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Current Status and Upcoming - 09/23/18

by NiteHawk on Sun Sep 23, 2018 6:11 am
Hey folks! This is just a little update on what our current short goals are.

First off, Premium and the new community event boss. This has not been released due to trying to solve the crashes first. It's apparent that no crash boot system seems to be fixing this temporarily, and it's a needle in a haystack bug to sort out. The monsters aren't the cause for it anymore, as the big patch solved this, (and reason why crystal dragon is back), it's due to the players (though unaware). It will occur during higher activity events (So can still be caused when you fight the dragon/etc). I am working on resolving this FIRST before I release changes. It shouldn't take too long to come up with a solution.

We're going to try to stick with smaller updates again now that everything is synced up again. Most of the bugs in game have been resolved and soon as the crash issue is resolved or we have a way of ensuring the server is up all the time, I'll be working on the next phases with build. So we're pretty good on this front now.

What's next? Well, we're going to be working on two things:
-Things to do after level 25.
-Guild improvements (this one will be a slower process, but I'm listening to everything that's said on the forums/in game. Right now I have no exact say on what we're looking at doing yet)

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'Things to do after level 25' - Professions
We're working on professions next. Some will go hand in hand with the guild improvements to benefit smaller groups, and some will be in the form of the new professions system.

The professions will most likely be split up into two groups, major and minor professions. Things such as disenchanting, making leathers, forging weapon, brewing potions, etc will be major professions. You can only take one or maybe two of these per character. They 'may' be based on stats too, but it's up in the air yet. Minor professions may or may not have a limit to how many you can pick. Professions like fishing and foraging would be minor professions. Anything that really involves collecting or minor impacts will be in this category. Professions will be most likely 'level' based per, so the better level in a profession, the more you can do.

We're hoping to add a whole trade market to the game using this system, but still allow it to be simple and easy to understand. We want to allow players who work really hard to get decent gear on their own, which I think is fair if they put the time into it. We could even allow improvements to currently existing game if we need and not just focus on creation.

Another thing to throw out, the prefix/suffix enchantments will probably also be part of this system as a major profession. It will be an interesting add!

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We're also looking at releasing global embers after the professions too, but this will probably be mixed in with guild improvements too. Regardless of the way we go, I don't think it's fair if the current system existed and big guilds got the same bonuses a smaller guild would get, specially if X guild has 12 and Y guild has 4. I.E the bigger your guild, the less global bonus you'd get. I want these embers to have an IMPACT for smaller guilds and promote being smaller.

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Anyways, that's all for now that gives you an idea on what's coming on our end in terms of gameplay enhancements. Enjoy

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Mystery Auction Complete!

by NiteHawk on Fri Sep 21, 2018 5:02 am
The Mystery Auction is complete. Items will be in your telegram boxes on the character you bid with. 14.7mil gold has been removed from the game. We'll try to run these more often in order to keep some gold flow down. Also working on other things too to help this.

Thanks!

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Mystery Auction - Round 2

by NiteHawk on Tue Sep 11, 2018 7:44 pm
Second Mystery Auction boxes are up. This is mostly a randomly throw up while we finish up a couple other things that will be released soon! Rules are normal:

1. All items will be added to the auction system with 7 days and no buyout.
2. You can bid as much as you want. The highest bidders will win the item.
3. The items are unknown to you until you unwrap the mystery box. BLIND AUCTION.
4. If you don't like losing gold for a potential great item or junk, don't bid. It's that simple.
5. Many of these items won't be soulbound, so use them or store them. Weapons/Armors will be soulbound unless specified.

These are the items, in no real order:
-5% Ember Of Your Choice x3 - Pick a 5% ember of your choice from the basic divinities.
-Holy Ember - A holy ember has divinity against any monster with the Evil divinity. This ember has a 15% bonus to evil.
-Evil Ember - The evil divinity has a bonus to all basic divinities. This ember has a 3% bonus to fire/water/lightning/earth/night
-Amulet of Mana - The amulet of life grants 35MP for 180 days. (Item requires recharge afterwards.)
-Ring of Experience - 5% more experience per monster kill (stacks NP) - Does not drop and does not require SB.
-Ring of Wealth - 5% more gold per monster kill (stacks NP) - Does not drop and does not require SB.
-Manasteel Helmet - Radiant OAD Level 25 Heavy Helmet. Double edge sword: Removes 50HP and grants 100MP.
-Box of Lesser Infinity Experience x2 - This box generates 333k experience per day! You can claim the experience by using it. Stacks up to 30 days worth of experience. This item CANNOT be soulbound!
-Scroll of Experience x3 - 100mil - 100mil experience on use.
-Shard of Sorrows - +1min/+1max over Radiant OAD Level 25 Dagger. 15% extra damage to undead and demon but apon hitting either, will leech one life from you. 10% chance to poison dealing 15% of your damage in poison. Cannot be soulbound. Has a 2% drop chance if you die. (High risk, nice damage.) Equippable at level 20.
-Magical Waterskin - 80% Drink item. Good for 10000 drinks. Soulbound.
-Gold Heroic Coin x4 - 100PP

20 items total. No one, including myself knows whats in each box.

