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Tempest Dragon has been spotted and two-hander dragon axes!

by NiteHawk on Tue Feb 19, 2019 5:25 am
The tempest dragon has been spotted! She is the third dragon to invade the realms! Be prepared!

Remember, like the other dragons, there will be differences! Some classes will prove very useless, and others may be able to stop certain 'incidents' from happening. That's all you'll get from me though. ;) She will spawn 'normally' in between the times Crimson and Crystal spawn, though obviously not 'always'.

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With this new dragon, I know I talked about removing Crimson for a short period to have other divinities catch up, however, instead I will keep Crimson around for now, but increase his re-spawn timer a bit. This should allow you to still gather crimson scales, but allow others divinities to catch up too.

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Tempest weapons have already been added to the game, and it's ready to go as soon as you gather enough scales! On top of that, two handed dragon items are also in! They are currently a little more pricey than other crimson items, but should be worth it once other items actually come into play (I.E. Dragon Armor as you won't have to buy a shield instead.)

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Also, Crystal Dragon should work again but he's a bit upset that he let you guys earn as many scales as you did while he was 'sick'. Good luck!

Enjoy!

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The Squire: Leveling Event - Saturday 9th to Saturday 23rd!

by NiteHawk on Thu Feb 07, 2019 7:08 pm
A Squire must be trained!

This event requires you level a temporary class called a 'Squire' which will be selectable in the character creation screen. It will start Saturday 9th and end at Saturday 23rd (two weeks). First lets talk about the 'Squire' class:

-Can be leveled at the 'World Event Center - Squire' in Seamoor City (near the docks/test dummy arena)
-You can level as much experience on it once you hit level 24.
-Gains 4 attacks by level 16.
-Has moderate base attack damage, however, with every successful attack in a row the damage will RAMP UP. Missing or attacking a player will reset your successful attacks. You can boost an attack up to 10 times which gives an additional 10% per successful attack. (Total of 100% boost!) Pick what you fight carefully, it might be good to target low AGI monsters or lower level monsters to keep your average successful attacks up!
-Has access to a self cure that ramps up until level 24.
-Has access to /meditate.
-Requires no gold to level.
-Granted special superior gear that is for Squires only and is better then any traditional in game item. (So use it!)

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The winners will be who gain the most experience! The Squire characters and items will be deleted after the event. HOWEVER, any experience you put into level the squire will become scroll of experiences, rounded down to the nearest 10 million. For example, if you level 423 million, you will gain 420mil worth of experience in scrolls to sell or use on your own characters! Nice!

On top of that, Squires will gain 30% more experience during leveling! This means that they will gain experience faster which means it is WORTH to level on a Squire just for the experience scrolls! Awesome!

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Now for the rules:
-Only one Squire character per person. You can delete your original if you feel it is not up to par, but if there is more than one Squire character at the end of the event, you will be disqualified.
-No transferring characters. Any transferred character is disqualified and will not be seen as valid. Characters MUST come from the original creators account!
-No helping others in terms of logging into characters that you do not own. If anyone but yourself logs in your character to level it, you will be disqualified. (I will also ban you for this one, as you aren't supposed to be sharing accounts anymore anyways.)
-You can help others via characters that you own, for example, a guardian protecting a Squire is legit.
-Scrolls/Pets/Equippable items that grant experience or gold do not work on this class. They are disabled for them.
-Control Crystal EXP boosts also do not work on this class. The only boost you shall get is the 30% boost towards the class, that everyone gets!
-Any race is valid. Your stats are your choice.
-Any item left on the character will be DELETED once the event is over on the 23nd at reset SHARP.
-Additional rules may appear here until the event starts.

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Prizes
All: Scroll of experiences up to the experience you gained, which can be used for other characters or for selling.

1st Place: 30 days gold premium, 1 lookover line addon, 1 unique weapon of choice, 1 Chance Ring, Purple Unique Boots/Gloves, 4% Evil Ember
2nd Place/3rd place: 30 days silver premium (Or 15d gold), 1 unique armor of choice, 1 Chance Ring, Purple Unique Boots/Gloves, 5% Divinity Ember
Top 10%: 1 Chance Ring, Blue Unique Boots/Gloves, 4% Divinity Ember
Top 25%: Blue Unique Boots/Gloves, 4% Divinity Ember
Top 50%: Blue Unique Boots/Gloves

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How to access the temporary class:
NOTE: The class will unlock on Saturday's reset.

1. Click CREATE on the character creation screen.
2. Pick any standard class (The Squire class is not available here)
3. Pick the race you want.
4. On this screen, the dropdown box WILL have he Squire class. Select it here and proceed as normal! See image below:
squireevent.png



Hope you enjoy it! Remember, even if you aren't aiming for the top, it may still be worth doing because of the experience scrolls you will gain!

(Sneaky note: If we release a new class in the future, you will not be able to use instant experience scrolls on them for a couple weeks so everyone has a fair chance at leveling the new class. It will then be unlocked to do so once the two weeks have passed.)

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Christmas Event and New Years Boost!

by NiteHawk on Fri Dec 21, 2018 5:46 am
Ember Christmas 2018

General Info

-The area and its additions will be live starting Dec 21st at reset time until Dec. 30th (9 days).
-There is a global bonus of 5% XP/Gold in effect.
-All areas are returning!
-All old bosses will be returning on shorter time spawns however lower item drops as well. (rewards will be mostly based on quests this year more info below)
-Added a new path, frozen lake area and monsters to the zone.


