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Secondary Text Window

by NiteHawk on Sat Mar 17, 2018 8:00 pm
A nice secondary text window will be introduced next update. It is basic to start, and can't filter too much, but it can handle the current filtered messages and allow you to pick certain messages to be displayed, such as local chat, party chat, debuff messages, etc. Only one additional window is allowed.

Here is an example of how it works:

Pretty neat, right? This should allow you to capture key moments in the heat of battle without having to tab so much between chat windows. There may be additional changes so that you can also filter out chat messages on the Main tab at all, but no promises.

Eventually we'll have more sorts of filters such as attacks, attacks on self, etc. It isn't fully possible just yet as it requires editing all the messages and that is a big thing to do right now.

Hope you guys will enjoy it!

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Client Improvements/Global Ignore/One Account Per Person

by NiteHawk on Thu Mar 08, 2018 9:41 am
With the upcoming update, we are sliding people towards using one account and aiming to negate any factors that cause people to create secondary accounts bar trying to hold 200 character names without leveling them (Which in my honest opinion isn't fair!).

Let's talk about the most obvious change, the character login screen! Currently, you cannot sort via columns, however, you can add favorite characters to the list which will appear at the top of your character screen! As we continue I may or may not add custom sorting in this client, but for now it is sorted via name and should be a lot easier to manage than the previous client. The favorites list is a client side tweak though, so you will have to add favorites if you reinstall from fresh or use another computer.

We want to force people to use one account however. Sharing is up for debate but I think it should be stopped as well. We are adding some changes to resolve the need to share, such as a guild vault that only allows keys per city, a guild house, bumping the character limit per account higher, etc. It's not all set in stone yet but expect changes upcoming!


The second thing you can see is the loading bar. I am now pre-loading important files such as the skin layout, character images, and item files. This is kept in memory instead of being loaded from file each time and means that item/character rendering should be faster, and getting into the game shouldn't have a slow delay when you click connect and wait for the interface to pop up, meaning you should have little delay after everything is loaded. This has to only occur once per client startup, once it is loaded, it's loaded until you close down the client! I know this puts a little overhead but it will help slower computers and especially vault loading and other areas. Here is an example with a slower machine to simulate what some people experience vs the same machine with the new pre-loaded items.

You can see when I click via the red circle (not the yellow circle showing where the mouse is) when I hover over the vault (and the second vault even has more items to load!). The difference is fairly extreme though, and a welcome change, specially when premium vaults and guild key vaults will hold up to 100 items. You can also see the sneaky guild vault for keys button. Neato.


We are also aiming to release global ignore, which is a handy ignore system that is mostly handled client side, and most people should be happy about it. Virtually the server holds who you ignore, and then sends it too you on login. The best thing about it, it is ACCOUNT BASED! :popcorn: How grand is that?

One final note, there also may be premium memberships coming out, which will include houses! This is not a P2W model for weapons and other things like that, it's mostly cosmetics and other neat things that should be fun. I will post more about it when we are closer to release date.

Hope you guys enjoyed the post!

P.S. We'll try to have some methods of account merging so you guys don't have to do it one at a time. Will have more details later.

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Server outtages

by NiteHawk on Thu Feb 15, 2018 9:01 am
Hey guys!

First off I want to apologize for the downtime. For two days we have had issue after issue with our old server. The provider wasn't any better either with support and we decided to pack up and leave. We are now back online and should be stable after moving servers. Hopefully this server should be better, as it includes a lot more security and monitoring that we really needed.

For compensation, until the end of Sunday, we will have an 15% XP/Gold boost in effect! This is auto applied to NPCs on spawn and is not visible via /boost.

Thanks guys!

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Daily Quest System Now Live!

by Lateralus on Mon Jan 22, 2018 11:44 am
The Daily Quest System is now live!

You can find 2 new daily quests each day in Seamoor. One will appear in the Sleeping Bard Inn (Casual) and the other at Seamoor City Gates (Veteran). The quests start as low as level 20 and go all the way up to level 25. The Casual quests should take around 10-20 mins to complete while the harder veteran quest might take up to an hour or more (dont worry the rewards make them worth it)! All of these quests provide extra exp, gold and pve rewards over regular quests so there should be some good incentive to check them out!

Each quest will reward at least 1 Champion's Mark. You can use these marks to create some pretty great rewards of your choice. Here are some of the rewards available and keep in mind we are working on adding more as time goes on. You can craft these rewards in the Mayor's Office in Seamoor.

Here are the current reward crafts:

Champion's Marks Reward Craft
1=1000 Gold Pouch
3=4000 Gold Pouch
5=10% Experience Booster
5=5% Gold Booster
10=Life Essence
10=Energy Essence
12=2% Ember of your choice
15=25000 Gold Pouch
25=3% Ember of your choice
25=Copper Heroic Coin
35=Scroll of Unbinding

Upcoming Rewards:
30 Champion's Boots/Champion's Gloves (green 25 1ac)
50 Champion's Necklaces (blue 25 1ac 5% bonus humanoid npc)
75 Champion's Weapons (purple level 20 ~20% bonus humanoid npc)
And more...

We are pretty excited about this system and believe it should spark more interaction and because of that I want to thank all the builders that made this possible it really was a team effort!

For more in depth information and discussion on the system check out our forum thread:

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Necromancer Event - Nov 24th to Dec 8th - Win Unique Prizes!

by NiteHawk on Thu Nov 23, 2017 4:49 pm
Hello guys!

We will have a Necromancer event going starting at tomorrows downtime! This means for three weeks you will have 15% more experience, and 7.5% more gold while leveling or using a Necromancer! The event will end on December 8th! The experience and gold boosters are 24 hour boosters that can be viewed using /boost and will be reapplied each day. (It will not overwrite any higher boosters you may have, and it cannot stack!). We generally want feedback during this, any issues you might encounter and any ideas you might have.

After the boosting event is done, we will have a mosh, Necromancer only. I will have more details on this in the near future but expect unique items to be given out that are Necromancer specific! The event will take place on December 13th!

In the middle of the event we shall take a look at necromancers and attempt to tweak or add to them if it is needed.