Wisdom, Agility, Endurance, Charisma
  • Ease: Medium | Survivability: Medium | DPS: Medium-High
  • PVP Value: High | PVE Value: High
  • Growth: 350M EXP to Lv 25 | Attack Increments: 4, 14, 25
  • Armor: Cloth, Light Helmet
  • Weapons: Staves, Wands, Codex
  • Class Traits:
    • +13% MP increase.
    • Teleportation: Uses Crystal Actuators and Chandorite Crystals to travel. Access to world portals.
  • Skills:
    • Shield: Heavy deflect armor + immunity to 'Wither' and 'Dispel'.
    • Fade: Invisibility. First attack grants Atk AGI and Spell Pierce bonus.
    • Barrage: AOE damage; bypasses Guardian Protect.
    • Watcher: Arcane scout that explodes on hidden targets.
    • Golem: Summons elemental pet.

Healer Classes

Cleric

  • Important Stats: Intelligence, Wisdom (MP/MR), Agility, Endurance, Charisma
  • Ease: Medium-Hard | Survivability: Very High | DPS: Low
  • PVP Value: High | PVE Value: Very High
  • Growth: 300M EXP to Lv 25 | Attack Increments: 4, 13, 25
  • Armor: Light, Shield, Heavy Helmet
  • Weapons: Blunts, Fists, Rods, Staves
  • Class Traits: Cannot use neutral divinity.
  • Skills:
    • Aid/Heal/Cure: Primary tiers of healing spells.
    • Aegis: Bonus AC + Divinity resistance. Cleric heals grant extra HP while active.
    • Prayer: Out-of-combat mana regeneration (INT based).
    • Smite: Bonus damage vs Undead and Demons.
    • Remedy: Cures Poison, Bleed, Rip, and Hinder.
    • Scribe: Create Bless or Soulbind scrolls.

Druid

  • Important Stats: Wisdom (Morph/MR), Charisma (Debuffs), Strength, Agility, Endurance
  • Ease: Medium-Hard | Survivability: High | DPS: High
  • PVP Value: High | PVE Value: High
  • Growth: 325M EXP to Lv 25 | Attack Increments: 4, 13, 25
  • Armor: Medium
  • Weapons: Blunts, Fists, Rods, Staves, Talismans
  • Skills:
    • Morph: Changes form (decreases MR slightly).
      • Cat Form: +1 Attack, High Atk AGI. Hits cause Bleed (AGI based). Bleeding targets take +5% physical dmg. 10% chance for extra attack.
      • Bear Form: High Armor/STR. 20-50% chance to absorb damage (END based).
    • Bloom: Stationary party heal NPC (16s duration). Out-of-combat only.
    • Roar: Bear taunt; reduces damage taken (CHR based). 2x effect vs NPCs.
    • Faeriefire: Lowers target AC; prevents Fading/Autosneaking.

Bard

  • Important Stats: Charisma (Song Power), Strength, Agility, Endurance, Wisdom
  • Ease: Low-Medium | Survivability: Medium | DPS: Low
  • PVP Value: Low-Medium | PVE Value: Medium-High
  • Growth: 325M EXP to Lv 25 | Attack Increments: 3, 10, 25
  • Armor: Medium, Light Helmet
  • Weapons: Axes, Blunts, Daggers, Fists, Instruments, Staves, Swords
  • Class Traits: -15% MP reduction.
  • Skills:
    • Songs: Party buffs (Regen, Power, Magic, Tempo, Break). Scaled by Charisma and instrument power.
    • Shell: Reduces physical and magical damage taken.

Event Classes

Squire

  • Important Stats: Agility, Strength, Endurance, Intelligence, Wisdom, Charisma
  • Growth: 2000M EXP to Lv 25 | Attack Increments: 1, 8, 16
  • Armor: Heavy, Shield, Heavy Helmet
  • Weapons: Swords
  • Class Traits: Every successful hit grants +10% damage (up to 100%). Reset on miss or hitting a player.
  • Skills:
    • Self Cure: Healing self (scales to level 24). INT based.
    • Meditate: Out-of-combat heal (INT based).

Experience Table (Level 25)

Class Required EXP to Level 25
Thief 275,000,000
Barbarian 300,000,000
Knight 300,000,000
Paladin 300,000,000
Ranger 300,000,000
Cleric 300,000,000
Bard 325,000,000
Druid 325,000,000
Monk 350,000,000
Archer 350,000,000
Assassin 350,000,000
Necromancer 350,000,000
Sorcerer 350,000,000