How to bid:


-Go to the auction hall.
-Type in Mystery Box in the 'search name' or simply search for a rarity of 'Artifact' as they are the only ones there.
-Bid away!

They all end at the exact same time. Good luck!

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1.7.0.1 Released

by NiteHawk on Thu Aug 30, 2018 7:26 pm
The big update is finally here. Some things such as skills, knapsacks, etc are in but not release just yet. We will be working on releasing some fun things within the next couple weeks such as boots, gloves, knapsacks, and the crafting system.

I will be explaining some things more in depth on the boards in a little bit.

You can check the full development log here: viewtopic.php?f=50&t=2354&p=17411#p17411 .. It is just simply too big to even post or summertime here!

Enjoy!

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Build/Event Change Log For Update 8/30/2018

by Lateralus on Thu Aug 30, 2018 2:43 pm
Below are some of the highlights of the new build and events content contained in the update. This does not include code, interface or gameplay changes (which will be posted shortly).

Areas:
New oad area - By Elvis

The High Necro, also known as Vazar Crane, the most feared necro of all of Alderra was known for his magical powers, and powerful creations, Once a Citizen of Alderra, he was scorned for revealing rumors of an unknown truth to the people, therefore the council banished him from town, and ever coming back.. Vazar Crane, in a rage of fury, vowed vengaence against all of Alderra, as his once good soul turned to dark magic.
Rumors came along from travelers of a huge fortress built by Vazar Crane where dark magic was being praticed as an army emerged. Standing at night outside of town, sounds of explosions and tremors from the experiments and trials were heard. Its been many years since anyone has come face to face with the Vazar himself. The townsfolk are starting to get scared he is coming up with something horrible, and it will soon be unleashed!
He must be stopped, Is there anyone brave enough to stop him? Sneak silently into the fortress! The High Necro must be stopped before he destroys the land!


New oad area by - Wripper

A ship on the way to Seamoor carrying food and supplies came across a woman floating on planks of wood from a boat that had apparently been torn apart by some type of creature. They pulled her up on deck and treated her wounds, while doing so she was ranting and raving about some “devourer”? And how she needed to figure out a way to slay the beast? But nobody paid much attention.
The next day the ship reached ocean crest where they transferred the woman to the sleeping bard inn. As the captain of the ship was getting ready to head back a loud CRASH could be heard in the distance along with the screams of terrified people in the direction of the docks. The captain and his crew ran as fast as they could back toward the ship to find everything in ruin the whole island of ocean crest had been set ablaze.
After walking back to the Sleeping Bard Inn the captain sits down to have a drink and to figure out his next move since he no longer has a ship or supplies, Just as he is about to talk to Evelyn about renting a room for the night a thin slender man runs into the bar shouting “it’s the end of the world” Evelyn calms the man down and offers him a drink, then asks what has happened now. As the captain listens carefully he can hear the man explain to Evelyn. A horrifying beast was seen up in Northern rock plateau where some of the Arkanmaw city guards had encountered the creature, they attacked it but couldn’t harm it at all. They fired cannons and arrows but nothing worked, next thing they knew the creature slammed down to the ground and a huge sinkhole opened up swallowing all of the guards. Then the creature just disappeared and that’s not all after the dust settled some of the townsfolk went down into the sinkhole looking for any sign of the guards who fell in but all they found was what looked like an entrance to some sort of underground temple. Jarod Arcan in arkinmaw says it’s the lost temple of tegus but nobody believes him.
The captain gets up and decides to rent a room for the night then he’ll figure out his next step in the morning, he pays for a room and starts to head up the stairs, as he looks up he sees the woman standing before him blocking his way up. She looks at him with a look of disgust and says my name is Alvina Maven “the beast is here isn’t it”? The devourer has arrived.