Dream Daily Quests

--10 new daily quests to complete (casual vet hardcore)
--4 casual on rotation
--5 vet on rotation
--1 hardcore daily
-You have a chance to complete 21 quests over the week!
-These quests are account bound however they can be completed and progressed by any character in the account.
-These quests give gold and exp just like the daily quests.
-The hardcore quests even give a Champion Mark!
-All quests give a frozen luck token which is used to trade in for great rewards during and after the event!


Frozen Luck rewards

-You can craft any of the previous drops inside of the area as well as some new ones too! You can take a look at these crafts in the Seamoor market district.
-There are also quest reward for turning these tokens in (meaning the items rewarded can come as humming!)
-By completing quests and collecting 15 dream tokens you can turn in a reward for a purple unique weapon of your choice from the quest giver. (can come humming)


Bosses

As stated before all of last years bosses are there with some slight tweaks and lower spawn times. These rewards are however reduced to somewhat disincentive 1 guild controlling the drops in the area. Instead as stated before if you complete your daily quests you'll be able to each get a nice purple!

New bosses - The Krampus is about and is said to be found on the frozen Yuletide Lake. Be careful he is coming for the children.


Loot

Much like the halloween event we are taking a new approach at loot for this event where doing your daily quests will for sure net you some nice loot, however there are still some surprises out there. Presents of all colors have been found around the area as well. Rumor is they are full of goodies so collect them but open them at your own risk some could be rotten…


Special Thanks

Special thanks to Styx, Kruell, Tivrusky, Driab and Eld for getting everything going in such short time as well!


New Years 2018
-Boosted XP gain by 30% and gold gain by 15% for one week!
-Starting Dec 30th at reset time until Jan 6th (7 days).

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Thief Event - Nov 18th to Dec 9th - Win Unique Prizes on Dec 15th!

by NiteHawk on Sun Nov 18, 2018 5:49 am
Hello guys!

We will have a Thief event going starting at downtime! This means for three weeks you will have 15% more experience, and 7.5% more gold while leveling or using a Thief! The event will end on December 9th! The experience and gold boosters are 24 hour boosters that can be viewed using /boost and will be reapplied each day.

Please remember these boosts will NOT stack with boost xp/gold scrolls! (Companion/Equippable items however will stack!)

After the boosting event is done, we will have three class specific events, Thief only. The events will take place on December 15th!:

5:00PM - 1vs1 TGC style event:
-No potions allowed, you will be healed before the fight.
-No quest items allowed.
-I will take as many as possible, Generally 16/24/etc.
-No double hiding.
-Winner will receive a unique item to thieves.


6:30PM (or after TGC) - Best Bandit:
-Rules as indicated here: viewtopic.php?f=34&t=1456
-Expect more monsters/boosted monsters.
-PVE only!
-Winner will receive a unique item to thieves.


8PM (or after Best Bandit) - 2vs2 battles:
-No potions allowed, you will be healed before the fight.
-No quest items allowed.
-No double hiding.
-I will take as many as possible, Generally 16/24/etc.
-Winners will receive a unique item to thieves.


Thanks!

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Current Status and Upcoming - 09/23/18

by NiteHawk on Sun Sep 23, 2018 6:11 am
Hey folks! This is just a little update on what our current short goals are.

First off, Premium and the new community event boss. This has not been released due to trying to solve the crashes first. It's apparent that no crash boot system seems to be fixing this temporarily, and it's a needle in a haystack bug to sort out. The monsters aren't the cause for it anymore, as the big patch solved this, (and reason why crystal dragon is back), it's due to the players (though unaware). It will occur during higher activity events (So can still be caused when you fight the dragon/etc). I am working on resolving this FIRST before I release changes. It shouldn't take too long to come up with a solution.

We're going to try to stick with smaller updates again now that everything is synced up again. Most of the bugs in game have been resolved and soon as the crash issue is resolved or we have a way of ensuring the server is up all the time, I'll be working on the next phases with build. So we're pretty good on this front now.

What's next? Well, we're going to be working on two things:
-Things to do after level 25.
-Guild improvements (this one will be a slower process, but I'm listening to everything that's said on the forums/in game. Right now I have no exact say on what we're looking at doing yet)

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'Things to do after level 25' - Professions
We're working on professions next. Some will go hand in hand with the guild improvements to benefit smaller groups, and some will be in the form of the new professions system.

The professions will most likely be split up into two groups, major and minor professions. Things such as disenchanting, making leathers, forging weapon, brewing potions, etc will be major professions. You can only take one or maybe two of these per character. They 'may' be based on stats too, but it's up in the air yet. Minor professions may or may not have a limit to how many you can pick. Professions like fishing and foraging would be minor professions. Anything that really involves collecting or minor impacts will be in this category. Professions will be most likely 'level' based per, so the better level in a profession, the more you can do.

We're hoping to add a whole trade market to the game using this system, but still allow it to be simple and easy to understand. We want to allow players who work really hard to get decent gear on their own, which I think is fair if they put the time into it. We could even allow improvements to currently existing game if we need and not just focus on creation.

Another thing to throw out, the prefix/suffix enchantments will probably also be part of this system as a major profession. It will be an interesting add!

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We're also looking at releasing global embers after the professions too, but this will probably be mixed in with guild improvements too. Regardless of the way we go, I don't think it's fair if the current system existed and big guilds got the same bonuses a smaller guild would get, specially if X guild has 12 and Y guild has 4. I.E the bigger your guild, the less global bonus you'd get. I want these embers to have an IMPACT for smaller guilds and promote being smaller.

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Anyways, that's all for now that gives you an idea on what's coming on our end in terms of gameplay enhancements. Enjoy