Contents
Overview
Ember Online classes are divided into four primary archetypes: Fighters, Rogues, Mages, and Healers. While any race can play any class, choosing a race with compatible stat caps is vital for high-level play.
Core Gameplay Mechanics
- Survival Essentials: All classes require Endurance (HP/Absorption), Agility (Dodge/Hit), and Wisdom (Magic Resistance).
- Magic Resistance (MR): To utilize racial or class MR bonuses, players must invest in WIS.
- Dual Wielding: Assassins, Barbarians, and Monks benefit from dual wielding. Note that attack selection is random, but provides a 10% total damage bonus for specific classes.
Fighter Classes
Focus on physical power, high hit points, and frontline utility.
Barbarian
- Stat Priority: Strength, Agility, Endurance.
- Traits: +8% HP, -8% MR, -1.25 AGI Dodge.
- Mechanic: Gains Focus Points on misses.
- Rage: After 3 successful hits, enter a Rage (+40% damage).
- Weapon Specialties:
- 2H Sword/Axe: +5-8% Damage & Crits.
- Hammer: 4% chance to Silence target for 4-8 seconds.
- Dagger: +0.4 Attack Agility, -0.075s Exhaustion cooldown.
Knight
- Stat Priority: Strength, Agility, Endurance, Charisma.
- Mechanic: Gains Focus Points on successful hits. Max FP scales with Charisma (Max 8 FP at 23 CHR).
- Skills:
- /Taunt: Forced targeting & damage reduction (CHR based).
- /Smash: Costs 3 FP. Reduces target INT & deals +15% damage.
- /Strike: Consumes all FP for massive damage bonus (+10% per FP).
- Shield Bash: Deflecting with a shield deals 50% damage back to the attacker.
Monk
- Stat Priority: Strength, Agility, Endurance.
- Traits: +7.5% Dodge rate, +1 Armor per level.
- Skills:
- Roundhouse: 3rd successful hit deals 2.0x damage.
- /Meditate: Out-of-combat HP regen & Poison removal (INT based).
Paladin
- Stat Priority: Strength, Agility, Endurance, Wisdom.
- Traits: +5% MR Bonus, +16% Blunt Damage bonus.
- Skills:
- /Protect: Absorbs damage for a party member.
- Spells: Cure, Heal, Smite (High damage vs Undead), Aegis.
Rogue Classes
High DPS and utility via stealth and precision.
Assassin
- Stat Priority: Strength, Agility, Endurance, Intelligence.
- Traits: +10% Damage when dual-wielding, +7.5% damage taken from hostile spells.
- Skills:
- Backstab: Deals 4x damage (4.5x if dual-wielding) from hide using daggers.
- Autosneak/Hide: Stealth distance and quality scale with Intelligence.
Archer
- Stat Priority: Strength, Agility, Endurance, Intelligence.
- Traits: +1 Attack (5 total at Lv 25). Bows grant bonus Armor.
- Divinity Shots (INT Based):
- Pierce: Ignores Absorb/Deflect on heavy armor.
- Rapid: Instant physical flurry (scaling damage).
- Drain (Earth): Mana leech.
- Slow (Water): Movement speed reduction.
- Sap (Night): Stat debuff.
- Bind (Lightning): 2-tick Bind effect.
- Hail (Fire): Multi-target AOE.
Thief
- Stat Priority: Agility, Endurance, Intelligence, Strength.
- Traits: +33% Item Drop Rate for the entire party.
- Ambush: Using a bow from hide deals 3x + 10% damage.
- Traps: Place Damage, Bind, or Sensor traps. Disarm chance based on INT.
Bard
- Stat Priority: Charisma, Agility, Endurance.
- Skills:
- /Song: Requires instrument. CHR determines power of Regen, Power (STR/AC), and Magic (INT/Pierce) songs.
Mage & Healer Classes
Spellcasters specializing in damage, summons, or survival.
Necromancer
- Stat Priority: Intelligence, Wisdom, Endurance.
- Traits: +8% MR, +8% Mana, +1 Armor per 6 levels.
- Spells: Summons (Imp, Zombie), Rot (DoT), Leech (Life steal), Wither (Debuff).
Sorcerer
- Stat Priority: Intelligence, Wisdom, Endurance.
- Traits: +13% Mana, +10% MR.
- Skills: /Scribe Enchant (Lv 10).
- Spells: Golem, Power (+STR), Fade (Invisibility), Shield (Buff/Wither immunity).
Cleric
- Stat Priority: Intelligence, Wisdom, Endurance.
- Skills: /Scribe Soulbind (Lv 8), /Scribe Bless (Lv 13).
- Spells: Aid (Elite heal), Smite, Cleanse (Negative effect removal).
Druid
- Stat Priority: Wisdom, Agility, Endurance, Charisma.
- Morphs:
- Cat Form: Offensive. +1 Attack, Bleed chance (AGI based). -25% MR.
- Bear Form: Defensive. High Armor/END. Absorbs 20-50% damage.
- Roar: Taunt (CHR based).
Experience Table (Level 25)
| Class | Required EXP to Level 25 |
|---|---|
| Thief | 275,000,000 |
| Barbarian | 300,000,000 |
| Knight | 300,000,000 |
| Paladin | 300,000,000 |
| Ranger | 300,000,000 |
| Cleric | 300,000,000 |
| Bard | 325,000,000 |
| Druid | 325,000,000 |
| Monk | 350,000,000 |
| Archer | 350,000,000 |
| Assassin | 350,000,000 |
| Necromancer | 350,000,000 |
| Sorcerer | 350,000,000 |