New oad area - By Gator

Excerpts from Officer logs of the Militants stationed in Fort Huldar

Feb02
0200 hrs: Incident reported of one of the new bootlicks we recruited and another much larger soldier fighting once again. Both were treated for their wounds and put in the brig until further notice.
0330 hrs: It appears during the scuffle someone broke into the General's Quarters and stole a ceremonial breast plate and his prized Mourning Star. Both of extreme value and personal value to the General. All soldiers on search until both are found.
0515 hrs: One of the officers on search found a journal in one of the new recruits barracks with writings depicting dodgy behavior and possible plans of becoming a spy amongst our ranks for the Blackspawn army. However no name is found in the book and could belong to anyone.
1025 hrs: An officer has come forward and reported sketchy behavior from one of our soldiers. Said he followed the individual past Wiken and just inside of a patch of forest before he lost his tracks. Doesn't recall seeing his face. Clad in his armor he could have been anyone. I will need to send scouts ahead to try and catch him in the act. Rumors of a dilapidated Blackspawn outpost that used to exist in a patch of woods near Wiken stirs my curiosity and my suspicions.

Feb07
0955 hrs: Both scouts sent out to watch the forest path have been found tortured and killed. We can't stand to lose more men this way. Our numbers already dwindle and this makes matters much worse. Meeting scheduled for ranking officials later this eve for how to move forward.
1735 hrs: It has been decided to hire adventurers and mercenaries and put a bounty on the collection of the errant soldier or ideas as to who he, or she, could be. Dead or alive, considering this person to be a traitor, and any acquired knowledge on the whereabouts of the old Blackspawn outpost.

Additions:
New hourly roamers introduced (similar to mort wraith) very low blue chance. Tied in with quests as well.

Added thief hideout and shops


Quests:

New tutorial- A new tutorial island will introduce new players to the basic mechanics of the game. New players will be greeted by an old wise man and be lead through a number of quests teaching how to equip armor and weapon, combat, leveling, and a whole lot more.

Dailies
Created 15+ new dailies quests and tested (now a total of 30+ dalies)
5 of these will be new weekly quest bosses. These quests give a superior reward in both gold exp and champions marks but they can only be done once a week per character.
Expansion Chest added for current/returning players all players who claim from email will receive a chest

Starter Quests
Levels 1-18 quests redone to link from location to location (ie final quest in Seamor links to canopia or Bityrn to complete).
Quest rewards have been reworked and so has exp for completing quests making questing a much better option to the grind in most cases.

Linked Quests
There will now be quests that start with one quest giver and will end with a different quest giver. This might not be too exciting on paper but really opens up a lot of possibilities for us. This is also very very helpful to guide new players rather than just a note about go here.

So the final quest in seamoor will no longer be go get me stuff from canopia and then come back now you know where canopia is. Instead it will be a quest that says take this letter to the canopia inn or bityrn inn and deliver it to the inn keeper they have some work for you type deal.

So thats linking quests in a nutshell we will have 2 paths to start out with it will kinda look like this:

1-8 seamoor chain > 8-10 canopia or bityrn

8-10 canopia > 10-14 canopia forest > 14-18 grove

All linked one chain so players are not left searching for the next set of quests type deal. there will still be side quests but there will be more of a set path with somewhat of a story.

End Game Quests
Introduced some level 25 chain quests for some really great rewards...


Events:
New Crystal Smash area and scripted counter added
-This is a pve based event where players will kill as many monsters as possible and collect their crystals the players will the most points based on crystals will win!

Updated Best Bandit areas updated and scripted as well
-This is a pve / stealing based event where players will steal as much gold from not only npcs but fellow players, once again the players with the most gold at the end will win.

The Marsh is a new PvP arena created to encourage true competition amongst all players regardless of guild or alliance. The swamp guardians hold power over these wetlands and do NOT take kindly to those who refuse to compete.


Equipment:
Created and uploaded new ammys (500k +.5 stats) found in Alderra City

Added 10+ boots/gloves on reg/hourly/boss monsters good luck finding them

All armors adjusted (doubled and bigger gap in tiers 20-25)

All weapons adjusted (slightly bigger gap in weapon tiers)

All Health/Mana pots adjusted (cost and restore amount reduced)

All food/water adjusted (higher levels on water)

Updated mr values on items to make mr matter more
-copper rings

6 New rogue only armors added

6 New barb only armors added


NPCs:
All npcs adjusted for new ac
All bosses adjusted for 5 player party


World Events:

Creation of Devourer and world community events and rewards (more info to come)

Devourer - An ominous creature have been spotted causing destruction near Northern Rock Plateau and ocean crest. A survivor name Alvina Maven was rescued by a nearby ship headed for Seamoor. She have found evidences on how to destroy this creature and is looking for anyone willing to help in Seamoor.


Typos/fixes
-Lots