Note:Off-hand denotes equipment inclusive of Tomes, Instruments, Codex, Talisman and Shields.
Prefixes
| Inscription | Effect | Equipment |
|---|---|---|
| Lycanthrope | Lyncanthrope gives a morph bonus. Bonus is larger on weapons than talisman. |
Blunt |
| Safeguard | Safeguard gives an Armor bonus ranging 2/4/6/8/10 depending on the affix level. |
Armor |
| Berserking | Berserking gives a Rage Power bonus ranging from 1%/2%/3%/4%/5% depending on the affix level. |
Axe |
| Stealth | Stealth gives an Autosneak bonus ranging 10/20/30/40/50 depending on the affix level. |
Dagger |
| Race Defense | Race Defense gives a Defense bonus when being attacked by a specific race ranging 2%/4%/6%/8%/10% depending on the affix level. |
Armor |
| Destructive | Destructive gives a Critical Damage bonus ranging 2%/4%/6%/8%/10% depending on the affix level. |
Bow |
| Focus | Focus gives a Fizzle Reduction bonus ranging 5%/10%/15%/20%/25% depending on the affix level. |
Weapons |
| Bardic | Bardic gives a Song Power bonus ranging 2%/4%/6%/8%/10% depending on the affix level. |
Axe |
| Aegis | Aegis gives a Deflect bonus ranging 1%/2%/3%/4%/5% depending on the affix level. |
Shield |
| Sapping | Sapping gives a Steal Power bonus ranging 2%/4%/6%/8%/10% depending on the affix level. Note: Affects the AMOUNT of gold a Thief can steal in an action. |
Dagger |
| Empowering | Empowering gives a Pet Strength bonus ranging 1.5%/3%/4.5%/6%/7.5% depending on the affix level. |
Axe |
| Commanding | Commanding gives a Summon Strength bonus ranging 2%/4%/6%/8%/10% depending on the affix level. |
Staff |
| Divine | Divine gives a Heal Power bonus ranging 2%/4%/6%/8%/10% depending on the affix level. |
Axe, Sword, Blunt, Staff, Fist, Instrument, Talisman |
| Race Damage | Race Damage gives an Damage bonus when attacking a specific race ranging 2%/4%/6%/8%/10% depending on the affix level. Works for both melee and magic damage. |
Weapons |
| Quick | Quick gives a Roundhouse Power bonus ranging 2%/4%/6%/8%/10% depending on the affix level. |
Staff |
| Avarice | Avarice gives a Gold bonus ranging from 1%/2%/3%/4%/5% depending on the affix level. |
Weapons |
| Bane Damage | NPC Race Damage gives a Damage bonus when attacking a specific NPC race ranging 2%/4%/6%/8%/10% depending on the affix level. Works for both melee and magic damage. |
Weapons |
| Moxie | Moxie gives an Experience bonus ranging from 1%/2%/3%/4%/5% depending on the affix level. |
Weapons |
| Voracity | Voracity gives a Drop Rate bonus ranging from 1%/2%/3%/4%/5% depending on the affix level. |
Weapon |
| Hexing | Hexing gives a Debuff power bonus ranging 2%/4%/6%/8%/10% depending on the affix level. |
Weapons, Tomes, Codex, Instruments, Talisman |
| Striking | Striking gives a Critical Chance bonus ranging from 1%-5% depending on the affix level. |
Bow, Two-handed |
| Smashing | Smashing gives a Shield Bash bonus ranging 2%/4%/6%/8%/10% depending on the affix level. |
Shields |
| Bolstering | Bolstering gives a Buff power bonus ranging 2%/4%/6%/8%/10% depending on the affix level. |
Weapons, Tomes, Codex, Instruments, Talisman |
| Bane Defense | NPC Race Defense gives a Defense bonus when being attacked by a specific NPC race ranging 2%/4%/6%/8%/10% depending on the affix level. |
Armor, Shield, Talisman, Codex |
Suffixes
| Suffix | Effect | Equipment |
|---|---|---|
| Rain | Rain gives a Water divinity bonus ranging from 1%/2%/3%/4%/5% depending on the affix level. |
Weapon, Armor, Off-Hand, Helmet |
| Boar | Boar gives a Physical Damage Reduction bonus ranging from 1%-3% depending on the affix level. |
Armor, Codex, Talisman |
| Combat | Combat gives a flurry damage bonus. |
Weapon |
| Eagle | Eagle gives a Magic Damage Reduction bonus ranging from 1%-3% depending on the affix level. |
Armor, Codex, Talisman |
| Mongoose | Mongoose gives a Haste bonus ranging 0.03s/0.06s/0.09s/0.12s/0.15s depending on the affix level. |
Weapon, Tome, Instrument |
| Owl | Owl gives a Wisdom bonus ranging from 0.1-0.5 depending on the affix level. |
Weapon, Armor, Off-Hand |
| Flame | Flame gives a Fire divinity bonus ranging from 1%-5% depending on the affix level. It can be applied to: Weapons, Armors, Shields, Helmets. | |
| Cobra | Cobra gives a Poison Effect bonus on physical attacks ranging from 1%-5% depending on the affix level with a maximum cap of 25 damage per tick. Cobra has a long duration of 148s to 180s. The chance to apply poison is 15% on a successful hit. It can be applied to: Weapons. | |
| Dusk | Dusk gives a Night divinity bonus ranging from 1%-5% depending on the affix level. It can be applied to: Weapons, Armors, Shields, Helmets. | |
| Perception | Perception gives a Spell Pierce bonus ranging from 1%-5% depending on the affix level. It can be applied to: Weapons. | |
| Spellbound | Spellbound gives a MP Tick bonus of 1. It can be applied to: Armors. | |
| Vigor | Vigor gives a HP bonus ranging 3/6/9/12/15 depending on the affix level. It can be applied to: Weapons, Armors, Shields, Helmets. | |
| Foreseeing | Foreseeing gives a Magic Resistance bonus multiplier ranging from 1%-5% depending on the affix level. It can be applied to: Armors. | |
| Rock | Rock gives an Earth divinity bonus ranging from 1%-5% depending on the affix level. It can be applied to: Weapons, Armors, Shields, Helmets. | |
| Bear | Bear gives an Endurance bonus ranging from 0.1-0.5 depending on the affix level. It can be applied to: Weapons, Armors, Shields. | |
| Peacock | Peacock gives a Charisma bonus ranging from 0.1-0.5 depending on the affix level. It can be applied to: Weapons, Armors, Shields. | |
| Affliction | Afflication gives a Spell Damage bonus ranging from 1%-3% depending on the affix level. It can be applied to: Weapons. | |
| Lion | Lion gives a Strength bonus ranging from 0.1-0.5 depending on the affix level. It can be applied to: Weapons, Armors, Shields. | |
| Class Damage | Class Damage gives a Damage bonus when attacking a specific class ranging 2%/4%/6%/8%/10% depending on the affix level. Works for both melee and magic damage. It can be applied to: Weapons. | |
| Raven | Raven gives an Intelligence bonus ranging from 0.1-0.5 depending on the affix level. It can be applied to: Weapons, Armors, Shields. | |
| Cheetah | Cheetah gives an Agility bonus ranging from 0.1-0.5 depending on the affix level. It can be applied to: Weapons, Armors, Shields. | |
| Vitality | Vitality gives a HP Tick bonus ranging from 1-3 depending on the affix level. It can be applied to: Armors. | |
| Storm | Storm gives a Lightning divinity bonus ranging from 1%-5% depending on the affix level. It can be applied to: Weapons, Armors, Shields, Helmets. | |
| Class Defense | Class Defense gives a Defense bonus when being attacked by a specific class ranging 2%/4%/6%/8%/10% depending on the affix level. It can be applied to: Armors, Shields. | |
| Harm | Harm gives a Damage bonus ranging from 1%-3% depending on the affix level. It can be applied to: Weapons. | |
| Lich | Lich gives a MP Leech bonus on physical attacks ranging from 1-5 depending on the affix level. It can be applied to: Weapons. | |
| Sanguine | Sanguine gives a HP Leech bonus on physical attacks ranging from 1%/2%/3%/4%/5% depending on the affix level. |
Weapon, Tome, Instrument |
| Salamander | Salamander gives a Burn Effect bonus on physical attacks ranging 4%/8%/12%/16%/20% depending on the affix level with a maximum cap of 80 damage per tick. Salamander has a short duration of 12s to 20s. The chance to apply poison is 15% on a successful hit. |
Weapon, Tome, Instrument |
| Insight | Insight gives a MP bonus ranging 4/8/12/16/20 depending on the affix level. |
Weapon, Armor, Off-Hand, Helmet |